# Takutoumon WM

<figure><img src="/files/ZdfDTlxWZ04sn2YuoYoX" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Thunder** <img src="/files/MmHn3hNOY8LFaEAQgCc3" alt="" data-size="line"> **|** **Vaccine**<img src="/files/u3R5gYLw6C6e2mbt7LjQ" alt="vaccine].png" data-size="line">**| APT25 | Bryweludramon + Beowolfmon**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When entering the battle, gain **2 stacks** of <img src="/files/8UWBQFVeHFLSP9pvsSnf" alt="" data-size="line"> *<mark style="color:orange;">**Treasure Cone**</mark>* and **5 stacks** of <img src="/files/00m4NkrkTp9rhDoVwv8v" alt="" data-size="line"> *<mark style="color:orange;">**Raging Thunder**</mark>*.

**Suitable General Microchip Core:** <img src="/files/dcwL4nSv5Dv1OFQOl2PJ" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Qiāng Lián Jí / Spear Combo Attacks)**</mark>* <img src="/files/pVZfFJiSNfvWLtLVg0f0" alt="" data-size="line"><img src="/files/MmHn3hNOY8LFaEAQgCc3" alt="" data-size="line">

<mark style="color:blue;">Single Target Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single target 3 times**, each time dealing **60% damage.**&#x20;
* **100% of this skill's damage** will be deducted from the target's **Maximum HP**.&#x20;

<figure><img src="/files/WjwjnCBNYWdeQFnp9Rf4" alt=""><figcaption><p><em>Attack a <strong>single target 3 times</strong> and deduct the target's <strong>Maximum HP</strong>.</em> </p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ryūsen Rangeki / Dragon Flash Shooting)**</mark>* <img src="/files/igQE8Mlqad7duAr4f6tH" alt="" data-size="line"><img src="/files/MmHn3hNOY8LFaEAQgCc3" alt="" data-size="line">

<mark style="color:blue;">**5 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">True Damage + Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +20**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>&#x20;

* Inflict an <img src="/files/DvtKcZJZ80UbuxW2Ojpf" alt="vaccine].png" data-size="line"> *<mark style="background-color:red;">**Overload**</mark>* mark on **all targets** with **100% fixed probability**, lasting for **2 turns.**
* Afterward, select a **designated target**, causing <mark style="color:purple;">**260%**</mark><mark style="color:purple;">**&#x20;**</mark>*<mark style="color:purple;">**True Damage**</mark>*.
* Afterward, deal **190% damage to all targets**, and **30%** **of the AOE damage** will be **converted** into *<mark style="color:purple;">**True Damage**</mark>*, dealt to the **initial designated target** *(this damage cannot exceed 60% of Target's Maximum HP)*.
* If Takutoumon WM has **4 stacks** of <img src="/files/8UWBQFVeHFLSP9pvsSnf" alt="" data-size="line"> *<mark style="color:orange;">**Treasure Cone**</mark>* when using this skill, inflict *<mark style="color:purple;">**Suppression**</mark>* effect on the **designated target** before attacking.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="/files/DvtKcZJZ80UbuxW2Ojpf" alt="vaccine].png" data-size="line"> *<mark style="background-color:red;">**Overload:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When a target gets attacked by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Thunder**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**target's allies**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">who is inflicted with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">would take</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**10% damage**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">as well.</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="/files/8UWBQFVeHFLSP9pvsSnf" alt="" data-size="line"> *<mark style="color:orange;">**Treasure Cone:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Takutoumon WM's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">. Each stack of</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Treasure Cone**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">grants halo</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**ATK +6%**</mark><mark style="color:orange;">.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Suppression:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">A special unpreventable effect that would</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**disable the target's Passive Skill**</mark><mark style="color:purple;">, but any trigger effect can be triggered normally.)</mark>*

</details>

<figure><img src="/files/l21AWm3AeK5VxPpp6PFu" alt=""><figcaption><p>Deal <strong>damage to all targets</strong>, and <strong>30%</strong> <strong>of the AOE damage</strong> will be <strong>converted</strong> into <em><mark style="color:purple;"><strong>True Damage</strong></mark></em>, dealt to the <strong>initial designated target.</strong></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Bishamon Hakkyoku Senjin / Bishamon Eight-Pole Annihilation Formation)**</mark>* <img src="/files/gz3fE7PdLigSUdN1wQd7" alt="" data-size="line"><img src="/files/MmHn3hNOY8LFaEAQgCc3" alt="" data-size="line">

