# Shagaramon

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGYB9AQd9luOBLFrwYpiq%2F640.gif?alt=media&#x26;token=1b77a093-e269-4e3b-9bce-68921e3154ab" alt=""><figcaption></figcaption></figure>

**Support (Auxiliary) | Water** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fmfz5IBPcQGxWnHQkTkVi%2Felementwater.png?alt=media&#x26;token=b6f98d93-2c41-4c60-9861-63a5c0933093" alt="" data-size="line"> **| Data** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMZUFi7MJ8hs6WxNteXZE%2Fdata.png?alt=media&#x26;token=e7b0f677-3621-4322-b5ad-99679194b6b6" alt="data.png" data-size="line"> **| APT25 | Venusmon x1 Ancientmermaimon x1**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect :** Drops 1 additional ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZYtaHzhzWrU1tZI8G6T5%2F13022.png?alt=media\&token=3b707436-1ead-4a09-b88a-34cbabd57612)<mark style="color:orange;">**【Aqua Dragon Scale】**</mark> when attacked (does not consume AP).&#x20;

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FyfWnatyEeRhyISAYqPw2%2F7100400.png?alt=media&#x26;token=b68e2e18-a749-4327-9266-6636e800df32" alt="hexin_dz24.png" data-size="line"> When providing *<mark style="color:green;">**Recovery Effect**</mark>* to any ally, there is a **50% fixed probability** to grant ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3VrdJL31RbCcQ1dgvF4L%2F8.png?alt=media\&token=dfecf5d6-f326-49fb-919f-a9b6a583a76c) <mark style="color:green;">**Crit Resist +20%**</mark> buff to the target, lasting for **2 rounds**.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

<mark style="background-color:yellow;">**Yellow Highlight:**</mark> Weather effects.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at a

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Wave Fan)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxcKtWDvDXex3WWBVtZqa%2Fx15201.png?alt=media&#x26;token=080def3b-22ff-47b2-98a4-14ff788a5c19" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fmfz5IBPcQGxWnHQkTkVi%2Felementwater.png?alt=media&#x26;token=b6f98d93-2c41-4c60-9861-63a5c0933093" alt="" data-size="line">

<mark style="color:blue;">AoE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| +10 EXE |**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attacks all enemies, dealing **100% damage**.
* Afterward, grant all **Water** element allies with 2 **stacks** of \<img src="<https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494>" alt="Icono

  Descripción generada automáticamente" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">A unique stack for</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Water**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**10 layers**</mark><mark style="color:orange;">.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FU9bZwZ3O9M0byXepYICI%2F640%20(1).gif?alt=media&#x26;token=f4f05082-150d-4d87-8075-7e4b07ea3b65" alt=""><figcaption><p>Normal skill effect display</p></figcaption></figure>

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Azure Dragon Fang**</mark>*<mark style="color:blue;">**)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FP24b1MrOpOcZEpnpeC6T%2Fx15202.png?alt=media&#x26;token=65aa1c93-1629-4b23-a65d-16b82615897e" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fmfz5IBPcQGxWnHQkTkVi%2Felementwater.png?alt=media&#x26;token=b6f98d93-2c41-4c60-9861-63a5c0933093" alt="" data-size="line">

<mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Shagaramon can perform another action after this skill is released. (if override this skill don't consume* \<img src="<https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494>" alt="Icono

Descripción generada automáticamente" data-size="line">*<mark style="color:orange;">**Rising Tide**</mark>**)***

* Consumes **5 stacks** of \<img src="<https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494>" alt="Icono

