
Support (Auxiliary) | Light | Vaccine
| APT25 | Magnamon x2
Exclusive Microchip Core Effect: The value of Magnamon X's self
Shield from his Passive Skill is increased by +150% per round.
Suitable General Microchip Core: Increase the value of
Shield casted by yourself by +12%.
Skills Translation
Normal Skill (Plasma Shoot) 



Single Target | EXE: +10 | Direct Damage
Treat 150% of Magnamon's DEF as his ATK stats, and attack a single enemy, causing 150% damage.

Main Skill (Extreme Jihad) 



5 AP | Direct Damage | EXE: +40 | Single Target
Override Effect: Magnamon X can perform another action after this skill is released.
After dispelling all buffs from the target with a 100% fixed chance, treat 150% of Magnamon's DEF as his ATK stats, and attack a single enemy, causing 300% damage.
After casting this skill, grant a
Shield equal to 300% of Magnamon X's DEF stats to all allies, lasting for 2 rounds.

Sub Skill (Persistent Energy) 



5 AP | Non-Attacking Active Skill | EXE: +40 | All Allies
Grants
Dispel Resistance to all allies, providing 50% fixed probability to nullify any dispel effect on themselves, lasting for 1 round, and also grants
Damage Reduction +20%,
DEF +60% buffs, both lasting for 2 rounds.

Passive Skill (Gold Alloy) 



After entering the battle, increase Magnamon X's Maximum HP by +25%, and his DEF by +50%.
Magnamon X will share 25% of the damage taken by all allies.
At the beginning of each round, Magnamon X will activate the following 2 effects:
Gain a
Shield equivalent to 500% of your own DEF for himself, lasting for 2 rounds.
Grants
Light Shield layer to all allies. The target protected by the
Light Shield who received a fatal damage will retain at least 1% of his HP after taking the damage in the current action round. After the protection is triggered, it will consume all of the other
Light Shield in the team. Then, the protected ally will gain a Recovery Effect, restoring HP equivalent to 25% of his Maximum HP. This effect has a 2-rounds cooldown period.
X-Antibody Attribute: Magnamon X is immune to
DEF debuff.


Breakthrough Skill Upgrade
1 Star (Extreme Jihad Level 2)
Skill damage +50%
Stats Boost : 1000 Status Resistance
2 Stars (Persistent Energy Level 2)
AP consumption -1
Stats Boost : 5% Damage Reduction
3 Stars (Gold Alloy Level 2)
HP +5%, DEF +10%
Stats Boost : 1500 Status Resistance
4 Stars (Extreme Jihad Level 3)
AP consumption -1
Stats Boost : 5% Damage Reduction
5 Stars (Gold Alloy Level 3)
Cooldown period for Light Shield -1
Stats Boost : 10% Damage Reduction
6 Stars (Persistent Energy Level 3)
Dispel Resistance lasts for additional +1 round, the Damage Reduction granted +10%
Stats Boost : 150 SPD, 10% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High DEF Medium Status Resistance Build

Sub Stats
Status Resistance +3 or +4
SPD +2
DEF % +1
HP %
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
DEF % +1 or Status Resistance +1
Core
Resolute (More survivability)
Adhere (More survivability)
Cleanse (If not enough Status Resistance)
Accumulation (More AP means more survivability buffs)
Core Stats
SPD + DEF %
DEF % + Status Resistance
SPD + Status Resistance
Target Value
SPD +5000 to 5500
Status Resistance +35,000 to 50,000
Arts




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