Apollomon

Role: Support (Multiple / Single Target)

Element: Fire

Attribute: Vaccine ⚕

Awakening Group: Protector

Ability: Damage Over Time (Burning), Debuff Mark (Molten Armor)

Digivolution Line:

(Coronamon - Firamon - Flaremon - Apollomon)

Normal Skill (Sun Fire Punch)

Digivolution Energy: +10

- Attack a single enemy dealing 105% damage.

Main Skill (Helios Shockwave)

AP Consume: 5 AP

Digivolution Energy: +40

- Attacks the designated enemy and 2 other random enemies, each dealing 145% damage. And there is a 75% probability for the target to gain 1 layer of Burning state and continue to lose HP each round for 2 rounds.

Digivolution Effect: Final Damage Bonus +40%.

● (Burning: Continuous damage over time. The target takes damage equal to 20% of the attacker's ATK stats before each turn. This effect can be stacked up to 5 layers)

Sub Skill (Arrow of Apollo)

AP Consume: 3 AP

Digivolution Energy: +20

- Attack a single enemy, causing 188% damage. If the target is in a Burning state, increase the Burning stack by 2 Layers.

Passive Skill (Solar Irradiance)

- Before attacking, there is a 50% chance to attach a Molten Armor mark to the target, which lasts for 2 rounds.

● (Molten Armor: When a target acquires this mark, when attacked by Fire element, the damage will be increased by +20%, and their resistance to Burning effects is reduced by -40%)

Breakthrough Skill Upgrade

1 Star (Helios Shockwave Lvl. 2)

Burning probability +25%

Stats Boost: 1000 Status Resistance

2 Stars (Sun Fire Punch Lvl. 2)

Skill damage +20%

Stats Boost: 5% Damage Reduction

3 Stars (Arrow of Apollo Lvl. 2)

Increase Burning stacks +2

Stats Boost: 1500 Status Resistance

4 Stars (Helios Shockwave Lvl. 3)

Increase Burning stacks +1

Stats Boost: 5% Damage Reduction

5 Stars (Solar Irradiance Lvl. 3)

Molten Armor probability +50%

Stats Boost: 10% Damage Reduction

Was this helpful?