  Descripción generada automáticamente" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* to attack a **single enemy** **3 times**, each hit dealing **150% damage**, and applies **6 stacks** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F0ypSZqaP9PDlk2O3Wnb6%2F10139.png?alt=media\&token=2ea3fa6d-a23a-4962-9bb6-2567e4b93ac1)<mark style="background-color:orange;">**\[Armor Corrosion]**</mark> to the target with a 1**00% fixed chance** (**max 9 stacks**).
* Each stack of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F0ypSZqaP9PDlk2O3Wnb6%2F10139.png?alt=media\&token=2ea3fa6d-a23a-4962-9bb6-2567e4b93ac1)<mark style="background-color:orange;">**\[Armor Corrosion]**</mark> **reduces** the target's <mark style="background-color:purple;">**DEF by 10%**</mark> and <mark style="background-color:purple;">**Final Damage Reduction by 6%**</mark>. The target loses 1 stack of  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F0ypSZqaP9PDlk2O3Wnb6%2F10139.png?alt=media\&token=2ea3fa6d-a23a-4962-9bb6-2567e4b93ac1)<mark style="background-color:orange;">**\[Armor Corrosion]**</mark> at the **end of their turn** for **each hit received**.&#x20;
* After skill activation, grants **all allies** the following **buffs** for **2 rounds**:
  * ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fv2K5KO6mh3Unj08xbzfn%2F1%20%23450.png?alt=media\&token=1ec92912-0864-4437-81f0-6d156ddc6656)<mark style="color:green;">**Attack +30%**</mark>
  * ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FDO7s8IUmhb10hi1C0Xs9%2F2%20%23761.png?alt=media\&token=88b9c861-88b9-46fa-9a0d-e9688439f9fe)<mark style="color:green;">**Defense +75%**</mark>&#x20;

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">A unique stack for</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Water**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**10 layers**</mark><mark style="color:orange;">.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F2uEvtLTHJMGVU1uV01Wh%2F640%20(2).gif?alt=media&#x26;token=dd82315b-26ff-46f0-933a-8596599c039f" alt=""><figcaption><p>Main Skill Effect Display</p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Marine Burst)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfUQHF1NZksoLLfSlYCI6%2Fx15203.png?alt=media&#x26;token=69ba0fc3-ebb9-4c18-b642-b6ba8c44f482" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fmfz5IBPcQGxWnHQkTkVi%2Felementwater.png?alt=media&#x26;token=b6f98d93-2c41-4c60-9861-63a5c0933093" alt="" data-size="line">

<mark style="color:blue;">True Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AoE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Active Skill**</mark>

* Consumes **5 stacks** of \<img src="<https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494>" alt="Icono

  Descripción generada automáticamente" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* to <mark style="color:purple;">**deal True Damage equal to 100% of Shagaramon's DEF**</mark> to **all enemies.**
* Then applies ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FyPHatKIoYKJy2NLm6w3y%2F13021.png?alt=media\&token=0fc7bf86-0f5a-4196-9747-40968f31fd3a)<mark style="background-color:orange;">**\[Abyssal Depth]**</mark> with a **100% fixed chance** for **2 rounds**. Targets under  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FyPHatKIoYKJy2NLm6w3y%2F13021.png?alt=media\&token=0fc7bf86-0f5a-4196-9747-40968f31fd3a)<mark style="background-color:orange;">**\[Abyssal Depth]**</mark> have their **Recovery Effects&#x20;**<mark style="background-color:purple;">**reduced by 75%**</mark>, <mark style="background-color:purple;">**EXE reduced by 50%**</mark>, and if their **HP falls below 15%**, they will receive *<mark style="color:purple;">**Execute**</mark>* at the **end of their turn**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Execute:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The target is defeated instantly regardless of HP amount. In a PVE battle, the target will not be defeated immediately, but will be dealth True Damage equal to 2000% of the caster's ATK stats.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FtLrGwKI1Wkak86PtZ35l%2F640%20(3).gif?alt=media&#x26;token=faaba96b-f2dd-47ee-8186-2c336d5db463" alt=""><figcaption><p>Causes true damage to all enemies, granting <mark style="background-color:orange;"><strong>[Abyssal Depth]</strong></mark> to all targets</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FlfPxxBpk8Gf4sWTMLdx3%2F640%20(4).gif?alt=media&#x26;token=922e6495-dc0e-4977-a5ff-32250b310bb8" alt=""><figcaption><p>Comparison of the reduction of recovery effects of Shagaramon on target recovery</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQxbCigw9si7uXM4MhyEy%2F640%20(5).gif?alt=media&#x26;token=6a9f3668-c2c8-4141-be5d-8a142c57e366" alt=""><figcaption><p>When the enemy's health ratio is lower than a certain percentage, it will be given an instant death effect.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">Lotus Purification</mark>*<mark style="color:blue;">)</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FW6vESLtGNzLn9zjhOiBI%2Fx15251.png?alt=media&#x26;token=26f796d7-7b44-48ac-89c8-d0f259d9ca69" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fmfz5IBPcQGxWnHQkTkVi%2Felementwater.png?alt=media&#x26;token=b6f98d93-2c41-4c60-9861-63a5c0933093" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Effect Resistance +25,000**</mark>, <mark style="color:blue;">**Damage Reduction +20%**</mark>, <mark style="color:blue;">**Speed +600**</mark>. *(Built-in stats also included when counting **base stats**)*
* For every **5,000 basic DEF stats**, increase <mark style="color:blue;">**Maximum HP +1%**</mark>, <mark style="color:blue;">**Attack +1%**</mark> and <mark style="color:blue;">**Defense+2%**</mark>, calculated up to **maximum of** **400,000 DEF**. In **PVE mode**, when calculating **Attack** and **Defenese**, Shagaramon will be considered as having **at least 250,000 DEF**.
* At the biggening of the battle, Shagaramon gains **4 stacks** of \<img src="<https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494>" alt="Icono

