# Sakuyamon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FLyBcUGIh2XGLauYUfbDo%2F640.gif?alt=media&#x26;token=0e1dcef6-3f79-48b4-8471-660714f1a534" alt=""><figcaption></figcaption></figure>

**Support (Auxiliary) |** **Earth** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmaL3nWsjwj6ZLvbDJHHp%2Felementearth.png?alt=media&#x26;token=f8d1189d-435c-4d39-96f4-c37c9f4043b1" alt="" data-size="line"> **|** **Data**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMZUFi7MJ8hs6WxNteXZE%2Fdata.png?alt=media&#x26;token=e7b0f677-3621-4322-b5ad-99679194b6b6" alt="data.png" data-size="line">**| APT25 | Sakuyamon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_ty.png" data-size="line"> **Exclusive Microchip Core Effect:** The ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media\&token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5) <mark style="color:green;">**Shield**</mark> provided by her <mark style="color:blue;">**Main Skill**</mark> will become a ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FnW8nm30ylhauQv2XiTrT%2FStrong%20Shield.png?alt=media\&token=baae27bb-f274-470d-9c75-d52323fca07c) *<mark style="background-color:green;">**Strong Shield**</mark>* *(undispellable)*.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FyfWnatyEeRhyISAYqPw2%2F7100400.png?alt=media&#x26;token=b68e2e18-a749-4327-9266-6636e800df32" alt="hexin_dz24.png" data-size="line"> When providing *<mark style="color:green;">**Recovery Effect**</mark>* to any ally, there is a **50% fixed probability** to grant ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3VrdJL31RbCcQ1dgvF4L%2F8.png?alt=media\&token=dfecf5d6-f326-49fb-919f-a9b6a583a76c) <mark style="color:green;">**Crit Resist +20%**</mark> buff to the target, lasting for **2 rounds**.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Royal Fox)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fx5CVU2YDWNA91G4ps4yX%2Fx12501.png?alt=media&#x26;token=67500685-6511-4701-9a4f-6aa5ad98bb9e" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmaL3nWsjwj6ZLvbDJHHp%2Felementearth.png?alt=media&#x26;token=f8d1189d-435c-4d39-96f4-c37c9f4043b1" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Indirect Damage</mark>

* Attack a **single target**, dealing *<mark style="color:purple;">**True Damage**</mark>* equivalent to **10% of Sakuyamon X's Maximum HP** *(this damage **does not exceed*** ***200%** of Sakuyamon X's **ATK** stats)*, with **100% fixed probability** to <mark style="color:purple;">**dispel**</mark>**&#x20;2 buffs** from the target.
* When used during **Sakuyamon X's own turn**, gain **1 layer** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="color:orange;">(</mark>*![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Sakuyamon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">. According to the numer of Fox Soul layer, Sakuyamon X will be able to gain</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**various effects**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9lWWtgs25MtqNyL2WzvL%2F640%20(1).gif?alt=media&#x26;token=c897ef9b-337e-420b-9c27-38459c495be3" alt=""><figcaption><p><em>Attack a <strong>single target</strong>, dealing <mark style="color:purple;"><strong>True Damage</strong></mark>, with <strong>fixed probability</strong> to <mark style="color:purple;"><strong>dispel</strong></mark><strong> </strong><strong>2 buffs</strong> from the target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Konohana Senki-Banshou)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FqIymtyh42iFEmEWNY8C2%2Fx12503.png?alt=media&#x26;token=fdc04005-92df-48ed-902c-248edce3e411" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmaL3nWsjwj6ZLvbDJHHp%2Felementearth.png?alt=media&#x26;token=f8d1189d-435c-4d39-96f4-c37c9f4043b1" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Indirect Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

