Leviamon

Role: Support (Single Target)

Element: Water

Attribute: Virus ☣

Awakening Group: Buffer*

Ability: Self Recovery, High Evasion Rate, Team SPD Buff, Stats Debuff (DEF & SPD)

Digivolution Line:

(Syakomon - Gesomon - MarineDevimon - Leviamon)

Normal Skill (Tail Strike)

Digivolution Energy: +10

- Attacking a single enemy, dealing 80% damage, then adds 1 layer of Rising Tide for himself.

● (Rising Tide: A unique mark for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers)

Main Skill (Shell Shock)

AP Consume: 4 AP

Digivolution Energy: +30

- Attacks a single enemy and 2 other random enemies, each dealing 100% damage, and has a 60% chance to debuff the target's DEF -60%, SPD -400, lasting for 2 rounds.

Digivolution Effect: When releasing this skill, the attack will target all enemies.

Sub Skill (Deep Sea Mystery)

Cooldown Period: 2 Rounds

- When Leviamon's HP is lower than 30%, immediately gain a Recovery Effect, restoring 300% of Leviamon's ATK stats, and gain Evasion Rate +30%, lasting for 2 rounds.

● (Recovery Effect: Restore target's HP according to the Healing Effectiveness of the healer and the target)

Passive Skill (Behemoth Embodiment)

Each time Leviamon takes damage, gain 1 layer of Rising Tide. Each layer of Rising Tide will increase the team's SPD by +30.

Breakthrough Skill Upgrade

1 Star (Shell Shock Lvl. 2)

Trigger probability +15%

Stats Boost: 1000 Status Resistance

2 Stars (Tail Strike Lvl. 2)

Number of Rising Tide layer gained +2

Stats Boost: 5% Damage Reduction

3 Stars (Behemoth Embodiment Lvl. 2)

+10 SPD increase per Rising Tide layer.

Stats Boost: 1500 Status Resistance

4 Stars (Deep Sea Mystery Lvl. 2)

Evasion Rate increases +20%.

Stats Boost: 5% Damage Reduction

5 Stars (Behemoth Embodiment Lvl. 3)

Number of Rising Tide layer gained from each hit +1

Stats Boost: 10% Damage Reduction

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