  Descripción generada automáticamente" data-size="line">*<mark style="color:orange;">**Rising Tide**</mark>* and 5  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZYtaHzhzWrU1tZI8G6T5%2F13022.png?alt=media\&token=3b707436-1ead-4a09-b88a-34cbabd57612)<mark style="color:orange;">**【Aqua Dragon Scale】**</mark>, and gains **2 stacks** of  \<img src="<https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZSZZitgZopORXOOXFSl9%2FRising%20Tide.png?alt=media&#x26;token=3f699d24-fd54-4819-b9dc-a2441c27b494>" alt="Icono

  Descripción generada automáticamente" data-size="line">*<mark style="color:orange;">**Rising Tide**</mark>* at the **start of its turn**.
* Shagaramon gains **6% Damage Reduction** per **AP**.
* When defeated, Shagaramon **consumes all of its AP** to <mark style="color:green;">**Data reconfigurate**</mark> all allies, restoring **HP equal to 5% per AP consumed (can only trigger once per battle)**.&#x20;
* When Shagaramon is **actively attacked**, it **loses** 1  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZYtaHzhzWrU1tZI8G6T5%2F13022.png?alt=media\&token=3b707436-1ead-4a09-b88a-34cbabd57612)<mark style="color:orange;">**【Aqua Dragon Scale】**</mark>, and **consumes 2 AP** to drop 1 ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZYtaHzhzWrU1tZI8G6T5%2F13022.png?alt=media\&token=3b707436-1ead-4a09-b88a-34cbabd57612)<mark style="color:orange;">**【Aqua Dragon Scale】**</mark>, **randomly** granting it to an **ally** (excluding itself), <mark style="background-color:blue;">**increasing their Max HP by 40% per scale**</mark>. Each ally can hold up to **5 scales**.
* While Shagaramon is **alive**, **all allies** gain <mark style="background-color:blue;">**Damage Reduction +15%**</mark>, <mark style="background-color:blue;">**Damage Increase +15%**</mark>; Water-Element Digimon additionally gain <mark style="background-color:blue;">**Attack +20%**</mark> and <mark style="background-color:blue;">**Defense +40%**</mark>.
* Shagaramon is **immune** to <mark style="color:purple;">**Banish**</mark>.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FyBWwLR5PQjGh5qiB2zIK%2F640%20(6).gif?alt=media&#x26;token=ea00bc9f-63d7-40e3-aee6-9de633cb4cfc" alt=""><figcaption><p>Not affected by banishment effects</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FzyTx80FnLSEwT2m4mmpN%2F640%20(7).gif?alt=media&#x26;token=84bca9a3-66fa-46c7-a774-a0ff3b2f980a" alt=""><figcaption><p>At the start of the game, you will gain 4 layers of <em><mark style="color:orange;"><strong>Rising Tide</strong></mark></em>, and at the start of your turn, you will gain 2 layers of <em><mark style="color:orange;"><strong>Rising Tide</strong></mark></em>.</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhOljXNOdLVfXhKNpfncp%2F640%20(8).gif?alt=media&#x26;token=067e459b-e799-45f5-8642-592d654c9eb7" alt=""><figcaption><p>Comparison of damage reduction obtained by different AP points</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpxPdAfkAKdxOZN6fefGN%2F640%20(9).gif?alt=media&#x26;token=f4423f76-e895-41a1-943e-641413411dc1" alt=""><figcaption><p>When defeated, all AP is consumed to data reorganize all the data of our team and gain life</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FEn1XtmiYBga6p86sxS7W%2F640%20(10).gif?alt=media&#x26;token=9aff7b5a-6401-4bda-85a0-072efb18de06" alt=""><figcaption><p>After being actively attacked, AP is consumed to drop 1 <mark style="color:orange;"><strong>【Aqua Dragon Scale】</strong></mark> to give to teammates, increasing their health limit</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FLwygO5iTXV1DmdZyv0MN%2F640%20(11).gif?alt=media&#x26;token=7e87ec84-daf1-46b5-9785-402a516eef8c" alt=""><figcaption><p>Comparison of damage reduction with and without Shagaramon</p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