<mark style="color:blue;">**5 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +20**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Takutoumon WM can perform another action after this skill is released.*

* After any target **makes a move**, Takutoumon WM gains **1 stack** of <img src="/files/8UWBQFVeHFLSP9pvsSnf" alt="" data-size="line"> *<mark style="color:orange;">**Treasure Cone**</mark>*, and it can be stacked up to **4 stacks**.
* **25% of the damage** dealt **outside** of Takutoumon WM's active turn will be converted into *<mark style="color:green;">**Recovery Effect**</mark>* for himself.
* During **the enemy's turn**, trigger **one of the following effects** based on **their role**:
  * ***Output (DPS):** When the target gains an **additional turn**, deals **80% damage**, and* *<mark style="color:purple;">**reduce 1 AP**</mark>, this effect <mark style="color:purple;">**ignores the target's Status Resistance**</mark>.*
  * &#x20;***Support (Auxiliary)**: **After** the target **makes a move**, deal **80% damage** and <mark style="color:purple;">**remove -50 EXE**</mark>.*
  * &#x20;***Control**: **Before** the target moves, deal **180% damage**, and grant yourself **1-hit*** <img src="/files/2ZsoyYuYqXewdGZXSHW5" alt="" data-size="line"> *<mark style="background-color:green;">**Control Resistance**</mark>, lasting for **2 turns**.*&#x20;
* When using this skill, attack a **single target**, dealing **180% damage**, for each layer of <img src="/files/8UWBQFVeHFLSP9pvsSnf" alt="" data-size="line"> *<mark style="color:orange;">**Treasure Cone**</mark>*, this skill deals **an additional attack**. There is also **100% basic probability** to <mark style="color:purple;">**Delete**</mark>**&#x20;2 buffs** from the target **before each attack**. This effect <mark style="color:purple;">**ignores the target's Status Resistance**</mark>.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="/files/2ZsoyYuYqXewdGZXSHW5" alt="" data-size="line"> *<mark style="background-color:green;">**Control Resistance:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A special</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">that completely</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**resist**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">any type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Control Status**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from the opponent throughout the duration of this buff.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Delete**</mark><mark style="color:purple;">: Cause the specified buff to be erased, which also effective against</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**undispellable buffs**</mark><mark style="color:purple;">. However, the success of the action is determined by</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Status Hit**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Status Resistance**</mark><mark style="color:purple;">.)</mark>*

</details>

<figure><img src="/files/z38Leggo2moaWfTyLeCG" alt=""><figcaption><p><em><strong>Output (DPS):</strong> When the target gains an <strong>additional turn</strong>, deals <strong>damage</strong>, and</em> <em><mark style="color:purple;"><strong>reduce 1 AP</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/a0HjYh0Cr2cLD3RFQSUP" alt=""><figcaption><p><em><strong>Support (Auxiliary)</strong>: <strong>After</strong> the target <strong>makes a move</strong>, deal <strong>80% damage</strong> and <mark style="color:purple;"><strong>remove -50 EXE</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/VVgtpiqwccSh5K1Ygsgd" alt=""><figcaption><p><em><strong>Control</strong>: <strong>Before</strong> the target moves, deal <strong>180% damage</strong>, and grant yourself <strong>1-hit</strong><strong> </strong><mark style="background-color:green;"><strong>Control Resistance</strong></mark>, lasting for <strong>2 turns</strong>.</em></p></figcaption></figure>

<figure><img src="/files/uv7KCFxYNnhyhPiPPmrj" alt=""><figcaption><p><em>When using this skill, attack a <strong>single target</strong>. For each layer of <mark style="color:orange;"><strong>Treasure Cone</strong></mark>, this skill deals <strong>an additional attack</strong>. There is also <strong>basic probability</strong> to <mark style="color:purple;"><strong>Delete</strong></mark><strong> </strong><strong>2 buffs</strong> from the target <strong>before each attack</strong>.</em></p></figcaption></figure>

