# Imperialdramon PM

**Output (DPS) |** **Light** <img src="/files/oo8pj6ZTJKnMldOIqpBF" alt="" data-size="line"> **|** **Vaccine**<img src="/files/LXfGdvcNicV6fL7j3RLR" alt="" data-size="line">**|** **APT25**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** Fixed probability to trigger <mark style="color:blue;">**Sub Skill**</mark>**'s counterattack** now also applied when receiving a **non-critical hit**.

**Suitable General Microchip Core:** <img src="/files/dcwL4nSv5Dv1OFQOl2PJ" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.

<details>

<summary>Ability</summary>

DEF Scaling, Self DEF & Toughness Buff, Built-in Damage Increase, Limited Damage Absorption, Counterattack, Immune to Silent, Invincibility, Data Reorganization

</details>

### <mark style="color:blue;">**Normal Skill (Shining Sword)**</mark> <img src="/files/lgYi9n5Q6UL29dsSKvhu" alt="" data-size="line">

<mark style="color:blue;">**Digivolution Energy: +10**</mark>

\- Treat **200%** of his own **DEF** as ATK stat, attack a **single enemy**, dealing **130% damage**, and grant **1 layer** of *<mark style="background-color:green;">**Rune**</mark>* to himself.&#x20;

<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rune:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">The exclusive effect of Imperialdramon PM, which can provide DEF and Toughness bonuses for himself.)</mark>

### <mark style="color:blue;">**Main Skill (Omega Sword)**</mark> <img src="/files/PFX9SmJVDoSUMTE58Bpv" alt="" data-size="line">

<mark style="color:blue;">**AP Consume: 6 AP**</mark>

<mark style="color:blue;">**Digivolution Energy: +30**</mark>

\- Cleanse **all Debuffs** on self, then grant self 1 layer of *<mark style="background-color:green;">**Rune**</mark>*.

-Afterwards, treat **200%** of his own **DEF** as ATK stat, attack **all enemies**, dealing **150% damage**, and ignore **50% of the target's DEF**.

<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rune:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">The exclusive effect of Imperialdramon PM, which can provide DEF and Toughness bonuses for himself.)</mark>

&#x20;<mark style="background-color:blue;">**Digivolution Effect: Final Damage Bonus +30%**</mark>&#x20;

### <mark style="color:blue;">**Sub Skill (Knightship)**</mark> <img src="/files/R3fyWrvkoqWxT3OtDfhq" alt="" data-size="line">

\- The direct attack damage received by Imperialdramon PM will not exceed **50% of his HP limit**.

\- When receiving a **critical hit**, treat **200%** of his own **DEF** as ATK stat, **counterattack the enemy target**, dealing **220% damage**, and then give yourself **2 layers** of *<mark style="background-color:green;">**Rune**</mark>*.

<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rune:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">The exclusive effect of Imperialdramon PM, which can provide DEF and Toughness bonuses for himself.)</mark>

### <mark style="color:blue;">**Passive Skill (Paladin Sword)**</mark> <img src="/files/WkxuItPRdtpf4PkOFoIx" alt="" data-size="line">

\- Imperialdramon PM is immune to <mark style="color:red;">Silent</mark> status.

\- Built in <mark style="color:green;">Damage Increase +25%,</mark> and for every **1% lost HP**, gain an additional <mark style="color:green;">+0.15% Damage Increase</mark>*. (Built-in stats also included when counting **base stats**)*

\- When taking **fatal damage**, gain **Invincible** status, which lasts for **1 round**. (*This effect can only be triggered **once in battle***)

\- Imperialdramon PM will gain 1 layer of *<mark style="background-color:green;">**Rune**</mark>* each time he is attacked (*this effect has a **cooldown duration** of **1 round***). Each layer of *<mark style="background-color:green;">**Rune**</mark>* will increase the **DEF** of Imperialdramon PM by <mark style="color:green;">+8%</mark> and <mark style="color:green;">+15% for Toughness</mark>, could be stacked up to **7 layers**.

-If Imperialdramon PM is under **Control Status**, before the start of turn, consume 2 *<mark style="background-color:green;">**Rune**</mark>* to reduce the duration of all Control Status on self by **1 turn**.

-While Imperialdramon PM is **alive**, grant **all Light Element** allies <mark style="color:green;">15% Damage Increase</mark>.

-When Imperialdramon PM is **defeated**, **all** **negative marks** attached to **all allies** will be **removed**, and a <mark style="color:green;">**Data Reorganization**</mark> effect will be given to a **random ally** that has been **killed**, except for Imperialdramon PM himself, making the ally return to battle with **30% HP**.

<mark style="color:green;">● (</mark><mark style="color:green;">**Data Reorganization:**</mark> <mark style="color:green;"></mark><mark style="color:green;">Make a defeated ally return to battle and will not be affected by the effect of Resurrection Prohibition.)</mark>

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

<mark style="color:blue;">**1 Star (Omega Sword Lvl. 2)**</mark>

Skill damage **+20%**, AP consumption **-1**

<mark style="color:green;">Stats Boost:</mark> <mark style="color:green;"></mark><mark style="color:green;">**5% Crit Rate**</mark>

<mark style="color:blue;">**2 Stars (Shining Sword Lvl. 2)**</mark>

Granted Rune layer **+1**

<mark style="color:green;">Stats Boost:</mark> <mark style="color:green;"></mark><mark style="color:green;">**5% Crit Damage**</mark>&#x20;

<mark style="color:blue;">**3 Stars (Sword of the Paladin Lvl. 2)**</mark>

Damage Increase per layer of Rune **+0.2%**, layer of Rune gained when taking damage **+1**

<mark style="color:green;">Stats Boost:</mark> <mark style="color:green;"></mark><mark style="color:green;">**8% Crit Rate**</mark>&#x20;

<mark style="color:blue;">**4 Stars (Knightship Lvl. 2)**</mark>

Skill damage **+40%**

<mark style="color:green;">Stats Boost:</mark> <mark style="color:green;"></mark><mark style="color:green;">**10% Crit Damage**</mark>

<mark style="color:blue;">**5 Stars (Omega Sword Lvl.3)**</mark>

AP consumption **-1**, the number of Runes layer granted **+1**

<mark style="color:green;">Stats Boost:</mark> <mark style="color:green;"></mark><mark style="color:green;">**10% Damage Increase**</mark>

<mark style="color:blue;">**6 Stars (Sword of the Paladin Lvl. 3)**</mark>

Built in Damage Increase **+10%**; Data Reorganization target's HP ratio **+30%** when returning to battle.

<mark style="color:green;">Stats Boost:</mark> <mark style="color:green;"></mark><mark style="color:green;">**5% Damage Increase**</mark>&#x20;

&#x20;                    <mark style="color:green;">**15% Damage Reduction**</mark>

### <mark style="color:blue;">Build Recommendation</mark>

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<figure><img src="/files/HBBZpuDiuVSE7BM9cqKv" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon</em></p></figcaption></figure>

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### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/aKlC9bWGn4BnfFdDJXb4" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/y1VVlpZT9RVZvtMW7qsw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/tJwUury53WHPkVwJ7dJI" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/G4rdmbHdEiaf6NCWvOmR" alt=""><figcaption></figcaption></figure>


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