
Output (DPS) | Dark
| Vaccine
| APT25 | Omegamon Zwart + Sp Stone
Exclusive Microchip Core Effect: The Final Damage Increase provided by the Normal Skill and the Ignore Defense provided by the Main Skill will persist until the end of battle.
Suitable General Microchip Core:
Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Skills Translation
Normal Skill (Power · Grey Sword) 



Single Target | EXE: +10 | Direct Damage + True Damage
Power · Grey Sword · Form I: Increases Omegamon Zwart
Final Damage by 75% until the end of the current round, then attacks a single enemy 2 times, each hit deals 75% damage. When this skill is actively used during Omegamon Zwart
turn, there is a fixed chance of 50% + 10% ×
stacks to chain into “Power · Grey Sword · Form II”.Power · Grey Sword · Form II: Attacks a single enemy 5 times, each hit deals 50% damage, and additionally deals True Damage equal to 6% of the target’s current health per hit, this damage cannot exceed 150% of Omegamon Zwart
Attack. After casting this skill, there is a fixed chance of 50% + 10% ×
stacks to chain into “Power · Grey Sword · Form III”.Power · Grey Sword · Form III: Attacks a single enemy 2 times, each hit deals 150% damage. After this skill attacks, if the target’s health ratio is below 20%, the target is inflicted with Execute and cannot be revived or Data Reconstructed.



Main Skill (Power · Garuru Cannon) 



Direct Damage | EXE: +20 | Single Target + AoE
Override Effect: Omegamon Zwart
can use this skill and it is treated as being cast with 3 Stacks of
and does not consume
, and after casting gains 1 additional action turn.
Power · Garuru Cannon · Form I: Can be cast when Omegamon Zwart
has 1 stack of
. Causes Omegamon Zwart
attacks to ignore 80% of the target’s Defense until the end of the current turn, then attacks a single enemy 2 times, each hit deals 80% damage, after that attacks all enemies for 100% damage, and deletes Complete Damage Resistance from all enemies, this effect ignores the enemy’s Status Resistance. After casting, consumes 1 stack of
.Power · Garuru Cannon · Form II: Can be cast when Omegamon Zwart
has 2 stacks of
. This skill includes all effects of “Form I”, and then additionally attacks a single enemy 2 times, each hit deals 200% damage, and additionally deals True Damage equal to 15% of the target’s lost health per hit, this damage cannot exceed 300% of Omegamon Zwart
Attack. After casting, consumes 2 stacks of
.Power · Garuru Cannon · Form III: Can be cast only when Omegamon Zwart
has 3 or more stacks of
. This skill includes all effects of “Form I” and “Form II”, then additionally attacks all enemies for 200% damage, after that randomly attacks a single enemy 12 times, each hit deals 50% damage. After casting, consumes 3 stacks of
.



Sub Skill (Power Surge) 



10 AP | Active-Type Skill | AoE | EXE: +100
At the start of battle, Omegamon Zwart
gains 1 stack of
.Each time Omegamon Zwart
AP is restored or reduced, Omegamon Zwart
gains 1 stack of
and cleanses 1 abnormal status from self, this can trigger only once per turn, and up to 6 stacks of
can be stored.This skill can be actively cast to extend all types of Omegamon Zwart
buffs by 1 turn and gain 1 additional action turn. During this additional action turn, using the Normal Skill will 100% chain into “Power · Brave Sword · Form III”. This skill can only be cast once per round.


Passive Skill (Dark Knight) 



Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 10,000 basic Attack, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 Attack will be calculated). In PVE mode, when calculating the attack and defense bonuses, Omegamon Zwart
will be considered as having at least 500,000 ATK.During Omegamon Zwart
action turns, the healing effect on all enemies is reduced by 75%.For every 1 AP on Omegamon Zwart
, it gains 35% Toughness.At the start of battle, Omegamon Zwart
gains
for 1 turn, only takes direct damage from skills, and is unaffected by any effects from enemy skills. Under the protection of
, when taking fatal damage, retains 1% health, then resets health to the value at the start of battle, restores 10 AP, and then removes Omegamon Zwart
's
.Omegamon Zwart
is inmune to Banish.




Breakthrough Skill Upgrade
1 Star (Power · Garuru Cannon Level 2)
“Form I” each hit damage +20%, “Form II” each hit damage +75%, “Form III” AoE damage +50%, multi-hit damage +25%
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Power Surge Level 2)
gained at the start of battle +1, number of abnormal statuses cleansed when gaining +1
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Dark Knight Level 2)
Damage Increase +10%, Damage Reduction +10%. During Omegamon Zwart
action, the reduction ratio to enemy Healing Effects +50%, Toughness gained per 1 AP +15%.
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Power · Garuru Cannon Level 3)
points consumed after casting the skill −1
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Power Surge Level 3)
“Form I” each hit damage +25%, “Form II” each hit damage +20%, “Form III” each hit damage +75%
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Dark Knight Level 3)
duration +1
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
High Speed Mid Output Build

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
Attack %
Main Stat Slot-IV Plugin
SPD
5th Stat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Core Stats
SPD | Crit Damage
SPD | Crit Rate
ATK % | Crit Rate
ATK % | Crit Damage
Value Recommendation
SPD +4500 ~ 5500
Crit Rate +140%
Crit Damage +350% ~ 400%
Mid SPD High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +3500 to 4000
Crit Rate +150%
Crit Damage +450 to 500%
Arts

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