> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/x-antibody/metalgarurumon-x.md).

# MetalGarurumon X

<figure><img src="/files/o7JNu5LIjaWoZ5GgIpUY" alt=""><figcaption></figcaption></figure>

#### **Support (Auxiliary) | Water** \<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line"> **| Data**<img src="/files/oCDrg0tJt4LIYCBIKznw" alt="" data-size="line"> **| APT25 | MetalGarurumon x2**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_ty.png" data-size="line"> **Exclusive Microchip Core Effect:** The number of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* layers required to launch <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Metal Storm)**</mark>* is reduced by **-4**.

**Suitable General Microchip Core:** <img src="/files/zbuxQjI5m3ZBSULh7dtH" alt="hexin_dz24.png" data-size="line"> When the attacked target's **SPD** is lower than the user, gain additional <mark style="background-color:blue;">**+1500 Effect Hit**</mark>.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Joint Shooting)**</mark>* <img src="/files/dYEqwCdO7CuIwVTJKOmW" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| +10 EXE |**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single enemy**, causing **100% damage**, and add **1 layer** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* to himself.
* This attack has a **100% fixed probability** of **cooperating with another teammate** with the **highest ATK** stats to launch a **coordinated attack** and while buffing the teammate with \<img src="/files/kT8HX1UILGHeYetP8C1V" alt="Icono

  Descripción generada automáticamente" data-size="line"> <mark style="color:green;">**ATK +20%**</mark>, \<img src="/files/2gijkde3TIRiaNeHYDNN" alt="Icono

  Descripción generada automáticamente" data-size="line"> <mark style="color:green;">**Crit Rate +20%**</mark>, and \<img src="/files/joMqW1zWXpSVcJxE8iVA" alt="Icono

  Descripción generada automáticamente" data-size="line"> <mark style="color:green;">**Crit Damage +50%**</mark>, lasting for **2 rounds**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">A unique stack for</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Water**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**10 layers**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="/files/14b14FFBcNgNuWX3rUh5" alt=""><figcaption><p><em><strong>Fixed probability</strong> of <strong>cooperating with another teammate</strong> with the <strong>highest ATK</strong> stats to launch a <strong>coordinated attack</strong> and while buffing the teammate with <mark style="color:green;"><strong>ATK</strong></mark>, <mark style="color:green;"><strong>Crit Rate</strong></mark>, and <mark style="color:green;"><strong>Crit Damage</strong></mark> buffs.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Cocytus Breath)**</mark>* <img src="/files/zZS0oFdHTaTHdsvoS0Kp" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> *MetalGarurumon X can perform another action after this skill is released.*

* Attacks **all enemies**, causing **125% damage** to each target, and has a **70% fixed chance** to inflict the target with <img src="/files/heLm24IyKMuLxmSxvX0S" alt="" data-size="line"> *<mark style="background-color:orange;">**Absolute Zero**</mark>* mark, lasting for **2 rounds**.
* If the targets inflicted with <img src="/files/heLm24IyKMuLxmSxvX0S" alt="" data-size="line"> *<mark style="background-color:orange;">**Absolute Zero**</mark>* msrk consumes **AP**, there will be a **75% fixed probability** that they will be inflicted with \<img src="/files/6V02uM3a45Cl96MRQdEb" alt="Icono

  Descripción generada automáticamente" data-size="line"> <mark style="color:red;">**ATK +40%**</mark> lasting for **2 rounds**, and an <mark style="color:purple;">**additional AP will be deducted**</mark>.&#x20;
* **After releasing** this skill, if MetalGarurumon X has **10 layers of** <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*, launch a **pursuit single target attack**, *<mark style="color:blue;">**Garuru Tomahawk Missile**</mark>*, dealing an extra **250% damage** to the **Main Target**, and <mark style="color:purple;">**deduct target's AP**</mark> by **-2 points**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:orange;">(</mark>*<img src="/files/heLm24IyKMuLxmSxvX0S" alt="" data-size="line"> *<mark style="background-color:orange;">**Absolute Zero**</mark><mark style="background-color:orange;">: An exclusive mark of MetalGarurumon X's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive negative mark**</mark><mark style="background-color:orange;">, which can cause various special effects when the enemy consumes AP.)</mark>*

</details>

<figure><img src="/files/kQRoVLwByGRpgGmSgkC8" alt=""><figcaption><p><em><strong>After releasing</strong> this skill, if MetalGarurumon X has <strong>10 layers of</strong></em> <em><mark style="color:orange;"><strong>Rising Tide</strong></mark>, launch a <strong>follow-up single target attack</strong>, <mark style="color:blue;"><strong>Garuru Tomahawk Missile</strong></mark> and <mark style="color:purple;"><strong>deduct target's AP</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Metal Storm)**</mark>* <img src="/files/f2c99ay53kvrzgIoOQAg" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage**</mark>

* MetalGarurumon X can activate this skill with **6 or more** layers of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*.&#x20;
* Consumes **6 layers** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*, with a **100% fixed probability**, <mark style="color:purple;">**dispel**</mark>**&#x20;all buffs** on the designated target, and then **attacks a single enemy**, causing **200% damage**.&#x20;
* Then, convert **2 random&#x20;**<mark style="color:red;">**abnormal statuses**</mark> from **all allies** into a **random buff status** *(the priority for transformation goes to <mark style="color:red;">**Control Status**</mark>)*.