*

{% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Azure Dragon Fang Level 2)**</mark>*<mark style="color:blue;">**&#x20;**</mark><mark style="color:blue;">**:**</mark>

Grants **+3** additional 【Armor Corrosion】 stacks

<mark style="color:green;">Stats Boost: 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lotus Purification Level 2)**</mark>*<mark style="color:blue;">**&#x20;**</mark><mark style="color:blue;">**:**</mark>

Effect RES **+10000**, Damage Reduction **+10%**, SPD **+200**.

<mark style="color:green;">Stats Boost: 5% Damage Reduction</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Marine Burst Level 2)**</mark>*<mark style="color:blue;">**&#x20;**</mark><mark style="color:blue;">**:**</mark>

Duration of \[Abyssal Depth] increased by **1** round.

<mark style="color:green;">Stats Boost: 1500 Status Resistance</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lotus Purification Level 3)**</mark>*<mark style="color:blue;">**&#x20;**</mark><mark style="color:blue;">**:**</mark>

All Halo effects **+10%**&#x20;

<mark style="color:green;">Stats Boost: 5% Damage Reduction</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Marine Burst Level 3)**</mark>*<mark style="color:blue;">**&#x20;**</mark><mark style="color:blue;">**:**</mark>

HP threshold for Execute effect increased by **10%**.

<mark style="color:green;">Stats Boost: 10% Damage Reduction</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lotus Purification Level 4)**</mark>*<mark style="color:blue;">**&#x20;**</mark><mark style="color:blue;">**:**</mark>

Damage Reduction per AP increased by **2%**; AP cost per \[Aqua Dragon Scale] reduced by **1**.

<mark style="color:green;">Stats Boost: 150 SPD</mark>

<mark style="color:green;">10% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**Hybrid SPD & Status resistance Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE4Vx6BOnm0EoxHfpDia5%2FGankoo%2004%20quick%20blessing.png?alt=media&#x26;token=83196d0c-7814-4019-a0fe-390e458f13f2" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="152"></th><th>Blessing Sniper Set (2) + Quick Blessing Set (2)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Status Resistance <strong>+1</strong> or <strong>+2</strong></p><p>Defense% <strong>+1</strong> or <strong>+2</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Resistance or SPD</td></tr><tr><td>5th Substat</td><td>Status Resistance <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F1TMDGOZ8fBYJ9CcRJwCb%2Fcombo%20core.png?alt=media&#x26;token=f2119084-2c61-4e11-baab-66efe59c6199" alt="" data-size="line"> <strong>Combo</strong> <em>(If using combo team)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpbVP2CQGNOwgxcqBQM9W%2Fhealing%20bonus%20core.png?alt=media&#x26;token=fba7838c-dcfb-4e5c-84f3-c8db5f410979" alt="" data-size="line"> <strong>Healing Bonus</strong> <em>(Provide more recovery ratio when switching pitch)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+7200 to 8500</strong></p><p>Status Hit <strong>+45,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FN8k9jPCoGELFmQp0wHn4%2Fx152%20%233613.png?alt=media&#x26;token=2d495417-38f0-423e-addb-3c4b138555f1" alt=""><figcaption></figcaption></figure>


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