* Reduce the duration of **all debuff-type abnormal status** and **negative marks** on **all allies** by **1 turn**, then attack **all targets**, dealing *<mark style="color:purple;">**True Damage**</mark>* equivalent to **15% of Sakuyamon X's Maximum HP** *(this damage **does not exceed*** ***300%** of Sakuyamon X's **ATK** stats)*.
* Then grant ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNzelq1Q07fZzs4v7g3dY%2FSakura%20Barrier%20Permanent.png?alt=media\&token=cda44954-bb78-4e87-8150-1b1172e27245) *<mark style="background-color:green;">**Sakura Barrier**</mark>* to **all allies**, lasting for **1 turn**. When targets under the protection of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNzelq1Q07fZzs4v7g3dY%2FSakura%20Barrier%20Permanent.png?alt=media\&token=cda44954-bb78-4e87-8150-1b1172e27245) *<mark style="background-color:green;">**Sakura Barrier**</mark>* receive **Fatal Damage**, retain at least **1% HP** after taking all damage during current action round. Afterwards, **remove** the ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNzelq1Q07fZzs4v7g3dY%2FSakura%20Barrier%20Permanent.png?alt=media\&token=cda44954-bb78-4e87-8150-1b1172e27245) *<mark style="background-color:green;">**Sakura Barrier**</mark>* while granting the target with a ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media\&token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5) <mark style="color:green;">**Shield**</mark> equivalent to **60% of target's Maximum HP**, lasting for **2 turns**, at the same time grant the target with a ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuTJC0bppr5kkAD6iwgNa%2FBroken%20Sakura.png?alt=media\&token=a9ddee5c-f177-428a-b6a2-1635063b3d12) *<mark style="background-color:green;">**Broken Sakura**</mark>* mark, lasting for **2 turns**. Targets with ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuTJC0bppr5kkAD6iwgNa%2FBroken%20Sakura.png?alt=media\&token=a9ddee5c-f177-428a-b6a2-1635063b3d12) *<mark style="background-color:green;">**Broken Sakura**</mark>* mark will refresh the value of the **same** ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media\&token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5) <mark style="color:green;">**Shield**</mark> after **anyone takes an action**. When this ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media\&token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5) <mark style="color:green;">**Shield**</mark> is **removed**, ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuTJC0bppr5kkAD6iwgNa%2FBroken%20Sakura.png?alt=media\&token=a9ddee5c-f177-428a-b6a2-1635063b3d12) *<mark style="background-color:green;">**Broken Sakura**</mark>* mark will be **removed in advance**.&#x20;
* After casting this skill, grant ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfrgoydRWbI3v1CX0CjEH%2FATK%20buff.png?alt=media\&token=750b89a6-d8ba-4d7b-b9bd-87ea66492136) <mark style="color:green;">**ATK +20%**</mark>, ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FtUx9OOfOL4uCJHjFTeHg%2FDEF%20buff.png?alt=media\&token=8d2f7731-49f0-4510-ba0d-28a124185b1c) <mark style="color:green;">**DEF +60%**</mark> to **all allies**, with another **50% fixed probability** to grant them with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXCtx4nSSIuZgicC0M8Bk%2FDispel%20Resistance%20Permanent.png?alt=media&#x26;token=e7ead255-1651-408e-9b9e-79c390bc3415" alt="" data-size="line"> *<mark style="background-color:green;">**Dispel Resistance**</mark>*, lasting for **2 turns**.
* After using this skill, gain **2 layers** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:green;">(</mark>*![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNzelq1Q07fZzs4v7g3dY%2FSakura%20Barrier%20Permanent.png?alt=media\&token=cda44954-bb78-4e87-8150-1b1172e27245) *<mark style="background-color:green;">**Sakura Barrier:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">that will protect the possessor from being</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**immediately defeated**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">when receiving</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Fatal Damage**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="background-color:green;">(</mark>*![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuTJC0bppr5kkAD6iwgNa%2FBroken%20Sakura.png?alt=media\&token=a9ddee5c-f177-428a-b6a2-1635063b3d12) *<mark style="background-color:green;">**Broken Sakura:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**special mark**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">left after</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Sakura Barrier is broken**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">that will</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**refresh the possessor's Shield**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">after anyone takes an action. This mark is</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**unavailable in PVE mode**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXCtx4nSSIuZgicC0M8Bk%2FDispel%20Resistance%20Permanent.png?alt=media&#x26;token=e7ead255-1651-408e-9b9e-79c390bc3415" alt="" data-size="line"> *<mark style="background-color:green;">**Dispel Resistance**</mark><mark style="background-color:green;">: A special</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">that has</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**50% fixed probability**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">to</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**nullify buff dispel effect**</mark><mark style="background-color:green;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FEyM7nBAYmSOKNDRqWXyN%2F640%20(2).gif?alt=media&#x26;token=34c7c3e9-7c6e-4335-86ed-ca0164b88bff" alt=""><figcaption><p><em><mark style="color:blue;"><strong>Konohana Senki-Banshou</strong></mark> skill animation.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff1BD4XQkWU9uwLbP1Niu%2F640%20(3).gif?alt=media&#x26;token=5a9434c0-ee21-4763-b208-0db17e14a9b5" alt=""><figcaption><p><em>After casting this skill, grant <mark style="color:green;"><strong>ATK</strong></mark> &#x26; <mark style="color:green;"><strong>DEF buffs</strong></mark> to <strong>all allies</strong>, with another <strong>fixed probability</strong> to grant them with <mark style="background-color:green;"><strong>Dispel Resistance</strong></mark>, providing some <strong>fixed probability</strong> to <strong>negate</strong></em> <em><mark style="color:purple;"><strong>dispel</strong></mark> effects.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fwr2aUQQ6HTvM2EbaqdF1%2F640%20(4).gif?alt=media&#x26;token=374a45d4-b0fa-40d1-a583-520cf95f569c" alt=""><figcaption><p><em>When targets under the protection of <mark style="background-color:green;"><strong>Sakura Barrier</strong></mark> receive <strong>Fatal Damage</strong>, retain at least <strong>1% HP</strong> after taking all damage during current action round. Afterwards, <strong>remove</strong> the</em> <em><mark style="background-color:green;"><strong>Sakura Barrier</strong></mark> and granting the target with a <mark style="color:green;"><strong>Shield</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Kongoukai Mandara)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fdw5eP2jqzvBqfF9nu7DE%2Fx12502.png?alt=media&#x26;token=16383f7b-a4b3-41db-80f9-fdb176c805cd" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmaL3nWsjwj6ZLvbDJHHp%2Felementearth.png?alt=media&#x26;token=f8d1189d-435c-4d39-96f4-c37c9f4043b1" alt="" data-size="line">

