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Output (DPS) | Light | Vaccine| APT25 | Farmable
Exclusive Microchip Core Effect: The percentage of Max HP required for Lucemon to receive the protection of 【Angel Wings】 is reduced by 30%.
Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.
Considered as Single Target | EXE: +10 | Direct Damage
Attack a single enemy twice, each hit deals 80% damage, and each hit has a 100% fixed chance to grant the target a Sacred Penalty and 2 stacks of Eclipse, lasting 2 turns.
Condition Based Active Skil | Direct Damage | EXE: +50 | AOE
Single Target | 4 AP | Direct damage | EXE: +20
Override Effect: Lucemon can perform another action after this skill is released.
Built-in Damage Increase +40%, Damage Reduction +40%, Final Damage Reduction +81%. (Built-in stats also included when counting base stats)
for every 10 000 Attack, gains Max HP +1%, Attack +1%, Defense +2%, up to a maximum calculation of 800,000 Attack. In PvE, when calculating the Attack and Defense bonus, Lucemon will be considered as having at least 500,000 Attack.
Lucemon’s base stats gain an additional boost: Crit Rate +20%, Crit Damage +40%, Status Hit +20.000, Status Resistance +20.000.
When Lucemon actively casts a skill, randomly revives 1 allied target and restores 25% of its HP.
Lucemon is inmune to Banish effects.
1 Star (Heavenly Impact Level 2)
Damage +40%.
Stats Boost: 5% Crit Rate
2 Stars (Primordial Angel Level 2)
Crit Rate +10%, Crit Damage +20%.
Stats Boost: 5% Crit Damage
3 Stars (Heavenly Impact Level 3)
AP cost −1.
Stats Boost: 8% Crit Rate
4 Stars (Primordial Angel Level 3)
Damage Increase +10%, Damage Reduction +10%.
Stats Boost: 10% Crit Damage
5 Stars (Heavenly Impact Level 4)
Damage +20%, AP cost −1
Stats Boost: 10% Damage Increase
6 Stars (Primordial Angel Level 4)
Status Hit +15000, Status Resistance +15000
Stats Boost: 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
Can be activated only when Lucemon has 9 stacks of 【Astral Power】
Attacks all enemies, dealing 999% damage to each target. Also has a 100% fixed chance to apply Isolated, Sealed, Sacred Penalty, Eclipse, Molten Armor, and Overload marks to the target for 2 turns; additionally has a 100% base chance to apply 2 stacks of Burning and 2 stacks of Severe Injury for 2 turns, and 4 stacks of Poisoned for 3 turns.
Isolated: The possessor of this negative mark will be isolated from the teammates, his skill will have no effect on his teammates, and he will not be affected by any of his teammate's skill effects. This effect will not work for PVE.
Sealed: A negative mark that would disable the target from using Main Skill. This effect is unavailable in PVE mode
Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.
Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.
Molten Armor: When a target acquires this negative mark, when attacked by Fire element skills, the damage will be increased by +20%, and their Status Resistance to Burning effects is reduced by -40%.
Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well
Burning: A type of damage-related abnormal status that will deal continuous damage over time equivalent to 20% of the attacker's ATK stat before each turn. This effect can be stacked up to 5 stacks.
Severe Injury: Continuous damage over time, the target takes damage equal to 7% of the attacker's current HP before each turn (but not exceeding 50% of the attacker's ATK stats), which can be stacked up to 5 stacks.
Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 40% of the inflictor's ATK stats. This effect can be stacked up to 10 stacks.
Attack all enemies, dealing 150% damage, and grant Lucemon 1 stack of 【Astral Power】.
Each stack of 【Astral Power】 grants Lucemon +6% Final Damage Increase, +10% Ignore Defense, and +2000 Status Hit, but reduces Lucemon Final Damage Reduction by 9%; Lucemon can gain up to 9 stacks of 【Astral Power】.
When Lucemon would take single-instance direct damage exceeding 80% of his Max HP, he receives the protection of 【Angel Wings】, nullifying that damage (can trigger only once per turn). After this effect triggers, Lucemon cast his Sub Skill against all enemies once.
Entry effect: upon entering battle, grants to all allies Control Resistance for 2 turns. After each of Lucemon’s attacks, dispels 2 buffs from the target.
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Cleanse (To prevent Control Status)
Assault (Suitable if the enemy has buffs)
Weakness (If you're using debuff team)
Cleanse (To prevent Control Status)
Assault (Suitable if the enemy has buffs)
Weakness (If you're using debuff team)