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Output (DPS) | Light | Vaccine| APT25 | Farmable

Exclusive Microchip Core Effect: The percentage of Max HP required for Lucemon to receive the protection of 【Angel Wings】 is reduced by 30%.

Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Angelic Judgment)

Considered as Single Target | EXE: +10 | Direct Damage

  • Attack a single enemy twice, each hit deals 80% damage, and each hit has a 100% fixed chance to grant the target a Sacred Penalty and 2 stacks of Eclipse, lasting 2 turns.

Icons & Terms Explanation

Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.

Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.


Main Skill (Grand Cross)

Condition Based Active Skil | Direct Damage | EXE: +50 | AOE

  • Can be activated only when Lucemon has 9 stacks of 【Astral Power】

  • Attacks all enemies, dealing 999% damage to each target. Also has a 100% fixed chance to apply Isolated, Sealed, Sacred Penalty, Eclipse, Molten Armor, and Overload marks to the target for 2 turns; additionally has a 100% base chance to apply 2 stacks of Burning and 2 stacks of Severe Injury for 2 turns, and 4 stacks of Poisoned for 3 turns.

Icons & Terms Explanation

Isolated: The possessor of this negative mark will be isolated from the teammates, his skill will have no effect on his teammates, and he will not be affected by any of his teammate's skill effects. This effect will not work for PVE.

Sealed: A negative mark that would disable the target from using Main Skill. This effect is unavailable in PVE mode

Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.

Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.

Molten Armor: When a target acquires this negative mark, when attacked by Fire element skills, the damage will be increased by +20%, and their Status Resistance to Burning effects is reduced by -40%.

Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well

Burning: A type of damage-related abnormal status that will deal continuous damage over time equivalent to 20% of the attacker's ATK stat before each turn. This effect can be stacked up to 5 stacks.

Severe Injury: Continuous damage over time, the target takes damage equal to 7% of the attacker's current HP before each turn (but not exceeding 50% of the attacker's ATK stats), which can be stacked up to 5 stacks.

Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 40% of the inflictor's ATK stats. This effect can be stacked up to 10 stacks.


Sub Skill (Heavenly Impact)

Single Target | 4 AP | Direct damage | EXE: +20

Override Effect: Lucemon can perform another action after this skill is released.

  • Attack all enemies, dealing 150% damage, and grant Lucemon 1 stack of 【Astral Power】.

  • Each stack of 【Astral Power】 grants Lucemon +6% Final Damage Increase, +10% Ignore Defense, and +2000 Status Hit, but reduces Lucemon Final Damage Reduction by 9%; Lucemon can gain up to 9 stacks of 【Astral Power】.


Passive Skill (Primordial Angel)

  • Built-in Damage Increase +40%, Damage Reduction +40%, Final Damage Reduction +81%. (Built-in stats also included when counting base stats)

  • for every 10 000 Attack, gains Max HP +1%, Attack +1%, Defense +2%, up to a maximum calculation of 800,000 Attack. In PvE, when calculating the Attack and Defense bonus, Lucemon will be considered as having at least 500,000 Attack.

  • Lucemon’s base stats gain an additional boost: Crit Rate +20%, Crit Damage +40%, Status Hit +20.000, Status Resistance +20.000.

  • When Lucemon would take single-instance direct damage exceeding 80% of his Max HP, he receives the protection of 【Angel Wings】, nullifying that damage (can trigger only once per turn). After this effect triggers, Lucemon cast his Sub Skill against all enemies once.

  • Entry effect: upon entering battle, grants to all allies Control Resistance for 2 turns. After each of Lucemon’s attacks, dispels 2 buffs from the target.

  • When Lucemon actively casts a skill, randomly revives 1 allied target and restores 25% of its HP.

  • Lucemon is inmune to Banish effects.

Icons & Terms Explanation

Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.


Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Heavenly Impact Level 2)

Damage +40%.

Stats Boost: 5% Crit Rate

2 Stars (Primordial Angel Level 2)

Crit Rate +10%, Crit Damage +20%.

Stats Boost: 5% Crit Damage

3 Stars (Heavenly Impact Level 3)

AP cost −1.

Stats Boost: 8% Crit Rate

4 Stars (Primordial Angel Level 3)

Damage Increase +10%, Damage Reduction +10%.

Stats Boost: 10% Crit Damage

5 Stars (Heavenly Impact Level 4)

Damage +20%, AP cost −1

Stats Boost: 10% Damage Increase

6 Stars (Primordial Angel Level 4)

Status Hit +15000, Status Resistance +15000

Stats Boost: 5% Damage Increase, 15% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness (If you're using debuff team)

Assault (Suitable if the enemy has buffs)

Persuit (Suitable for multi-hits)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Rate +140%

Crit Damage +450 to 500%


Arts

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