<mark style="color:blue;">**4 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Non-Attacking Active Skill</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">All Allies</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Cleanse all abnormal statuses on **all allies** after this skill is released.*

* When this skill is used using AP, consume **2 layers** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>* and gain a ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media\&token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5) <mark style="color:green;">**Shield**</mark>**&#x20;equivalent** to **25% of Sakuyamon X's Maximum HP**, which lasts for **2 turns**.&#x20;
* Afterwards, <mark style="color:green;">**revive**</mark>**&#x20;all defeated allies**, restoring their HP equivalent to **25% of Sakuyamon X's Maximum HP.** For teammates who is **still alive**, gain the *<mark style="color:green;">**Recovery Effect**</mark>* only.
* If Sakuyamon X has **4 or more layers** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>*, when she is **defeated**, revive **all allies** except for herself, recovering **25% of Sakuyamon X's Maximum HP.** For teammates who is **still alive**, gain the *<mark style="color:green;">**Recovery Effect**</mark>* only *(this effect can only be triggered **once per battle**)*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQ9r1Klumv0NOwIwkclkY%2F640%20(5).gif?alt=media&#x26;token=7eebcd57-0bbd-493c-a57b-c19fd2754e9f" alt=""><figcaption><p><em><mark style="color:green;"><strong>Revive</strong></mark><strong> </strong><strong>all defeated allies</strong>, restoring their HP equivalent to <strong>25% of Sakuyamon X's Maximum HP.</strong></em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJBgglp90GJHK5R76hdbI%2F640%20(6).gif?alt=media&#x26;token=0770cc5a-61d9-448e-9265-a4cd818e1e28" alt=""><figcaption><p><em>If Sakuyamon X has <strong>4 or more layers</strong> of <mark style="color:orange;"><strong>Fox Soul</strong></mark>, when she is <strong>defeated</strong>, revive <strong>all allies</strong> except for herself.</em></p></figcaption></figure>

