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Output (DPS) | Light | Vaccine| APT25 | Shoutmon DX + Beelzemon
Exclusive Microchip Core Effect: When taking Advance action, gains +4 AP.
Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Single Target | EXE: +10 | Direct Damage | ? AP
Attacks a single enemy, dealing 150% damage.
When used during Shoutmon X7 SM's action turn, consumes all AP; for every 2 AP consumed, deals an additional 80% damage to the target. If 6 or more AP is consumed: Before attacking, applies [Isolated] and [Sealed] marks to the target with 100% fixed probability, lasting 1 turn. After attacking, gains Advance Action (prepays the next turn’s action chance), and after acting, the user gains [Exhausted], lasting 1 turn.
? AP | Direct Damage | EXE: +30 | Single Target
Override Effect: Treated as consuming 10 AP to use this skill. When calculating damage, Final Damage Bonus Rate +30%.
During the current action turn, absorb 10% of all allies' ATK (excluding Shoutmon X7 SM), then consumes all AP to attack a single enemy, dealing 150% damage. Afterward, removes all buffs from the target with 100% base probability (Ignores the target's Status Resistance), then deals additional damage equal to 100% + (consumed AP × 40%).
Condition-Based Skill | Single Target | True Damage
Grants allies +10 EXE per stack consumed.
Built-in Damage Increase +40%, Damage Reduction +40%.
For every 10,000 Attack, gain Max HP +1% , Attack +1%, and Defense +2%, up to a maximum calculation of 800,000 Attack. In PvE, when calculating Attack and Defense bonuses, considered to have at least 500,000 Attack.
For every 2 surviving allies besides Shoutmon X7 SM, Shoutmon X7 SM's AP Recovery +1.
When inflicted by a negative marks, gains Unbending effect: +80% Damage Reduction and +200% Toughness.
Shoutmon X7 SM ignores 60% of target's Defense.
Gains effects based on number of allied characters on battlefield:
4 or fewer allies remaining: Crit Rate +100%
3 or fewer allies remaining: Recovers 2 AP when receiving active attacks.
1 or fewer allies remaining: Immune to debuff effects.
At battle start, obtains support from other allies, granting immunity to all specified abnormal status that teammates are immune to.
Breakthrough recommendations:
1 Star (Final Xros Blade Level 2)
Base Damage +50%; Chance to inflict Degenerated +50%
Stats Boost: 5% Crit Rate
2 Star (Digimon King Level 2)
Damage increase +10%; Damage Reduction +10%; Requirement for additional AP Recovery reduced by 1 surviving ally.
Stats Boost: 5% Crit Damage
3 Star (Final Xros Blade Level 3)
Allied Attack Absorption Percentage +5%; Damage Boost per AP +10%
Stats Boost: 8% Crit Rate
4 Star (Fusion Explosive-Burning Power Singer Level 2)
Damage Boost per AP +20%; Duration of inflicted Isolation and Seal +1 turn.
Stats Boost: 10% Crit Damage
5 Star (Radiant Wings Unfold Level 2)
[Radiant Wing Energy] stacking limit +10; Damage Dealt +20%/40%/60% per stack; EXE provided per consumed stack of [Radiant Wing Energy] +5
Stats Boost: 10% Damage Increase
6 Star (Digimon King Level 3)
Damage Reduction +20%, Toughness +100%; When attacking, ignores 25% of target’s Defense; Maximum number of characters eligible for each bonus +1.
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
If 6 or more AP is consumed: Before attacking, applies Degenerated to the target with 50% base probability (lasts until the current action turn ends; Ignores the target's Status Resistance).
After attacking, gains Advance Action (prepays the next turn's action chance). After acting, the user gains [Exhausted], lasting 1 turn.
( Degenerated: A type of Action Prohibition control status that makes the target degenerate into a Digitama, losing the ability to take action and trigger self's skill effects. This status will not be removed when the target is defeated, and this effect is ineffective against Boss targets.)
When the Shoutmon X7 SM AP is reduced, gains [Radiant Wing Energy] equal to the amount of AP lost, stackable up to 20 stacks.
When actively used, consumes [Radiant Wing Energy] layers to attack a single target 10 times, each dealing True Damage equal to 40%/60%/80% ATK per hit (based on 10/20/30 layers). Removes 10 layers after attacking.
After attacking gains Advance Action (prepays next turn’s action chance). After acting, the user gains [Exhausted], lasting 1 turn.
When Shoutmon X7 SM activates Advance Action, enters [Future Reinforcement] Form. All attacks executed against enemies in this form will be recorded. If both Shoutmon ×7 SM and the target remain alive at the start of the next round, re-execute the recorded attack and exit [Future Reinforcement] Form. In [Future Reinforcement] Form, Final Damage +50%.
At the start of the battle gain [Retroactive Beacon]. At start of each round, if [Retroactive Beacon] has not been given in advance, grants Shoutmon X7 SM [Retroactive Beacon]. Before receiving lethal damage, receives protection from [Retroactive Beacon] to retain at least 1% HP after taking damage during current action round, then resets all statuses to the state when [Retroactive Beacon] was acquired, immediately pre-consumes and grants the next round's [Retroactive Beacon]. Maximum 3 rounds of [Retroactive Beacon] can be pre-consumed. [Retroactive Beacon] cannot be pre-consumed in PvE.
2 or fewer allies remaining: Immune to [Exhausted].
Shoutmon X7 SM is immune to Crystallization.
( Crystallized: Targets with this debuff can only use active skills, their Sub Skill and Passive skill's passive effects will be disabled.)
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)