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Support (Auxiliary) | Nature | Data data.png| APT25 | Rosemon BM + SP stone

hexin_dz24.png Exclusive Microchip Core Effect: At the start of battle, grants all allies the 【Flower Kiss】 effect of the Sub Skill.

Suitable General Microchip Core: hexin_dz24.png When removing Abnormal Status from any ally, grant an additional +2500 Status Resistance buff, lasting for 2 rounds.

chevron-rightColor Coding System Explanationhashtag

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Tender Lash)

Single Target | EXE: +10 | True Damage

  • Attacks a single target, dealing True Damage equal to 15% of Rosemon BM’s Max HP (this damage cannot exceed 300% of Rosemon BM’s Attack), and with a 100% base chance inflicts 2 stacks of Poisoned on the target, lasting 3 turns.

chevron-rightIcons & Terms Explanationhashtag

Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 80% of the inflictor's ATK stats. This effect can be stacked up to 10 layers.

Normal Skill Display

Main Skill (Tifaret)

6 AP | True Damage | EXE: +50 | AoE

Override Effect: Regardless of whether the targets have Poisoned, it will deal the additional True Damage and inflict 【Toxic Rose】.

  • With a 100% base chance, removes 2 buffs from all enemies, then deals True Damage to all enemies equal to 25% of Rosemon BM’s Max HP (this damage cannot exceed 500% of Rosemon BM’s Attack), and with a 100% base chance inflicts 4 stacks of Poisoned on the targets, lasting 3 turns. After that, Rosemon BM enters 【Tiferet】, lasting 1 turn.

  • While Rosemon BM has 【Tiferet】, Poisoned on all enemies cannot be dispelled, and at the end of their turn they will take True Damage equal to 100% of the total remaining Poison damage on them.

  • If, after this skill is cast, the targets are not inflicted with Poisoned, then it additionally deals True Damage equal to 25% of Rosemon BM’s Max HP to the targets (this damage cannot exceed 500% of Rosemon BM’s Attack), and inflicts the exclusive mark 【Toxic Rose】 on them, causing their Healing Received -75%, and before each of their turns they suffer HP Loss equal to 10% of their Max HP (this damage cannot exceed 800% of Rosemon BM’s Attack), lasting 2 turns.

chevron-rightIcons & Terms Explanationhashtag

Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 80% of the inflictor's ATK stats. This effect can be stacked up to 10 layers.

Main Skill Display
Main Skill Exclusive Mark [Toxic Rose] Skill Effect Display

Sub Skill (Charité)

Active-Type Skill | 6 AP | EXE: +50 | AoE

  • Removes all control-type abnormal statuses from all allies, and reduces the duration of negative marks on all allies by 1 turn. Then grants all allies 【Flower Kiss】 , lasting 2 turns. If a target is defeated while protected by 【Flower Kiss】 , it will immediately trigger Data Reconfiguration and also apply a Recovery Effect, restoring HP equal to 30% of Rosemon BM’s Max HP. For Wood-element allies, the Data Reconfiguration effect of 【Flower Kiss】 is replaced with Life Energy, directly restoring them to 100% HP, but they will also gain 【Rose Heart】, causing them to suffer HP Loss equal to 60% of their Max HP after each action.

  • For allies who are already defeated, the corresponding Data Reconfiguration or Life Energy effect will be triggered immediately.

chevron-rightIcons & Terms Explanationhashtag

Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.

Sub Skill Display

Passive Skill (Rose Language)

  • Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)

  • For every 5,000 basic DEF stats, increase Maximum HP +1%, Attack +1% and Defense+2%, calculated up to maximum of 400,000 DEF. In PVE mode, when calculating Attack and Defenese, Rosemon BM will be considered as having at least 250,000 DEF.

  • While Rosemon BM is on the field, all allies gain an Halo Bonus. Damage from damage-type abnormal statuses is increased by 40%, Damage Reduction +25%, Final Damage Reduction +25%, Crit Resistance+40%, Toughness +75%.

  • For each additional Wood-element Digimon in the team, all allies gain Max HP +50% and Attack +15%. For Rosemon BM, each Wood-element Digimon in the team additionally grants it +20% Healing Effect increase and +15% Damage Reduction.

  • When Rosemon BM returns to the battlefield from being defeated or from leaving the field, it triggers Elegant Entrance. With a 100% base chance, it removes all buff effects from all enemies, then with a 100% base chance applies Action Restriction to all enemies, causing them to enter Silence and Charm, lasting 1 turn.

  • Rosemon BM is inmune to AP Reduction effects.

chevron-rightIcons & Terms Explanationhashtag

Silence: The target that is silenced, can only use normal skills, and cannot trigger other skill effects for 1 turn.

Charm: A type of Action Restriction control status, forcing the target to use Normal Skill to attack one random teammate when in action.

Passive skill activation, elegant entrance.
Passive skills are unaffected by AP deduction.

Breakthrough Skill Upgrade

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Breakthrough recommendations:

1 Star (Tifaret Level 2)

AP Cost -1, 【Tiferet】 duration +1 turn.

Stats Boost: 1000 Status Resistance

2 Stars (Rose Language Level 2)

Damage Reduction +10%, Status Hit +10000, Status Resistance +10000.

Stats Boost: 5% Damage Reduction

3 Stars (Charité Level 2)

AP Cost -1, casting this skill additionally removes all debuff-type abnormal statuses from all allies.

Stats Boost: 1500 Status Resistance

4 Stars (Tifaret Level 3)

AP Cost -1, 【Toxic Rose】 increases the target’s Healing Received reduction by +25%, HP Loss ratio +5%.

Stats Boost: 5% Damage Reduction

5 Stars (Charité Level 3)

AP Cost -1, reduces the duration of negative marks on all allies by an additional 1 turn.

Stats Boost: 10% Damage Reduction

6 Stars (Rose Language Level 3)

Each Wood-element Digimon increases the Max HP increase ratio for all allies by +25%, and the Attack increase ratio by +10%. The Silence and Charm duration applied by Elegant Entrance +1 turn.

Stats Boost: 150 SPD, 10% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Precision Build

Obtained from Omegamon Zwart D plugin dungeon.
Blessing Precision (4)

Sub Stats

Status Hit +3 or +4

Speed +2 or +3

HP %

Main Stat Slot-IV Plugin

Status Hit or SPD

5th Substat

Status Hit +1

Core

Insight (If not enough Status Hit)

Respite (If not enough Status Resistance)

Core Stats

Status Hit + HP %

SPD + ATK %

SPD + Status Hit

Target Value

SPD +4500 to 7000

Status Hit +45,000 to 60,000


Arts

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