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Output | Earth | Data| APT25

Exclusive Microchip Core Effect: Ignore Defense +30%

Suitable General Microchip Core:

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Destroy)

Digivolution Energy: +10

- Treat 400% of Defense as ATK, attack all targets, dealing 100% damage. Outside of self's turn, this skill's Final Damage is increased by 50%.


Main Skill (Kaimeisou)

AP Consume: 6 AP

Digivolution Energy: +30

- Treat 400% of Defense as ATK, attack all targets, dealing 200% damage, afterwards deal 8 + 3 x [Hatred] stacks amount of attacks to random targets, each dealing 40% damage, then grant all Earth type allies Magnetization Mark, for 2 turns.

Digivolution Effect: After using this skill, gain an additional turn.

● (Magnetization: The target with this mark, outside the action round, such as counterattack, and combo, the Damage Increase is increased by 15%, and the Damage Reduction is increased by 15%)


Sub Skill ()

- When allies receive an active attack, Huanglongmon RM accumulates 1 stack of [Hatred] (Trigger once per action). When [Hatred] reaches 4 stacks, Treat 400% of Defense as ATK to counterattack, dealing 500% damage, afterwards True Damage equal to 30% of the original damage to all targets except for that target, then remove all [Hatred] stacks.


Passive Skill ()

- Ignore Defense+50%; Damage Increase+40%; Damage Reduction+40%; For every 5,000 basic DEF stats, increase Maximum HP +1%, ATK +1% and DEF +2%, with a maximum of 400,000 DEF will be calculated. In PVE mode, when calculating the bonus, Huanglongmon RM will be considered as having at least 250,000 DEF. Trigger this skill when an allies' HP falls below 50%, remove all Control status from all allies, then grant 1 time Control Immunity for 2 turns, this skill have 3 turn cooldown. After entering battle, convert 50% of self's Crit Rate and Crit Damage into Crit Resist and Toughness. While Huanglongmon RM is alive, enemy's Healing Effects and Shield gained are reduced by 50%. When self receives damage, have 50% chance to use Normal Skill to counterattack. Huanglongmon RM is immune to Crystalization, and is unable to crit.


Breakthrough Skill Upgrade

1 Star ()

AP cost-1, AOE Damage+30%

Stats Boost:

2 Stars ()

Damage Increase+10%, Damage Reduction+10%, CounterAttack chance+50%

Stats Boost:

3 Stars ()

Damage+20%

Stats Boost:

4 Stars ()

Damage+100%, True Damage Ratio+20%

Stats Boost:

5 Stars ()

AP cost-1, Random Target Damage+10%

Stats Boost:

6 Stars ()

Crit Rate and Crit Damage conversion ratio+25%, Cooldown -1 turn

Stats Boost:


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