Page cover

Output (DPS) | Dark | Vaccine | APT25 | Omegamon Zwart + Sp Stone

hexin_dz24.png Exclusive Microchip Core Effect: The Final Damage Increase provided by the Normal Skill and the Ignore Defense provided by the Main Skill will persist until the end of battle.

Suitable General Microchip Core: hexin_dz24.png Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Power · Grey Sword)

Single Target | EXE: +10 | Direct Damage + True Damage

  • Power · Grey Sword · Form I: Increases Omegamon Zwart Final Damage by 75% until the end of the current round, then attacks a single enemy 2 times, each hit deals 75% damage. When this skill is actively used during Omegamon Zwart turn, there is a fixed chance of 50% + 10% × stacks to chain into “Power · Grey Sword · Form II”.

  • Power · Grey Sword · Form II: Attacks a single enemy 5 times, each hit deals 50% damage, and additionally deals True Damage equal to 6% of the target’s current health per hit, this damage cannot exceed 150% of Omegamon ZwartAttack. After casting this skill, there is a fixed chance of 50% + 10% × stacks to chain into “Power · Grey Sword · Form III”.

  • Power · Grey Sword · Form III: Attacks a single enemy 2 times, each hit deals 150% damage. After this skill attacks, if the target’s health ratio is below 20%, the target is inflicted with Execute and cannot be revived or Data Reconstructed.

Icons & Terms Explanation

【Power】: Omegamon Zwart’s exclusive stack, can work with other skills to produce special effects.

Execute: The target is defeated instantly regardless of HP amount. In a PVE battle, the target will not be defeated immediately, but will be dealth True Damage equal to 2000% of the caster's ATK stats.

Power · Grey Sword · Form I
Power · Grey Sword · Form I to Form 2
Power · Grey Sword · Form I to Form 2 to Form 3

Main Skill (Power · Garuru Cannon)

Direct Damage | EXE: +20 | Single Target + AoE

Override Effect: Omegamon Zwart can use this skill and it is treated as being cast with 3 Stacks of and does not consume , and after casting gains 1 additional action turn.

  • Power · Garuru Cannon · Form I: Can be cast when Omegamon Zwarthas 1 stack of . Causes Omegamon Zwart attacks to ignore 80% of the target’s Defense until the end of the current turn, then attacks a single enemy 2 times, each hit deals 80% damage, after that attacks all enemies for 100% damage, and deletes Complete Damage Resistance from all enemies, this effect ignores the enemy’s Status Resistance. After casting, consumes 1 stack of .

  • Power · Garuru Cannon · Form II: Can be cast when Omegamon Zwarthas 2 stacks of . This skill includes all effects of “Form I, and then additionally attacks a single enemy 2 times, each hit deals 200% damage, and additionally deals True Damage equal to 15% of the target’s lost health per hit, this damage cannot exceed 300% of Omegamon ZwartAttack. After casting, consumes 2 stacks of .

  • Power · Garuru Cannon · Form III: Can be cast only when Omegamon Zwarthas 3 or more stacks of . This skill includes all effects of “Form I” and “Form II”, then additionally attacks all enemies for 200% damage, after that randomly attacks a single enemy 12 times, each hit deals 50% damage. After casting, consumes 3 stacks of .

Icons & Terms Explanation

【Power】: Omegamon Zwart’s exclusive stack, can work with other skills to produce special effects.

Power · Garuru Cannon · Form I
Power · Garuru Cannon · Form II
Power · Garuru Cannon · Form III

Sub Skill (Power Surge)

10 AP | Active-Type Skill | AoE | EXE: +100

  • At the start of battle, Omegamon Zwart gains 1 stack of .

  • Each time Omegamon Zwart AP is restored or reduced, Omegamon Zwart gains 1 stack of and cleanses 1 abnormal status from self, this can trigger only once per turn, and up to 6 stacks of can be stored.

  • This skill can be actively cast to extend all types of Omegamon Zwart buffs by 1 turn and gain 1 additional action turn. During this additional action turn, using the Normal Skill will 100% chain into “Power · Brave Sword · Form III”. This skill can only be cast once per round.

Icons & Terms Explanation

【Power】: Omegamon Zwart’s exclusive stack, can work with other skills to produce special effects.

Gain Power + active release when gaining AP
AP is deducted to gain Power, and abnormal status is removed when Power is gained.

Passive Skill (Dark Knight)

  • Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)

  • For every 10,000 basic Attack, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 Attack will be calculated). In PVE mode, when calculating the attack and defense bonuses, Omegamon Zwart will be considered as having at least 500,000 ATK.

  • During Omegamon Zwart action turns, the healing effect on all enemies is reduced by 75%.

  • For every 1 AP on Omegamon Zwart, it gains 35% Toughness.

  • At the start of battle, Omegamon Zwart gains for 1 turn, only takes direct damage from skills, and is unaffected by any effects from enemy skills. Under the protection of , when taking fatal damage, retains 1% health, then resets health to the value at the start of battle, restores 10 AP, and then removes Omegamon Zwart's .

  • Omegamon Zwart is inmune to Banish.

Remove Dark Armor when receiving fatal damage + affected by skill effects
Inmune to Banish
Dark Armor - Not affected by skill effects
Toughness comparation depending on the AP

Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Power · Garuru Cannon Level 2)

“Form I” each hit damage +20%, “Form II” each hit damage +75%, “Form III” AoE damage +50%, multi-hit damage +25%

Breakthrough Stats Boost: 5% Crit Rate

2 Stars (Power Surge Level 2)

gained at the start of battle +1, number of abnormal statuses cleansed when gaining +1

Breakthrough Stats Boost: 5% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

3 Stars (Dark Knight Level 2)

Damage Increase +10%, Damage Reduction +10%. During Omegamon Zwart action, the reduction ratio to enemy Healing Effects +50%, Toughness gained per 1 AP +15%.

Breakthrough Stats Boost: 8% Crit Rate

Kernel Stats Boost: Damage Increase +5%

4 Stars (Power · Garuru Cannon Level 3)

points consumed after casting the skill −1

Breakthrough Stats Boost: 10% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

5 Stars (Power Surge Level 3)

“Form I” each hit damage +25%, “Form II” each hit damage +20%, “Form III” each hit damage +75%

Breakthrough Stats Boost: 10% Damage Increase

Kernel Stats Boost: Damage Reduction +5%

6 Stars (Dark Knight Level 3)

duration +1

Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction

Kernel Stats Boost: Damage Increase +10%

Total Stats Boost (Output Role)

Breakthrough Stats Boost:

  • Crit Rate +13%

  • Crit Damage +15%

  • Damage Increase +15%

  • Damage Reduction +15%

Kernel Boost (added after placing this Digimon on the Kernel Link feature):

  • Damage Increase +15%

  • Damage Reduction +15%


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness (If you're using debuff team)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Rate +140%

Crit Damage +450 to 500%


Arts

Last updated

Was this helpful?