***

<mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Uka-no-Mitama)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FeNfy4epONEOtmOo1aSC5%2Fx12551.png?alt=media&#x26;token=1740e1ee-a86b-4030-8f4d-a3310f3bd180" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmaL3nWsjwj6ZLvbDJHHp%2Felementearth.png?alt=media&#x26;token=f8d1189d-435c-4d39-96f4-c37c9f4043b1" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Reduction +30%**</mark>*. (Built-in stats also included when counting **base stats**)*&#x20;
* At the start of **her** turn, reduce the **duration** of **all negative marks** and **abnormal statuses** on herself by **1 turn** *(this effect has a **2-turn** cooldown period)*.
* When Sakuyamon X is present, she will summon *<mark style="color:blue;">**Giant Fox God**</mark>* to guard herself. According to the number of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>*, gain the following effects:&#x20;
  * ***3 layers** of* ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>: When she receives a <mark style="color:red;">**Control Status**</mark>, **cleanse 1&#x20;**<mark style="color:red;">**Control Status**</mark>**&#x20;from all allies**. This skill can only be triggered **once per round**.*&#x20;
  * ***6 layers** of* ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>: AP consumption to cast Main Skill and Sub Skill **-1 AP.***
* At the start of the battle, Sakuyamon X will gain **2 layers** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhzZYLlJi9IRusznlpjec%2FSakuya%20X%20Fox%20Spirit%20Permanent.png?alt=media\&token=59fced10-1f0c-41d1-a82d-edaae2530075) *<mark style="color:orange;">**Fox Soul**</mark>*.&#x20;
* When Sakuyamon X is defeated, <mark style="color:green;">**revive herself**</mark> and gain a *<mark style="color:green;">**Recovery Effect**</mark>*, restoring **100% of Sakuyamon X's Maximum HP** *(this effect can only be triggered **once per battle**)*.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* While Sakuyamon X is present, grant **all allies** with <mark style="background-color:blue;">**SPD**</mark> boost equivalent to <mark style="background-color:blue;">**6% of Sakuyamon X's base SPD**</mark>**.**
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Sakuyamon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status, forcing the target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**use Normal Skill to attack one random teammate**</mark> <mark style="color:red;"></mark><mark style="color:red;">when in action.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRtfzFILcTRyB1wBboWo8%2F640%20(7).gif?alt=media&#x26;token=bb88f896-77c5-4d8c-80f7-c2d3ab177c12" alt=""><figcaption><p><em>When Sakuyamon X is defeated, <mark style="color:green;"><strong>revive herself</strong></mark></em> <em>and gain a <mark style="color:green;"><strong>Recovery Effect</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fbi4GaENBppDKVEHCxpsI%2F640%20(8).gif?alt=media&#x26;token=9795167c-9c91-49f2-b541-3bc1bf307c04" alt=""><figcaption><p><em>When she receives a <mark style="color:red;"><strong>Control Status</strong></mark>, <strong>cleanse 1</strong><strong> </strong><mark style="color:red;"><strong>Control Status</strong></mark><strong> </strong><strong>from all allies</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBpbMLh4fY6in8lnlArKw%2F640%20(9).gif?alt=media&#x26;token=dd85b87f-82e7-4ab0-90a6-2fe51279f9d2" alt=""><figcaption><p><em><mark style="color:red;"><strong>Control Status</strong></mark> cleansing is <strong>unavailable</strong> if Sakuyamon X doesn't have enough <mark style="color:orange;"><strong>Fox Soul</strong></mark><strong>.</strong></em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **0 Star (Virgin):** Usable enough for PVE content, but need to be the slowest in the team.
* **1 Stars:** Now you have more freedom with her SPD.
* **3 Stars:** Makes her a very strong cleanser for Control Status.
* **6 Stars:** Give her more survivability with full Damage Reduction stats upgrade from breakthrough and kernel bonus. Also would reduce 2 AP to cast Main Skill and Sub Skill when you have 6 layers of *Fox Soul*, which means you can cast the skills more often.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Konohana Senki-Banshou Level 2)**</mark>*

*Sakura Barrier* duration **+1** turn, number of gained *Fox Soul* after casting skill **+2**.

<mark style="color:green;">Stats Boost : 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Kongoukai Mandara Level 2)**</mark>*

Shield value on herself **+25%** of her Maximum HP.

<mark style="color:green;">Stats Boost : 5% Damage Reduction</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Konohana Senki-Banshou Level 3)**</mark>*

ATK buff value **+10%**, fixed chance to grant *Dispel Resistance* **+50%**&#x20;

<mark style="color:green;">Stats Boost : 1500 Status Resistance</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Uka-no-Mitama Level 2)**</mark>*

Cooldown period for negative mark and abnormal status reduction effect **-1**, number of gained *Fox Soul* at the start of battle **+1**.

<mark style="color:green;">Stats Boost : 5% Damage Reduction</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Kongoukai Mandara Level 3)**</mark>*

Revive and teammate's *Recovery Effect* ratio **+10%**&#x20;

<mark style="color:green;">Stats Boost : 10% Damage Reduction</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Uka-no-Mitama Level 3)**</mark>*

Built-in Damage Reduction **+10%**, AP consumption reduction for having 6 layers of *Fox Soul* **+1**&#x20;

<mark style="color:green;">Stats Boost : 150 SPD, 10% Damage Reduction</mark>

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**Boosted Vitality Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FA3sQxRumlS7zT3H3GoGN%2FOrdenimon%2003%20boosted%20vitality.png?alt=media&#x26;token=572dfd4d-aef7-46ed-86f4-830a20a85c41" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Boosted Vitality Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>HP % <strong>+3</strong> or <strong>+4</strong></p><p>SPD <strong>+2</strong></p><p>DEF % <strong>+1</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Toughness <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOLJ22zFqhwyRrdd6afey%2Fresolute%20core.png?alt=media&#x26;token=10ee51cf-ad93-463f-a058-7c30e3dab3ed" alt="" data-size="line"> <strong>Resolute</strong> <em>(More survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&#x26;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(More survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFtMAmAUDY0uktX2qTWo5%2Faccumulation%20core.png?alt=media&#x26;token=db9ffaf3-3c92-41dd-9bdd-7677d8824ea9" alt="" data-size="line"> <strong>Accumulation</strong> <em>(More AP means more survivability buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>SPD + Status Resistance</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4000 to 4500</strong></p><p>Toughness <strong>120 to 140%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**Damage Reduction Crit Resist Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRqK4FmlrZj9Xr0TDwAqZ%2F12%20Newdamage%20reduction%20crit%20resist.png?alt=media&#x26;token=2bb5e498-43b4-4a01-a323-61f99b574a5f" alt=""><figcaption><p><em>Obtained by crafting.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Reduction Crit Resist (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>HP % <strong>+2</strong> or <strong>+3</strong></p><p>SPD <strong>+2</strong></p><p>ATK <strong>+1</strong></p><p>Status Resistance % <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD or Status Resistance</td></tr><tr><td>5th Substat</td><td>Crit Resist <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOLJ22zFqhwyRrdd6afey%2Fresolute%20core.png?alt=media&#x26;token=10ee51cf-ad93-463f-a058-7c30e3dab3ed" alt="" data-size="line"> <strong>Resolute</strong> <em>(More survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&#x26;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(More survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFtMAmAUDY0uktX2qTWo5%2Faccumulation%20core.png?alt=media&#x26;token=db9ffaf3-3c92-41dd-9bdd-7677d8824ea9" alt="" data-size="line"> <strong>Accumulation</strong> <em>(More AP means more survivability buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>SPD + Status Resistance</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6500 to 7500</strong></p><p>Crit Resist <strong>130 to 150%</strong></p><p>Status Resistance <strong>+35,000 to 45,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Sakuyamon X is a very reliable starter unit for newbies. Even 1 star Sakuyamon X is enough to help newbies starting up, both in PVE and also PVP.
2. You can put more focus on **gaining additional AP** so that she could launch his **Main Skill** or **Sub Skill** more often, which means you will get survivability buffs more often.
3. Sakuyamon X's halo SPD boost **can't be stacked** with other **boosting-type halo SPD buff**, such as from Kentaurosmon X and Erlangmon BM. In this case, the higher value will be the active boost. However, her SPD boost **can be stacked** with **reduction-type halo SPD debuff**, such as from Takutoumon.
4. Sakuyamon X can function properly even **without** his exclusive microchip core, but, using it would surely helps.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXoXegByTiPcqnmyvpkFS%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOetqXXMbRIQvPRfIxIAF%2Fx125.png?alt=media&#x26;token=7ba83f74-0455-4450-a4b2-837fac8775b6" alt=""><figcaption></figcaption></figure>