***

<mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Bishamonten)**</mark>* <img src="/files/DqdhUrvUWYTUt7zfN3QZ" alt="" data-size="line"><img src="/files/MmHn3hNOY8LFaEAQgCc3" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Reduction +40%**</mark>, <mark style="color:blue;">**Damage Increase +40%**</mark>*. (Built-in stats also included when counting **base stats**)*
* *<mark style="color:purple;">**Entry Effect:**</mark>* After entering battle, Takutoumon WM gain **1-hit**  <img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="virus.png" data-size="line"> *<mark style="background-color:green;">**Null Damage**</mark>* lasting for **2 turns**. When Takutoumon WM is defeated, grant **1-hit**  <img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="virus.png" data-size="line"> *<mark style="background-color:green;">**Null Damage**</mark>* to **all allies**, lasting for **1 turns**.
* Every time after Takutoumon WM **deals damage**, gain **1 layer of** <img src="/files/00m4NkrkTp9rhDoVwv8v" alt="" data-size="line"> *<mark style="color:orange;">**Raging Thunder**</mark> (triggered at most **once per action round**)*. <img src="/files/00m4NkrkTp9rhDoVwv8v" alt="" data-size="line"> *<mark style="color:orange;">**Raging Thunder**</mark>* can be stacked up to **10 layers**.&#x20;
* Before Takutoumon WM receives a **Fatal Damage**, he will be protected by <img src="/files/00m4NkrkTp9rhDoVwv8v" alt="" data-size="line"> *<mark style="color:orange;">**Raging Thunder**</mark>*, retaining at least **1% HP after receiving damage in the current action round**, and receive a *<mark style="color:green;">**Recovery Effect**</mark>* for himself equivalent to ***(Number of&#x20;**<mark style="color:orange;">**Raging Thunder**</mark>**&#x20;stacks x 5)*****% HP**. This effect can only trigger **once per battle**.
* While Takutoumon WM is alive, <img src="/files/DvtKcZJZ80UbuxW2Ojpf" alt="vaccine].png" data-size="line"> *<mark style="background-color:red;">**Overload**</mark>* damage dealt by our side will be increased by +10%, and reduce <mark style="background-color:purple;">**-30% Crit Resist**</mark> to all enemy target inflicted with <img src="/files/DvtKcZJZ80UbuxW2Ojpf" alt="vaccine].png" data-size="line"> *<mark style="background-color:red;">**Overload**</mark>*.
* Takutoumon WM is **immune** to <img src="/files/TI2AElqb3T0wpn4DfSh9" alt="vaccine].png" data-size="line"> *<mark style="color:red;">**Silent**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**overrides digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage: Nullify**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">the</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**damage**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**direct damage attack**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="/files/00m4NkrkTp9rhDoVwv8v" alt="" data-size="line"> *<mark style="color:orange;">**Raging Thunder:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Takutoumon WM's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">. Each stack grants halo</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Crit Damage +12%**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">and</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Toughness+12%**</mark><mark style="color:orange;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="/files/TI2AElqb3T0wpn4DfSh9" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status,</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabling all skills aside from Normal Skill**</mark><mark style="color:red;">. This status also</mark> <mark style="color:red;"></mark><mark style="color:red;">**deactivate any passive effect**</mark> <mark style="color:red;"></mark><mark style="color:red;">from the disabled skills.)</mark>*

</details>

<figure><img src="/files/WqO2iApjk0PTrdjcY51p" alt=""><figcaption><p><em>After entering battle, Takutoumon WM gain <strong>1 hit</strong><strong> </strong><mark style="background-color:green;"><strong>Null Damage</strong></mark><strong>.</strong></em></p></figcaption></figure>

<figure><img src="/files/c70aZ265Xbv6DB9ilNrP" alt=""><figcaption><p><em>When Takutoumon WM is defeated, grant <strong>1 hit</strong><strong> </strong><mark style="background-color:green;"><strong>Null Damage</strong></mark> to <strong>all allies</strong>.</em></p></figcaption></figure>

<figure><img src="/files/uCooYc9SEZxD9jAD1dcH" alt=""><figcaption><p><em>Every time after Takutoumon WM <strong>deals damage</strong>, gain <strong>1 layer of</strong><strong> </strong><mark style="color:orange;"><strong>Raging Thunder</strong></mark><strong>.</strong></em></p></figcaption></figure>

<figure><img src="/files/FjgO7eQNrHlhD0PmwnVF" alt=""><figcaption><p><em>While Takutoumon WM is alive, <mark style="background-color:red;"><strong>Overload</strong></mark> damage dealt by our side will be increased by +10%.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening.
* **5 Stars:** Reduced AP consumption allows him to launch his skills more often.
* **6 Stars:** Giving him full Damage Increase and Damage Reduction stats upgrade, effectively giving him more survivability and huge improvement to his damage output.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ryūsen Rangeki / Dragon Flash Shooting Level 2)**</mark>*

AOE damage **+30%**

<mark style="color:green;">Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Bishamon Hakkyoku Senjin / Bishamon Eight-Pole Annihilation Formation Level 2)**</mark>*

For Output role, **+1** reduced AP. For Support role, **+25** reduced EXE. For Control role, **+1 hit** for *Control Resistance* layer.

