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Support (Auxiliary) | Dark | Vaccine | APT25 | Cherubimon (Vice) x2
Exclusive Microchip Core Effect: Before Main Skill's attacks hit the target, 100% fixed chance to inflict 1 layer of Eclipse to the intended target.
Suitable General Microchip Core: When removing Abnormal Status from any ally, grant additional +2500 Status Resistance buff, lasting for 2 rounds.
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Single Target Multi-Hit | EXE: +10 | Direct Damage
Attacks a single enemy twice, dealing 75% damage each time and has a 100% fixed chance of inflicting Eclipse mark on the target, lasting for 2 rounds.
6 AP | Direct Damage | EXE: +50 | Single Target
Override Effect: Cherubimon (Vice) X can perform another action after this skill is released.
After removing all Abnormal Status from all allies, attack a single target, dealing 200% damage, with 70% basic probability to inflict Confused, lasting for 2 turns.
If the target has the Eclipse mark, it will add additional True Damage equal to 15% of the target's Maximum HP (the maximum damage does not exceed 225% of Cherubimon's ATK stats).
After using this skill, enters Moon Madness mode, increasing his ATK +30%, DEF +50% and Crit Resist +30%, lasting for 3 rounds.
When Lightning Spear is cast again during the Moon Madness mode, it will launch a 3-hit combo, but the basic probability of Confused is reduced to 10%.
Condition-Based Skill | Random Target (counted as Single Target Skill) | Direct Damage
When Cherubimon (Vice) X is in the Moon Madness mode, he will gain the following 3 skill effects:
Dark Erosion is replaced by Darkness Imprisonment. The skill effect is:
Attack the designated target and other random targets 7 times, each time dealing 120% damage, and has a 100% chance to inflict Eclipse mark to the target, lasting for 2 rounds. Repeated attacks on the same target reduces the damage by 70%.
At the end of his own action round, give a Recovery Effect to target with the lowest HP ratio in the team, restoring HP equivalent to 25% of the Cherubimon (Vice) X Maximum HP.
Increase Cherubimon (Vice) X Debuff Hit by +10%, and Status Resistance by +10%
Built-in Damage Reduction +25%. (Built-in stats also included when counting base stats)
Beneficial Halo: While Cherubimon (Vice) X is alive, all allies will gain the ability to absorb 10% of the damage dealt and restore it to their own HP. For allies with the Dark element, the recovery ratio is 20% of the damage dealt.
When Cherubimon (Vice) X hits a target with an attack, there will be 70% chance to randomly inflict the target with one of the following Abnormal Status, which lasts for 2 rounds:
ATK -20%
Hit Rate -20%
Crit Rate -20%
X-Antibody Attribute: Cherubimon (Vice) X is not affected by Charmed status.
1 Star (Lightning Spear Level 2)
Basic probability for Confused outside of Moon Madness mode is increased by +30%
Breakthrough Stats Boost: 1000 Status Resistance
2 Stars (Dark Erosion Level 2)
+30% chance to inflict Abnormal Status, amount of Abnormal Status inflicted +1
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
3 Stars (Lightning Spear Level 3)
AP cost -1
Breakthrough Stats Boost: 1500 Status Resistance
Kernel Stats Boost: Damage Increase +5%
4 Stars (Structural Collapse Level 3)
Amount of Abnormal Status inflicted +2
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
5 Stars (Darkness Imprisonment Level 2)
Target healed+1, Debuff Hit and Status Resistance ratio +5%
Breakthrough Stats Boost: 10% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
6 Stars (Lightning Spear Level 4)
AP cost-1, During Moon Madness phase, basic probability for Confused is increased by +25%
Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High SPD Mid Status Hit Build
Crit Damage -50%
Evasion Rate -20%
Buff Prohibition
Recovery Block
Mid SPD High Resistance Build
Sub Stats
Status Resistance +3 or +4
Status Hit +1 or +2
SPD +1 or +2
Main Stat Slot-IV Plugin
Status Resistance or SPD
5th Substat
Status Resistance +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Core Stats
Status Hit + Status Resistance
SPD + Status Resistance
Target Value
SPD +5000 to 6000
Status Hit +35,000 to 40,000
Status Resistance +50,000 to 60,000
If you're using Status Hit build on him, but you can't get enough Status Resistance, you might want to use Cleanse core on him, to prevent him from being affected by Control Status which would prevent him from cleansing your team.
Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Core Stats
Speed + Status Hit
Target Value
Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Accumulation (If you need to constantly disabling the enemy)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +35,000 to 60,000
SPD +6000 to 6500
Status Hit +35,000 to 60,000