<figure><img src="/files/hgwxrpbhIvAAsbHO0xhD" alt=""><figcaption><p><em>Consumes <strong>6 layers</strong> of  <mark style="color:orange;"><strong>Rising Tide</strong></mark>, with a <strong>fixed probability</strong> to <mark style="color:purple;"><strong>dispel</strong></mark><strong> </strong><strong>all buffs</strong> on the designated target and convert <strong>2 random</strong><strong> </strong><mark style="color:red;"><strong>abnormal statuses</strong></mark> from <strong>all allies</strong> into a <strong>random buff status</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Armed Link**</mark><mark style="color:blue;">)</mark>* <img src="/files/owGfwbmXiC554IidWfWa" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When MetalGarurumon X **survives**, he **increases** all allies' <mark style="background-color:blue;">**Crit Rate**</mark> and <mark style="background-color:blue;">**Maximum HP**</mark> by <mark style="background-color:blue;">**+10%**</mark>. This effect increases to <mark style="background-color:blue;">**+20%**</mark> for **Water element Digimon**.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* Each layer of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* on MetalGarurumon X will provide <mark style="background-color:blue;">**+5% Toughness**</mark> to **all allies** and can be stacked up to **10 layers**.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* reaches **10 layers**, <img src="/files/KUqydBWWgSCXRhhdBh3d" alt="" data-size="line"> *<mark style="background-color:blue;">**Metal Frenzy**</mark>* **halo buff** will be given to **all our Water element allies** to increase their <mark style="background-color:blue;">**Damage Increase**</mark> and **Damage Reduction** by <mark style="background-color:blue;">**+10%**</mark> and gain **1 layer** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>***&#x20;before each round of action**, which lasts for **2 rounds**. This effect has a **cooldown duration** of **2 rounds**.
* Built-in <mark style="color:blue;">**Status Hit +5000**</mark>, <mark style="color:blue;">**Evasion Rate +25%**</mark>, <mark style="color:blue;">**Damage Reduction +25%**</mark>.
* Whenever MetalGarurumon X **successfully dodges** an attack, he will add **1 layer** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* to himself.
* Outside of MetalGarurumon X's active turn, if any teammate gains <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*, MetalGarurumon X will also get **the same number** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* layers.
* At the beginning of the battle, MetalGarurumon X gains **10 layers of** <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*.
* When a teammate perform his first action, MetalGarurumon X will immediately gain <mark style="background-color:blue;">**SPD**</mark> bonus equivalent to *(**80** x number of* <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark> layers)*.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> MetalGarurumon X is **immune** to <img src="/files/TI2AElqb3T0wpn4DfSh9" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="background-color:blue;">(</mark>*<img src="/files/KUqydBWWgSCXRhhdBh3d" alt="" data-size="line"> *<mark style="background-color:blue;">**Metal Frenzy:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">MetalGarurumon X's</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Halo buffs**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">only for</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Water**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">element allies. When this buff is available, increase the possessor's</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Damage Increase**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Damage Reduction**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">by</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**+10%**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and gain</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**1 layer of Rising Tide**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">before</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**each round of action**</mark><mark style="background-color:blue;">, which lasts for</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**2 rounds**</mark><mark style="background-color:blue;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="/files/TI2AElqb3T0wpn4DfSh9" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status,</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabling all skills aside from Normal Skill**</mark><mark style="color:red;">. This status also</mark> <mark style="color:red;"></mark><mark style="color:red;">**deactivate any passive effect**</mark> <mark style="color:red;"></mark><mark style="color:red;">from the disabled skills.)</mark>*

</details>

<figure><img src="/files/fg7B5Eg9iqk6Teo3hLy4" alt=""><figcaption><p><em>Each layer of <mark style="color:orange;"><strong>Rising Tide</strong></mark> on MetalGarurumon X will provide <mark style="background-color:blue;"><strong>+5% Toughness</strong></mark> to <strong>all allies</strong>.</em></p></figcaption></figure>

<figure><img src="/files/k18qZD4yuP80c5DZJC04" alt=""><figcaption><p><em>Each layer of <mark style="color:orange;"><strong>Rising Tide</strong></mark> on MetalGarurumon X will provide <mark style="background-color:blue;"><strong>Toughness</strong></mark> to <strong>all allies</strong>.</em></p></figcaption></figure>

