
Output (DPS) | Dark
| Virus
| APT25
Exclusive Microchip Core Effect: Normal Skill damage +100%.
Suitable General Microchip Core:
Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Bingerard) 



Single Target | EXE: +10 | Direct Damage
Attacks a single enemy, dealing 200% damage, and with a 100% fixed chance inflict the target 2 stacks of
Eclipse for 2 turns. When this skill is used to actively attack a target that has
Gaze Lock, Final Damage increased by 500%.
Icons & Terms Explanation
Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.

Main Skill (Death Charge) 



6 AP | Direct Damage | EXE: +30 | Single Target
Override Effect: Abbadomon Core can perform another action after this skill is released.
With a 100% fixed chance, grants
Gaze Lock to the designated target for 2 turns, then attacks a single target, dealing 1 hit of 700% damage and 5 hits of 150% damage.When casting this skill, if you have 18 stacks of
【Eye of Nothingness】, before attacking, grants 【Data Loss】 to the target with a 100% fixed chance for 2 turns.
Icons & Terms Explanation
Gaze Lock: Abbadomon Core’s exclusive effect. Targets with this status have Defense -75%, Evasion -25%. When taking Dark-element attacks, Damage Reduction -50%, Final Damage Reduction -50%.
【Data Loss】: A special negative mark. Targets with this mark are simultaneously treated as having the Isolated, Sealed, and Crystallized effects. This mark cannot take effect in instances.


Sub Skill (Gaze Eraser) 



Passive-Type Skill
For every negative mark or abnormal status generated on the field, you gain 1 stack of
【Eye of Nothingness】.Each stack of
【Eye of Nothingness】 increases your Final Damage Reduction by 3%, up to 18 stacks. After accumulating a total of 18 stacks of
【Eye of Nothingness】, at the end of your turn, Abbadomon Core will launch 3 attacks against all enemies, each dealing 100% damage.

Passive Skill (Eclipse None)


Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 10,000 basic ATK, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 1,00,000 ATK will be calculated). In PVE mode, when calculating the attack and defense bonuses, Abbadomon Core will be considered as having at least 500,000 ATK.
Abbadomon Core’s attacks always hit, and it ignores the enemy’s Untargetable status.
At the start of each round, Abbadomon Core randomly grants
Gaze Lock to 1 enemy target for 2 turns.While Abbadomon Core is on the field, all allied Dark-element Digimon gain Attack +30%, Damage Increase +30%, Final Damage Increase +15%.
Abbadomon Core is inmune to Taunt effects.

Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star (Death Charge Level 2)
AP Cost -1, initial hit damage +100%.
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Gaze Eraser Level 2)
Each hit damage +50%.
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Eclipse None Level 2)
Damage Increase +10%, Damage Reduction +10%; Halo-provided attribute ratios +10%.
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Gaze Eraser Level 3)
Each stack of 【Eye of Nothingness】 increases Final Damage Reduction by +2%.
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Death Charge Level 3)
AP Cost -1, each multi-hit damage +30%.
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Eclipse None Level 3)
At the start of each round, number of targets affected by Gaze Lock +1.
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Total Stats Boost (Output Role)
Breakthrough Stats Boost:
Crit Rate +13%
Crit Damage +15%
Damage Increase +15%
Damage Reduction +15%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +15%
Damage Reduction +15%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
High Speed Mid Output Build

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
Attack %
Main Stat Slot-IV Plugin
SPD
5th Stat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Core Stats
SPD | Crit Damage
SPD | Crit Rate
ATK % | Crit Rate
ATK % | Crit Damage
Value Recommendation
SPD +4500 ~ 5500
Crit Rate +140%
Crit Damage +350% ~ 400%
Mid SPD High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +3500 to 4000
Crit Rate +150%
Crit Damage +450 to 500%
Arts

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