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Support (Auxiliary) | Water | Data | APT25 | MetalGarurumon x2

Exclusive Microchip Core Effect: The number of Rising Tide layers required to launch Sub Skill (Metal Storm) is reduced by -4.

Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Joint Shooting)

Single Target | +10 EXE | Direct Damage

  • Attack a single enemy, causing 100% damage, and add 1 layer of Rising Tide to himself.

  • This attack has a 100% fixed probability of cooperating with another teammate with the highest ATK stats to launch a coordinated attack and while buffing the teammate with ATK +20%, Crit Rate +20%, and Crit Damage +50%, lasting for 2 rounds.

Icons & Terms Explanation

( Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.)

Fixed probability of cooperating with another teammate with the highest ATK stats to launch a coordinated attack and while buffing the teammate with ATK, Crit Rate, and Crit Damage buffs.

Main Skill (Cocytus Breath)

6 AP | Direct Damage | EXE: +50 | AOE

Override Effect: MetalGarurumon X can perform another action after this skill is released.

  • Attacks all enemies, causing 125% damage to each target, and has a 70% fixed chance to inflict the target with Absolute Zero mark, lasting for 2 rounds.

  • If the targets inflicted with Absolute Zero msrk consumes AP, there will be a 75% fixed probability that they will be inflicted with ATK +40% lasting for 2 rounds, and an additional AP will be deducted.

  • After releasing this skill, if MetalGarurumon X has 10 layers of Rising Tide, launch a pursuit single target attack, Garuru Tomahawk Missile, dealing an extra 250% damage to the Main Target, and deduct target's AP by -2 points.

Icons & Terms Explanation

( Absolute Zero: An exclusive mark of MetalGarurumon X's exclusive negative mark, which can cause various special effects when the enemy consumes AP.)

After releasing this skill, if MetalGarurumon X has 10 layers of Rising Tide, launch a follow-up single target attack, Garuru Tomahawk Missile and deduct target's AP.

Sub Skill (Metal Storm)

Condition-Based Skill | Single Target | Direct Damage

  • MetalGarurumon X can activate this skill with 6 or more layers of Rising Tide.

  • Consumes 6 layers of Rising Tide, with a 100% fixed probability, dispel all buffs on the designated target, and then attacks a single enemy, causing 200% damage.

  • Then, convert 2 random abnormal statuses from all allies into a random buff status (the priority for transformation goes to Control Status).

Consumes 6 layers of Rising Tide, with a fixed probability to dispel all buffs on the designated target and convert 2 random abnormal statuses from all allies into a random buff status.

  • Beneficial Halo: When MetalGarurumon X survives, he increases all allies' Crit Rate and Maximum HP by +10%. This effect increases to +20% for Water element Digimon.

  • Beneficial Halo: Each layer of Rising Tide on MetalGarurumon X will provide +5% Toughness to all allies and can be stacked up to 10 layers.

  • Beneficial Halo: When Rising Tide reaches 10 layers, Metal Frenzy halo buff will be given to all our Water element allies to increase their Damage Increase and Damage Reduction by +10% and gain 1 layer of Rising Tide before each round of action, which lasts for 2 rounds. This effect has a cooldown duration of 2 rounds.

  • Built-in Status Hit +5000, Evasion Rate +25%, Damage Reduction +25%.

  • Whenever MetalGarurumon X successfully dodges an attack, he will add 1 layer of Rising Tide to himself.

  • Outside of MetalGarurumon X's active turn, if any teammate gains Rising Tide, MetalGarurumon X will also get the same number of Rising Tide layers.

  • At the beginning of the battle, MetalGarurumon X gains 10 layers of Rising Tide.

  • When a teammate perform his first action, MetalGarurumon X will immediately gain SPD bonus equivalent to (80 x number of Rising Tide layers).

  • X-Antibody Attribute: MetalGarurumon X is immune to Silent status.

Icons & Terms Explanation

(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)

( Metal Frenzy: MetalGarurumon X's Halo buffs only for Water element allies. When this buff is available, increase the possessor's Damage Increase and Damage Reduction by +10% and gain 1 layer of Rising Tide before each round of action, which lasts for 2 rounds.)

( Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)

Each layer of Rising Tide on MetalGarurumon X will provide +5% Toughness to all allies.
Each layer of Rising Tide on MetalGarurumon X will provide Toughness to all allies.
Built-in Status Hit, Evasion Rate & Damage Reduction.

Breakthrough Skill Upgrade

Breakthrough recommendations:

  • 1 Star: Unlock a lot of upgrade features such as microchips and awakening. It will also guarantee to inflict Absolute Zero mark.

  • 4 Stars: Will make him as a very reliable buffer.

  • 5 Stars: Reduced AP consumption meaning he could launch Main Skill more often, and would also deduct more AP from the target.

  • 6 Stars: Making him as a very crucial Support for Water team.

1 Star (Cocytus Breath Level 2):

Possibility of Absolute Zero mark +30%, chance of inflicting debuff +25%

Stats Boost: 1000 Status Resistance

2 Stars (Joint Shooting Level 2):

The number of allies attacking in coordinated attack +1, the layers Rising Tide given to oneself +2

Stats Boost: 5% Damage Reduction

3 Stars (Metal Storm Level 2):

The number of Abnormal Status converted +2

Stats Boost: 1500 Status Resistance

4 Stars (Armed Link Level 2):

Crit Rate provided by the halo +5%. For Water element teammates, additional Crit Rate +10%.

Self Debuff Hit +2500, Evasion Rate +10%

Stats Boost: 5% Damage Reduction

5 Stars (Cocytus Breath Level 3):

AP consumption -1, AP reduction +1 after launching Garuru Tomahawk Missile

Stats Boost: 10% Damage Reduction

6 Stars (Armed Link Level 3)

Metal Frenzy will provide an additional +1 Rising Tide each round for Water element teammates with additional Damage Increase and Damage Reduction +5%

Stats Boost: 150 SPD

10% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

Damage Reduction Crit Resist Build

Obtained by crafting.
Damage Reduction Crit Resist (4)

Sub Stats

HP % +2 or +3

SPD +2

ATK +1

Status Resistance % +1

Main Stat Slot-IV Plugin

SPD or Status Resistance

5th Substat

Crit Resist +1

Core

Combo (If using combo team)

Adhere (More survivability)

Resolute (More survivability)

Cleanse (If not enough Status Resistance)

Accumulation (More AP gives more chances to inflict Isolated mark)

Core Stats

SPD + HP %

SPD + Status Resistance

Target Value

SPD +6500 to 7500

Crit Resist 130 to 150%

Status Resistance +35,000 to 45,000

Toughness Damage Reduction Build

Obtained by crafting.
Damage Reduction Toughness (4)

Sub Stats

Status Hit +3 or +4

SPD +1 or +2

HP %

Main Stat Slot-IV Plugin

SPD or Status Hit

5th Substat

Toughness +1

Core

Combo (If using combo team)

Adhere (More survivability)

Resolute (More survivability)

Cleanse (If not enough Status Resistance)

Accumulation (More AP gives more chances to inflict Isolated mark)

Core Stats

SPD + HP %

SPD + Status Hit

SPD + Status Resistance

Target Value

SPD +5000 to 6000

Status Hit +25,000 to 50,000

Toughness >150%


Arts

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