<mark style="color:green;">Stats Boost: 5% Crit Damage</mark>

<mark style="color:blue;">**3 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ryūsen Rangeki / Dragon Flash Shooting Level 3)**</mark>*

AP consumption **-1**, True Damage dealt to main target **+40%**

<mark style="color:green;">Stats Boost: 8% Crit Rate</mark>

<mark style="color:blue;">**4 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Bishamonten Level 2)**</mark>*

Each stack of *Raging Thunder* provides additional **+8%** Crit Damage & **+8%** Toughness halo.

<mark style="color:green;">Stats Boost: 10% Crit Damage</mark>

<mark style="color:blue;">**5 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Bishamon Hakkyoku Senjin / Bishamon Eight-Pole Annihilation Formation Level 3)**</mark>*

AP consumption **-1**, Each stack of *Treasure Cone* provides additional **+4%** ATK halo.

<mark style="color:green;">Stats Boost: 10% Damage Increase</mark>

<mark style="color:blue;">**6 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Bishamonten Level 3)**</mark>*

Built-in Damage Reduction **+10%**, Damage Increase **+10%**, **+1 hit** for Null Damage layer

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**Max Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong> </p><p>Crit Rate</p><p>ATK %</p><p>SPD</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+</strong>1</td></tr><tr><td>Core</td><td><p><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"> <strong>Weakness</strong> <em>(If you use him alongside a debuffer)</em></p><p><img src="/files/M6z5QLPwQRHmZlLFhZak" alt="" data-size="line"> <strong>Solid Barrier</strong> <em>(For more survivability)</em></p><p><img src="/files/6t2AFEri8bTIGrrrDdVo" alt="" data-size="line"> <strong>Adhere</strong> <em>(For more survivability)</em></p><p><picture><source srcset="/files/wh3DTfD21Bswzso15Wc2" media="(prefers-color-scheme: dark)"><img src="/files/pYolzaQUKzEFQErZykFQ" alt="" data-size="line"></picture> <strong>Counterattack</strong> <em>(For more damage)</em></p></td></tr><tr><td>Core Stats</td><td><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>2500 to 3500</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p><p>Crit Rate <strong>+140%</strong></p></td></tr></tbody></table>

**Resilient Build**

<figure><img src="/files/iQdZL3npxIk7bNhWrAXm" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="138"></th><th>Damage Increase Toughness (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Toughness <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"> <strong>Weakness</strong> <em>(If you use him alongside a debuffer)</em></p><p><img src="/files/M6z5QLPwQRHmZlLFhZak" alt="" data-size="line"> <strong>Solid Barrier</strong> <em>(For more survivability)</em></p><p><img src="/files/6t2AFEri8bTIGrrrDdVo" alt="" data-size="line"> <strong>Adhere</strong> <em>(For more survivability)</em></p><p><picture><source srcset="/files/wh3DTfD21Bswzso15Wc2" media="(prefers-color-scheme: dark)"><img src="/files/pYolzaQUKzEFQErZykFQ" alt="" data-size="line"></picture> <strong>Counterattack</strong> <em>(For more damage)</em></p></td></tr><tr><td>Core Stats</td><td><p>Crit Rate + Crit Damage</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>Crit Rate <strong>+120%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p><p>Toughness <strong>>150%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remark" %}

1. His build and usability is pretty similar to Craniamon X, a highly damaging unit who is so resilient.
2. If you are using **Damage Increase Toughness** build for Takutoumon WM, the plugin is obtainable from **Gankoomon X**'s plugin dungeon.
3. With **Damage Increase Toughness** build, the longer the battle, the more **Damage Increase** buff you will get, hence it might be better to put more effort on survivability compared to damaging capability. If you're using **4 sets** of that plugin, each round you will get **2 layers** of ***\[Fierce Fighting]*** which would provide **6% Damage Increase**. It would take **5 rounds** to get a maximum of **30% Damage Increase** buff.
4. Takutoumon WM could function properly even without his exclusive microchip core.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/JP0TpjYbcwjGmd0MQFiK" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/RAbNgWjBaODQe9yc4Kr1" alt=""><figcaption></figcaption></figure>


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