<figure><img src="/files/ZstKga8QdYCPjieqxrRS" alt=""><figcaption><p><em>Built-in <mark style="color:blue;"><strong>Status Hit</strong></mark>, <mark style="color:blue;"><strong>Evasion Rate</strong></mark> &#x26; <mark style="color:blue;"><strong>Damage Reduction</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/FdaZJrShv7GVZgN8SLAs" alt=""><figcaption></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. It will also guarantee to inflict *Absolute Zero* mark.
* **4 Stars:** Will make him as a very reliable buffer.
* **5 Stars:** Reduced AP consumption meaning he could launch Main Skill more often, and would also deduct more AP from the target.
* **6 Stars:** Making him as a very crucial Support for Water team.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Cocytus Breath Level 2)**</mark>*<mark style="color:blue;">**:**</mark>

Possibility of *Absolute Zero* mark **+30%**, chance of inflicting debuff **+25%**

<mark style="color:green;">Stats Boost: 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Joint Shooting Level 2):**</mark>*

The number of allies attacking in coordinated attack **+1**, the layers *Rising Tide* given to oneself **+2**

<mark style="color:green;">Stats Boost: 5% Damage Reduction</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Metal Storm Level 2):**</mark>*

The number of Abnormal Status converted **+2**

<mark style="color:green;">Stats Boost: 1500 Status Resistance</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Armed Link Level 2):**</mark>*

Crit Rate provided by the halo **+5%**. For Water element teammates, additional Crit Rate **+10%**.

Self Debuff Hit **+2500**, Evasion Rate **+10%**

<mark style="color:green;">Stats Boost: 5% Damage Reduction</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Cocytus Breath Level 3):**</mark>*

AP consumption **-1**, AP reduction **+1** after launching *Garuru Tomahawk Missile*

<mark style="color:green;">Stats Boost: 10% Damage Reduction</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Armed Link Level 3)**</mark>*

*Metal Frenzy* will provide an additional **+1** *Rising Tide* each round for Water element teammates with additional Damage Increase and Damage Reduction **+5%**

<mark style="color:green;">Stats Boost: 150 SPD</mark>

<mark style="color:green;">10% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**Damage Reduction Crit Resist Build**

<figure><img src="/files/UkYalSpfXQW6zb6q5ogv" alt=""><figcaption><p><em>Obtained by crafting.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Reduction Crit Resist (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>HP % <strong>+2</strong> or <strong>+3</strong></p><p>SPD <strong>+2</strong></p><p>ATK <strong>+1</strong></p><p>Status Resistance % <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD or Status Resistance</td></tr><tr><td>5th Substat</td><td>Crit Resist <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/lguQqmz3RLi04Ao5zIl3" alt="" data-size="line"> <strong>Combo</strong> <em>(If using combo team)</em></p><p><img src="/files/6t2AFEri8bTIGrrrDdVo" alt="" data-size="line"> <strong>Adhere</strong> <em>(More survivability)</em></p><p><img src="/files/xiLA61RWZXBpGKrUhtoM" alt="" data-size="line"> <strong>Resolute</strong> <em>(More survivability)</em></p><p><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="/files/VbqEj4OBaotu6NHbKcOg" alt="" data-size="line"> <strong>Accumulatio</strong>n <em>(More AP gives more chances to inflict Isolated mark)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>SPD + Status Resistance</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6500 to 7500</strong></p><p>Crit Resist <strong>130 to 150%</strong></p><p>Status Resistance <strong>+35,000 to 45,000</strong></p></td></tr></tbody></table>

**Toughness Damage Reduction Build**

<figure><img src="/files/A1Ul5TAyIgL3BvFSpycK" alt=""><figcaption><p><em>Obtained by crafting.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Reduction Toughness (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>SPD <strong>+1</strong> or <strong>+2</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD or Status Hit</td></tr><tr><td>5th Substat</td><td>Toughness <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/lguQqmz3RLi04Ao5zIl3" alt="" data-size="line"> <strong>Combo</strong> <em>(If using combo team)</em></p><p><img src="/files/6t2AFEri8bTIGrrrDdVo" alt="" data-size="line"> <strong>Adhere</strong> <em>(More survivability)</em></p><p><img src="/files/xiLA61RWZXBpGKrUhtoM" alt="" data-size="line"> <strong>Resolute</strong> <em>(More survivability)</em></p><p><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="/files/VbqEj4OBaotu6NHbKcOg" alt="" data-size="line"> <strong>Accumulatio</strong>n <em>(More AP gives more chances to inflict Isolated mark)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>SPD + Status Hit</p><p>SPD + Status Resistance</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5000 to 6000</strong></p><p>Status Hit <strong>+25,000 to 50,000</strong></p><p>Toughness <strong>>150%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. MetalGarurumon X doesn't really needs a lot of SPD. It's enough if you just make him as the second to take an action.
2. MetalGarurumon X doesn't really needs his exclusive microchip core to function properly, but having it would make him as a very reliable Support against Control Status.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/rtpZPG3aGRIKNCxPCRtY" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/CoXSkxSTYdaBYFXnnGgY" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/x-antibody/metalgarurumon-x.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
