
Output (DPS) | Nature
| Virus
| APT25 | Minervamon x2
Exclusive Microchip Core Effect: After taking a non-critical hit, there is a 33% fixed probability of cleansing 1 random Control Status from herself. This effect can be triggered once every round.
Suitable General Microchip Core:
Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Sacred Cannon) 



Single Target | EXE: +10 | Direct Damage
Attacks a single enemy, causing 130% damage, and has a 100% fixed probability to dispel 1 buff from the target.

Main Skill (Manic Merry-Go-Round) 



5 AP | Direct Damage Multi-Hit | EXE: +20 | AOE
Override Effect: Final Damage Bonus +40%.
Attack all targets 4 times, each dealing 55% damage.
After the attack, deal True Damage to all enemies inflicted with
Poisoned equivalent to (4% of the target's Maximum HP x the number of
Poisoned stack on that target). This damage does not exceed 400% of Minervamon X's ATK stats.
Icons & Terms Explanation
True Damage: When calculating the damage, Crit Rate, Crit Damage, Damage Increase, Damage Reduction, Crit Resist, Toughness and DEF stats will not be counted, and subtract the amount of damage directly from the target's HP.)
(
Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 40% of the inflictor's ATK stats. This effect can be stacked up to 10 layers.)

Sub Skill (Haunted Hair : Ulula) 



Passive Sub Skill
Ignore 50% of the enemy's DEF when dealing a critical strike. When attacking a
Poisoned target, ignore additional 15% of the enemy's DEF.

Passive Skill (Haunted Hair : Serpens) 



Built-in Damage Increase +40%. (Built-in stats also included when counting base stats)
Damage Limiter Ability: A single direct damage taken by Minervamon X will not exceed 45% of her Maximum HP.
Minervamon X has the ability to absorb 20% of the damage dealt as a Recovery Effect for herself.
Each attack have 50% basic probability to inflict 1 stack of
Poisoned, lasting for 3 turns, this effect ignores the target's Status Resistance.Beneficial Halo: While Minervamon X is alive, grant all allies with Status Hit +1500.
X-Antibody Attribute: Minervamon X is immune to
Silent status.
Icons & Terms Explanation
(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)
(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)
(
Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)

Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening.
4 Stars: Reduced AP consumption meaning she could activate her Main Skill more often.
6 Stars: Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability and improving his survivability.
1 Star (Manic Merry-Go-Round Level 2)
Increases damage +10% for each strike.
Stats Boost : 5% Crit Rate
2 Stars (Haunted Hair : Ulula Level 2)
Ignore DEF ratio against Poisoned targets +15%
Stats Boost : 5% Crit Damage
3 Stars (Sacred Cannon Level 2)
Damage +20%, the number of buffs dispelled +1
Stats Boost : 8% Crit Rate
4 Stars (Manic Merry-Go-Round Level 3)
AP consumption -1, Digivolution Energy gained +10
Stats Boost : 10% Crit Damage
5 Stars (Haunted Hair : Ulula Level 3)
Ignore DEF ratio +20% when dealing critical hits
Stats Boost : 10% Damage Increase
6 Stars (Haunted Hair : Serpens Level 2)
Additional Damage Increase +15%, maximum direct damage taken at a single time will not exceed 30% of her Maximum HP
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (She could inflict Poisoned by herself, which would increase her damage)
Assault (Suitable if the enemy has buffs)
Respite (With his damage limiter ability, this core gives her more survivability)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
SPD Focused Build (For 3 stars and below)

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
Attack %
Main Stat Slot-IV Plugin
SPD
5th Subtat
Crit Damage +1
Core
Weakness (She could inflict Poisoned by herself, which would increase her damage)
Assault (Suitable if the enemy has buffs)
Respite (With his damage limiter ability, this core gives her more survivability)
Core Stats
SPD + Crit Damage
SPD + Crit Rate
Target Value
SPD +5500 to 6500
Crit Rate +140%
Crit Damage +300% to 380%
Mid SPD High Output Build (For 4 stars and above)

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (She could inflict Poisoned by herself, which would increase her damage)
Assault (Suitable if the enemy has buffs)
Respite (With his damage limiter ability, this core gives her more survivability)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +4500 to 5000
Crit Rate +150%
Crit Damage +450 to 500%
Minervamon X is one of only a few AOE DPS from X-Antibody category. Due to this, sometimes she could be useful in certain PVE stages where AOE attacks would have an advantage.
Minervamon X is one of the earliest batch of X-Antibody, and sadly, due to this reason, she is pretty much no longer worthy to be your main DPS.
Minervamon X could function properly without her exclusive microchip core, but having it would give a slight advantage to her. The difference wouldn't be too significant, because the Control Status cleansing only has 33% fixed probability, but it's better than nothing.
Arts


Last updated
