
Crowd Control (CC) | Wind
| Virus
| APT25 | Fujinmon X1 Belphemon x1
Exclusive Microchip Core Effect: The control effect of its Sub Skill will apply to all enemy targets.
Suitable General Microchip Core:
When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Abyssal Echo) 



Single Target | EXE: +10 | Direct Damage
Attacks a single enemy, dealing 150% damage, and with a 100% base chance removes 2 buffs from the target.

Main Skill (Kyūen Donkaku) 



6 AP | Direct Damage | EXE: +30 | AoE
Override Effect: The dispel effect upgrades to dispelling all buffs from the main target.
Grants Taotiemon 6 stacks of
【Satiation】, then attacks all enemies 5 times, each hit dealing 50% damage.After attacking, with a 100% fixed chance dispels 2 buff states from the main target, then with a 100% fixed chance randomly selects 2 of the dispelled buffs and grants them to all allied teammates. Also has a 100% base chance to deduct 1 AP from all enemies and restore 1 AP to all allies.
If the main target is in an Avatar form with its own HP, that target will forcibly trigger the effect that makes it revert to its original form early.
Based on the elemental attribute of the main target, Taotiemon gains the corresponding elemental
【Karma】, reducing the corresponding elemental damage received by all allies by 60%, and preventing enemy characters of that element from using the active effect of their Sub Skill. Only one type of
【Karma】 can be held. When attacking a main target of a different element, the new
【Karma】 replaces the old one.After using this skill for the first time, it gains an additional action turn.


Icons & Terms Explanation
Invitation of Familiars: Prevents the target from becoming untargetable and Taunts all enemies.
Glass Slipper: Targets with [Glass Slipper] deal 60% less final damage to Cendrillmon. Cendrillmon’s exclusive mark.
Full Dispel Immunity: Nullifies dispel effects on allies.
Sub Skill (Etoga)


Condition Based Active Skill | True Damage | AoE | EXE: +30
Can only be cast when it has
【Karma】.Deals true damage to all enemies equal to 300% of its Defense, and based on the element of its
【Karma】, with a 100% base chance inflicts Action Prohibition or Action Restriction on targets of that element, applying 2 random effects from
Stun,
Petrified,
Paralyzed,
Frozen,
Charmed,
Confused,
Provoked, or
Immobilization, lasting 1 turn. Also with a 100% base chance applies
Damage Increase -25% and
Damage Reduction -25% to all enemies for 2 turns.

Icons & Terms Explanation
Stun: One of the Action Prohibition control statuses which makes the target unable to move and take any action.
Petrified: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.
Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.
Frozen: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.
Charmed: A type of Action Restriction control status, forcing the target to use Normal Skill to attack one random teammate when in action.
Confused: A type of Action Restriction control status that cause the inflicted target to randomly attacking anyone regardless of allies or enemies using Normal Skill.
Provoked: A type of Uncleansable Abnormal Status. When inflicted with Provoked status, the possessor's next attack will be directed towards the inflictor even though the initial target is someone else.
Immobilization: Inflicted digimon will not be able to move for the duration.
Passive Skill (Tōkibaku)



Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 5,000 Defense, gains +1% Max HP, +1% ATK, and +2% DEF with a maximum of 400,000 Defense calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that Taotiemon has at least 250,000 Defense.
At the start of battle, Taotiemon enters the
【Grand Dream】 stance. It only takes direct skill damage and is unaffected by enemy skill effects. Its damage reduction is further increased by 75%, but it cannot participate in ally follow-up attacks. When attacked as the main target in
【Grand Dream】, it ends the stance early and gains Speed +9999 for 1 turn. If it reaches its own action turn while still in
【Grand Dream】 without being targeted as the main target, it exits the stance and activates the
【Lethargy】 aura, causing all enemies’ AP recovery to decrease by 1 and EXE recovery to decrease by 75%, lasting 2 turns.Whenever its skills dispel or remove 1 buff, it gains 1 stack of
【Satiation】. When
【Satiation】 reaches 18 stacks, it re-enters
【Grand Dream】 after acting and then clears all its
【Satiation】.During its own action turn, its Damage Reduction is increased by 90%.
While it is alive, all allies gain Speed +400 and Accuracy +15%.
Taotiemon is inmune to defense-ignoring effects.




Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star (Kyūen Donkaku Level 2)
AP cost -1, number of dispelled and selected buffs +2.
Breakthrough Stats Boost: SPD +50
2 Stars (Tōkibaku Level 2)
Damage Reduction +10%, Status Effect +10000, Status Resistance +10000. Aura provides Speed +200 and Accuracy +10%.
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Etoga Level 3)
Number of random control effects +2, duration +1 turn
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Kyūen Donkaku Level 3)
AP deducted from enemies +1, AP restored to allies +1
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Tōkibaku Level 3)
Additional damage reduction of 【Grand Dream】 +25%, duration of 【Lethargy】 aura +1 turn
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Kyūen Donkaku Level 4)
Stacks of 【Satiation】 gained +3, elemental damage reduction provided by 【Karma】 +20%.
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Total Stats Boost (Control Role)
Breakthrough Stats Boost:
Status Hit +2500
Status Resistance +2500
SPD +150
Damage Reduction +20%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +20%
Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Hybrid SPD & Status Build


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
Defense %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
High Precision Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +45,000 to 60,000
Arts

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