Last updated
Last updated
Output (DPS) | Thunder | Vaccine| APT25 | Bryweludramon + Beowolfmon
Exclusive Microchip Core Effect: When entering the battle, gain 2 stacks of Treasure Cone and 5 stacks of Raging Thunder.
Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.
Single Target Multi-Hit | EXE: +10 | Direct Damage
Attack a single target 3 times, each time dealing 60% damage.
100% of this skill's damage will be deducted from the target's Maximum HP.
5 AP | True Damage + Direct Damage | EXE: +20 | AOE
Afterward, select a designated target, causing 260% True Damage.
Afterward, deal 190% damage to all targets, and 30% of the AOE damage will be converted into True Damage, dealt to the initial designated target (this damage cannot exceed 60% of Target's Maximum HP).
5 AP | Direct Damage | EXE: +20 | Single Target
Override Effect: Takutoumon WM can perform another action after this skill is released.
25% of the damage dealt outside of Takutoumon WM's active turn will be converted into Recovery Effect for himself.
During the enemy's turn, trigger one of the following effects based on their role:
Output (DPS): When the target gains an additional turn, deals 80% damage, and reduce 1 AP, this effect ignores the target's Status Resistance.
Support (Auxiliary): After the target makes a move, deal 80% damage and remove -50 EXE.
Built-in Damage Reduction +40%, Damage Increase +40%. (Built-in stats also included when counting base stats)
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening.
5 Stars: Reduced AP consumption allows him to launch his skills more often.
6 Stars: Giving him full Damage Increase and Damage Reduction stats upgrade, effectively giving him more survivability and huge improvement to his damage output.
1 Star (Ryūsen Rangeki / Dragon Flash Shooting Level 2)
AOE damage +30%
Stats Boost: 5% Crit Rate
2 Star (Bishamon Hakkyoku Senjin / Bishamon Eight-Pole Annihilation Formation Level 2)
For Output role, +1 reduced AP. For Support role, +25 reduced EXE. For Control role, +1 hit for Control Resistance layer.
Stats Boost: 5% Crit Damage
3 Star (Ryūsen Rangeki / Dragon Flash Shooting Level 3)
AP consumption -1, True Damage dealt to main target +40%
Stats Boost: 8% Crit Rate
4 Star (Bishamonten Level 2)
Each stack of Raging Thunder provides additional +8% Crit Damage & +8% Toughness halo.
Stats Boost: 10% Crit Damage
5 Star (Bishamon Hakkyoku Senjin / Bishamon Eight-Pole Annihilation Formation Level 3)
AP consumption -1, Each stack of Treasure Cone provides additional +4% ATK halo.
Stats Boost: 10% Damage Increase
6 Star (Bishamonten Level 3)
Built-in Damage Reduction +10%, Damage Increase +10%, +1 hit for Null Damage layer
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Max Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate ATK % SPD |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | Crit Damage + Crit Rate Crit Damage + ATK |
Target Value | SPD 2500 to 3500 Crit Damage +450 to 500% Crit Rate +140% |
Resilient Build
Damage Increase Toughness (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 ATK % HP % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Toughness +1 |
Core | |
Core Stats | Crit Rate + Crit Damage Crit Damage + ATK % |
Target Value | Crit Rate +120% Crit Damage +450 to 500% Toughness >150% |
Inflict an Overload mark on all targets with 100% fixed probability, lasting for 2 turns.
If Takutoumon WM has 4 stacks of Treasure Cone when using this skill, inflict Suppression effect on the designated target before attacking.
( Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well.)
( Treasure Cone: Takutoumon WM's exclusive layer. Each stack of Treasure Cone grants halo ATK +6%.)
After any target makes a move, Takutoumon WM gains 1 stack of Treasure Cone, and it can be stacked up to 4 stacks.
Control: Before the target moves, deal 180% damage, and grant yourself 1-hit Control Resistance, lasting for 2 turns.
When using this skill, attack a single target, dealing 180% damage, for each layer of Treasure Cone, this skill deals an additional attack. There is also 100% basic probability to Delete 2 buffs from the target before each attack. This effect ignores the target's Status Resistance.
( Control Resistance: A special undispellable buff that completely resist any type of Control Status from the opponent throughout the duration of this buff.)
Passive Skill (Bishamonten)
Entry Effect: After entering battle, Takutoumon WM gain 1-hit Null Damage lasting for 2 turns. When Takutoumon WM is defeated, grant 1-hit Null Damage to all allies, lasting for 1 turns.
Every time after Takutoumon WM deals damage, gain 1 layer of Raging Thunder (triggered at most once per action round). Raging Thunder can be stacked up to 10 layers.
Before Takutoumon WM receives a Fatal Damage, he will be protected by Raging Thunder, retaining at least 1% HP after receiving damage in the current action round, and receive a Recovery Effect for himself equivalent to (Number of Raging Thunder stacks x 5)% HP. This effect can only trigger once per battle.
While Takutoumon WM is alive, Overload damage dealt by our side will be increased by +10%, and reduce -30% Crit Resist to all enemy target inflicted with Overload.
Takutoumon WM is immune to Silent status.
( Null Damage: Nullify the damage from any direct damage attack.)
( Raging Thunder: Takutoumon WM's exclusive layer. Each stack grants halo Crit Damage +12% and Toughness+12%.)
( Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)
Weakness (If you use him alongside a debuffer)
Solid Barrier (For more survivability)
Adhere (For more survivability)
Counterattack (For more damage)
Weakness (If you use him alongside a debuffer)
Solid Barrier (For more survivability)
Adhere (For more survivability)
Counterattack (For more damage)