
Output (DPS) | Fire
| Vaccine
| APT25 | WarGreymon x2
Exclusive Microchip Core Effect: When teaming up with Fire element teammate, you will gain Unity effect. Before you take your active turn, there is a 10% fixed probability for your Fire element teammate to cleanse your debuff-type abnormal status, lasting for 1 turn. When there is a non-Fire element teammate, WarGreymon X will gain Lonely Courage effect, lasting for 3 turn, gaining
ATK +40% before each action turn, lasting for 1 turn.
Suitable General Microchip Core:
After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Afterburst) 



Single Target | EXE: +10 | Direct Damage
Attack a single enemy, dealing 130% damage.
If Wargreymon X is under the effect of
Vanguard of Courage, perform two hit combos using this skill.
Icons & Terms Explanation
(
Vanguard of Courage: A beneficial halo for WarGreymon's family which would provide certain halo buff and effects.)

Main Skill (Gaia Force ZERO) 



4 AP | Direct Damage | EXE: +20 | Single Target with Splashing Damage
Override Effect: Final Damage Bonus +50%.
Attack a single enemy, dealing 300% damage to the main target and splashing 30% of the initial damage to the remaining enemies.
This skill has 100% chance of inflicting 1 stack of
Burning on the Main Target, lasting for 2 rounds. This effect ignores the target's Status Resistance.When this skill kills any target, restore 2 AP to WarGreymon X. (Each action round can only recover once.)
Icons & Terms Explanation
(
Burning: A type of damage-related abnormal status that will deal continuous damage over time equivalent to 20% of the attacker's ATK stat before each turn. This effect can be stacked up to 5 layers.)

Sub Skill (Brave Tornado) 



4 AP | Direct Damage | EXE: +20 | Single Target
Attack a single enemy, dealing 200% damage and ignore 50% of target's DEF.
If the target is inflicted with
Burning, it will detonate, causing the remaining continuous damage to be calculated immediately. Then, inflict an additional True Damage equivalent to 15% of the target's Maximum HP (this damage will not exceed 200% of the WarGreymon X's ATK stats).After successfully detonating a
Burning target, WarGreymon X can act 1 more time.
Icons & Terms Explanation
(True Damage: When calculating the damage, Crit Rate, Crit Damage, Damage Increase, Damage Reduction, Crit Resist, Toughness and DEF stats will not be counted, and subtract the amount of damage directly from the target's HP.)

Passive Skill (Vanguard of Courage) 



Entry Effect: After entering the battle, WarGreymon X will gain
Vanguard of Courage which will provide him with halo buffs ATK +40%, DEF +60%, Damage Increase +15%, and Damage Reduction +15%, lasting for 3 rounds. If WarGreymon X is being revived, trigger this effect again.WarGreymon X can gain unique abilities from the inspiration of his teammates. According to the team configuration, WarGreymon X will gain the following special abilities in the battle:
For each Fire element teammate, WarGreymon X gains Damage Increase +5% and Damage Reduction +5%.
If Zhuqiaomon is on the team, when WarGreymon X is defeated, he will automatically revive himself and restore 50% of his Maximum HP. (This effect can only be triggered once in battle. After triggering this effect, it can be refreshed by using Override.)
If there is Hououmon or Hououmon X in the team, increase WarGreymon X's Maximum HP by 30%.
Additionally, all 3 effects will still take effect even after the specific teammate is already defeated.
X-Antibody Attribute: WarGreymon X is immune to
Petrified status.
Icons & Terms Explanation
(Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.)
(
Petrified: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)


Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening.
5 Stars: Reduce AP consumption for his Sub Skill, allowing him to detonate more Burning targets.
6 Stars: Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capabilities and providing more survivability.
1 Star (Gaia Force ZERO Level 2)
Skill damage +50%, splashing damage +10%
Breakthrough Stats Boost : 5% Crit Rate
2 Stars (Brave Tornado Level 2)
Skill damage +30%, Ignore DEF +20%
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Vanguard of Courage Level 2)
ATK +10%, DEF +20% provided by the Vanguard of Courage effect, lasting for additional +2 rounds
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Afterburst Level 2)
Skill damage +30%
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Courage Tornado Level 3)
AP consumption -1, and the additional True Damage ratio +5%
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Vanguard of Courage Level 3)
The Damage Increase and Damage Reduction provided by each Fire element teammate +3%, the proportion of HP restored by resurrection +50%; Maximum HP with Hououmon or Hououmon X on the team +20%
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Total Stats Boost (Output Role)
Breakthrough Stats Boost:
Crit Rate +13%
Crit Damage +15%
Damage Increase +15%
Damage Reduction +15%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +15%
Damage Reduction +15%
Builds Recommendations
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Speed Mid Output Build

Sub Stats
SPD +2
Crit Damage +2
Crit Rate +1
Main Stat Slot-IV Plugin
SPD
5th Substat
Crit Damage +1
Core
Assault (Suitable if the enemy has buffs)
Weakness (for Burning team)
Core Stats
Crit Damage + SPD
Crit Rate + Crit Damage
Crit Damage + ATK %
Target Value
SPD +4500 ~ 5500
Crit Damage +350 ~ 400%
Critic Rate +140%
Mid Speed High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +4500 to 5000
Crit Rate +150%
Crit Damage +450 to 500%
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1
SPD
Main Stat Slot-IV Plugin
Crit Damage
5th Subtat
Crit Damage +1
Core
Assault (Suitable if the enemy has buffs)
Weakness (for Burning team)
Core Stats
Crit Damage + ATK %
Crit Rate + Crit Damage
Target Value
SPD +3000 ~ 4000 SPD
Crit Damage +450 ~ 550%
Crit Rate +140%
Splashing damage can cause critical hit, therefore it can trigger counterattacks.
For his self-revive ability, after that ability has been triggered, it can be refreshed by using Override, even though Zhuqiomon is already defeated.
If you're using WarGreymon X in a Fire combo team, you will need at least 5 stars WarGreymon X to reduce his Sub Skill AP consumption.
If you're using WarGreymon X in a Fire combo team, after detonating a Burning enemy, you can act 1 more time, and you can keep this in a loop for as long as you have enough AP and enough Burning targets, up to a maximum of 10 extra turn.
If you're using WarGreymon X in a Fire combo team, you will need Huanglongmon for additional AP support. In this specific case, Plesiomon X will not be as effective as Huanglongmon even though Plesiomon X could provide up to 2 additional AP, because Plesiomon X's AP support is in exclusive layer form, which only lasts for 2 rounds. A perfectly built Fire combo team could allow WarGreymon X getting 10 extra actions, so Huanglongmon's AP support is better. As long as it's still WarGreymon X's active turn, he will get the additional AP recovery from Huanglongmon.
Additionally, for a Fire combo team, you can add Megidramon X to make sure there will always be a Burning target available as WarGreymon X's Sub Skill target. The cheaper option is APT18 ShineGreymon, built with Status Hit stats to apply Burning and specifically using Assurance core to make sure he has a Shield as a buff.
Another option for AP support is by using the Sponge tech, but you will not gain additional AP if the target did not die.
WarGreymon X could function properly even without his exclusive microchip core. WarGreymon X depends more on specific teammates and specific tech.
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