
Output (DPS) | Thunder
| Vaccine
| APT25 | Susanoomon + SP stone
| Vaccine
| APT25 | Susanoomon + SP stone
Exclusive Microchip Core Effect: At the start of battle, you permanently obtain
【Yata no Kagami】.
Suitable General Microchip Core:
When attacking a target who has a
Shield, the Final Damage dealt will be increased by additional +12%.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill Skill (Martial God Combo/ZERO-ARMS Sword Slash)
/

/

Single Target / AoE | EXE: +10 | Direct Damage & True Damage
Martial God Combo: Attacks a single enemy target 3 times, each hit deals 50% damage. Afterward, deals True Damage to the target equal to 100% of the total damage dealt by the first 3 hits.
ZERO-ARMS Sword Slash: Increases Susanoomon
's Critical Damage by 200%, lasting until the end of your turn. Attacks a single enemy 2 times, each hit deals 150% damage. Afterward, deals 600% damage to all enemies. After actively using this skill, it will automatically follow up with 1 cast of Blade of Judgment (
Armament Release form).
Icons & Terms Explanation
Armament Release: Susanoomon's enhanced form. While in this form, all of your active skills are enhanced, and your Buffs effects cannot be dispelled or removed.


Main Skill (Ama-no-Habakiri/ZERO-ARMS: Orochi)
/

/

6 AP | Direct Damage | EXE: +30 | AoE
Override Effect: Susanoomon
can perform another action after this skill is released.
Ama-no-Habakiri: Attacks all enemies, dealing 300% damage. For each additional enemy target, the final damage of this skill increases by 20%. 50% of the damage dealt by this skill will reduce the target's Max HP.
ZERO-ARMS: Orochi: Increases your final damage by 50%, lasting until the end of your current turn. Attacks all enemies, dealing 300% damage, then deals an additional 600% damage to the main target. 50% of the damage dealt by this skill will reduce the target's Max HP. After actively using this skill, it will automatically follow up with 1 cast of ZERO-ARMS Sword Slash (
Armament Release form).
Icons & Terms Explanation
Armament Release: Susanoomon's enhanced form. While in this form, all of your active skills are enhanced, and your Buffs effects cannot be dispelled or removed.


Sub Skill (Yakusa-no-Ikazuchi / Blade of Judgment)
/

/

Active-Type Sub skill |6 AP | Direct Damage | EXE: +30 | AoE
Yakusa-no-Ikazuchi: Randomly attacks enemy targets 8 times, each hit deals 100% damage. Also, with a 100% fixed chance, dispels 2 buffs from the target and applies
Overload Mark to it for 2 turns. After using this skill, you gain 1 extra turn (this effect can trigger up to 2 times per round).
Blade of Judgment: Grants you 50% Ignore Defense, lasting until the end of your current turn. With a 100% fixed chance, dispels 2 buffs from all enemies and applies the
Overload Mark to them for 2 turns. Then attacks all enemies 3 times, each hit deals 150% damage. For each enemy target that is defeated, this skill's damage multiplier increases by 50%. After actively using this skill, it will automatically follow up with 1 cast of ZERO-ARMS: Orochi (
Armament Release form).
Icons & Terms Explanation
Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well.


Passive Skill (Armament Release) 



Built-in Damage Increase & Damage Reduction +40%.
For every 10,000 basic ATK, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 ATK will be calculated). In PVE mode, when calculating the bonus, Susanoomon
will be considered as having at least 500,000 ATK.For each additional
Thunder-element Digimon in your team, all allies gain Max HP +50% and Crit Rate +15%. Each
Thunder-element Digimon in the team additionally grants Susanoomon Critical Damage +30% and Damage Increase +15%.Before entering
Armament Release form, at the start of each round, you randomly obtain one of the Three Sacred Treasures:
【Ama-no-Murakumo-no-Tsurugi】,
【Yasakani no Magatama】, or
【Yata no Kagami】, lasting until the end of battle, each providing the following effects:
【Ama-no-Murakumo-no-Tsurugi】: Increases the final damage you deal by 50%. When attacking, ignore the target's shields and invincibility.
【Yasakani no Magatama】: Before the start of your turn, removes all control-type abnormal statuses and negative marks from Susanoomon
.
【Yata no Kagami】: Before you take fatal damage, nullifies the effect of that damage on you, and deals True Damage to the attacker equal to 1000% of your Attack. This effect has a 1-turn cooldown.
When all Three Sacred Treasures are collected, you will enter
Armament Release form, enhancing all of your active skills.Susanoomon
is inmune to Silence effects.
Icons & Terms Explanation
Armament Release: Susanoomon's enhanced form. While in this form, all of your active skills are enhanced, and your Buffs effects cannot be dispelled or removed.






Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star (Ama-no-Habakiri/ZERO-ARMS: Orochi Level 2)
AP Cost -1, Ama-no-Habakiri damage +60%; ZERO-ARMS: Orochi AoE damage +60%, Single Target damage +120%.
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Armament Release Level 2)
Damage Increase +10%; Damage Reduction +10%.
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Yakusa-no-Ikazuchi / Blade of Judgment Level 3)
AP Cost -1, Yakusa-no-Ikazuchi damage per hit +30%; Blade of Judgment damage per hit +25%.
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Ama-no-Habakiri/ZERO-ARMS: Orochi Level 3)
AP Cost -1, this skill's Max HP reduction ratio +50%; ZERO-ARMS: Orochi final damage increase +25%.
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Yakusa-no-Ikazuchi / Blade of Judgment Level 3)
AP Cost -1, the extra turn gained from Yakusa-no-Ikazuchi is upgraded to a Advance Action Turn; Blade of Judgment Ignore Defense increase +25%.
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Armament Release Level 3)
The Max HP increase ratio and Crit Rate increase ratio provided to all allies by each Thunder-element Digimon increase by +25% and +10%; when you return to the battlefield from the defeated state, you will directly obtain the Three Sacred Treasures and activate Armament Release form.
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Total Stats Boost (Output Role)
Breakthrough Stats Boost:
Crit Rate +13%
Crit Damage +15%
Damage Increase +15%
Damage Reduction +15%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +15%
Damage Reduction +15%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness
Assault
Respite
Verdict
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
SPD Focused Build (For 3 stars and below)

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
Attack %
Main Stat Slot-IV Plugin
SPD
5th Subtat
Crit Damage +1
Core
Weakness
Assault
Respite
Verdict
Core Stats
SPD + Crit Damage
SPD + Crit Rate
Target Value
SPD +4000 to 5000
Crit Rate +140%
Crit Damage +300% to 380%
Mid SPD High Output Build (For 4 stars and above)

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness
Assault
Respite
Verdict
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +4500 to 5000
Crit Rate +150%
Crit Damage +450 to 500%
Arts

Last updated
