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Output | Earth | Data| APT25
Exclusive Microchip Core Effect: Ignore Defense +30%
Suitable General Microchip Core:
Digivolution Energy: +10
- Treat 400% of Defense as ATK, attack all targets, dealing 100% damage. Outside of self's turn, this skill's Final Damage is increased by 50%.
AP Consume: 6 AP
Digivolution Energy: +30
- Treat 400% of Defense as ATK, attack all targets, dealing 200% damage, afterwards deal 8 + 3 x [Hatred] stacks amount of attacks to random targets, each dealing 40% damage, then grant all Earth type allies Magnetization Mark, for 2 turns.
Digivolution Effect: After using this skill, gain an additional turn.
● (Magnetization: The target with this mark, outside the action round, such as counterattack, and combo, the Damage Increase is increased by 15%, and the Damage Reduction is increased by 15%)
- When allies receive an active attack, Huanglongmon RM accumulates 1 stack of [Hatred] (Trigger once per action). When [Hatred] reaches 4 stacks, Treat 400% of Defense as ATK to counterattack, dealing 500% damage, afterwards True Damage equal to 30% of the original damage to all targets except for that target, then remove all [Hatred] stacks.
- Ignore Defense+50%; Damage Increase+40%; Damage Reduction+40%; For every 5,000 basic DEF stats, increase Maximum HP +1%, ATK +1% and DEF +2%, with a maximum of 400,000 DEF will be calculated. In PVE mode, when calculating the bonus, Huanglongmon RM will be considered as having at least 250,000 DEF. Trigger this skill when an allies' HP falls below 50%, remove all Control status from all allies, then grant 1 time Control Immunity for 2 turns, this skill have 3 turn cooldown. After entering battle, convert 50% of self's Crit Rate and Crit Damage into Crit Resist and Toughness. While Huanglongmon RM is alive, enemy's Healing Effects and Shield gained are reduced by 50%. When self receives damage, have 50% chance to use Normal Skill to counterattack. Huanglongmon RM is immune to Crystalization, and is unable to crit.
1 Star ()
AP cost-1, AOE Damage+30%
Stats Boost:
2 Stars ()
Damage Increase+10%, Damage Reduction+10%, CounterAttack chance+50%
Stats Boost:
3 Stars ()
Damage+20%
Stats Boost:
4 Stars ()
Damage+100%, True Damage Ratio+20%
Stats Boost:
5 Stars ()
AP cost-1, Random Target Damage+10%
Stats Boost:
6 Stars ()
Crit Rate and Crit Damage conversion ratio+25%, Cooldown -1 turn
Stats Boost: