
Output (DPS) | Fire | Vaccine
| APT25 | WarGreymon x2
Exclusive Microchip Core Effect: When teaming up with Fire element teammate, you will gain Unity effect. Before you take your active turn, there is a 10% fixed probability for your Fire element teammate to cleanse your debuff-type abnormal status, lasting for 1 turn. When there is a non-Fire element teammate, WarGreymon X will gain Lonely Courage effect, lasting for 3 turn, gaining
ATK +40% before each action turn, lasting for 1 turn.
Suitable General Microchip Core: After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.
Skills Translation
Normal Skill (Afterburst) 



Single Target | EXE: +10 | Direct Damage
Attack a single enemy, dealing 130% damage.
If Wargreymon X is under the effect of
Vanguard of Courage, perform two hit combos using this skill.

Main Skill (Gaia Force ZERO) 



4 AP | Direct Damage | EXE: +20 | Single Target with Splashing Damage
Override Effect: Final Damage Bonus +50%.
Attack a single enemy, dealing 300% damage to the main target and splashing 30% of the initial damage to the remaining enemies.
This skill has 100% chance of inflicting 1 stack of
Burning on the Main Target, lasting for 2 rounds. This effect ignores the target's Status Resistance.
When this skill kills any target, restore 2 AP to WarGreymon X. (Each action round can only recover once.)

Sub Skill (Brave Tornado) 



4 AP | Direct Damage | EXE: +20 | Single Target
Attack a single enemy, dealing 200% damage and ignore 50% of target's DEF.
If the target is inflicted with
Burning, it will detonate, causing the remaining continuous damage to be calculated immediately. Then, inflict an additional True Damage equivalent to 15% of the target's Maximum HP (this damage will not exceed 200% of the WarGreymon X's ATK stats).
After successfully detonating a
Burning target, WarGreymon X can act 1 more time.

Passive Skill (Vanguard of Courage) 



Entry Effect: After entering the battle, WarGreymon X will gain
Vanguard of Courage which will provide him with halo buffs ATK +40%, DEF +60%, Damage Increase +15%, and Damage Reduction +15%, lasting for 3 rounds. If WarGreymon X is being revived, trigger this effect again.
WarGreymon X can gain unique abilities from the inspiration of his teammates. According to the team configuration, WarGreymon X will gain the following special abilities in the battle:
For each Fire element teammate, WarGreymon X gains Damage Increase +5% and Damage Reduction +5%.
If Zhuqiaomon is on the team, when WarGreymon X is defeated, he will automatically revive himself and restore 50% of his Maximum HP. (This effect can only be triggered once in battle. After triggering this effect, it can be refreshed by using Override.)
If there is Hououmon or Hououmon X in the team, increase WarGreymon X's Maximum HP by 30%.
Additionally, all 3 effects will still take effect even after the specific teammate is already defeated.
X-Antibody Attribute: WarGreymon X is immune to
Petrified status.


Breakthrough Skill Upgrade
1 Star (Gaia Force ZERO Level 2)
Skill damage +50%, splashing damage +10%
Breakthrough Stats Boost : 5% Crit Rate
2 Stars (Brave Tornado Level 2)
Skill damage +30%, Ignore DEF +20%
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Vanguard of Courage Level 2)
ATK +10%, DEF +20% provided by the Vanguard of Courage effect, lasting for additional +2 rounds
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Afterburst Level 2)
Skill damage +30%
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Courage Tornado Level 3)
AP consumption -1, and the additional True Damage ratio +5%
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Vanguard of Courage Level 3)
The Damage Increase and Damage Reduction provided by each Fire element teammate +3%, the proportion of HP restored by resurrection +50%; Maximum HP with Hououmon or Hououmon X on the team +20%
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Builds Recommendations
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Speed Mid Output Build

Sub Stats
SPD +2
Crit Damage +2
Crit Rate +1
Main Stat Slot-IV Plugin
SPD
5th Substat
Crit Damage +1
Core
Assault (Suitable if the enemy has buffs)
Weakness (for Burning team)
Core Stats
Crit Damage + SPD
Crit Rate + Crit Damage
Crit Damage + ATK %
Target Value
SPD +4500 ~ 5500
Crit Damage +350 ~ 400%
Critic Rate +140%
Mid Speed High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +4500 to 5000
Crit Rate +150%
Crit Damage +450 to 500%
Arts


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