
Crowd Control (CC) | Thunder
| Vaccine
| APT25 | HerculesKabuterimon x2
Exclusive Microchip Core Effect: After triggering the Charge Explosion effect from Passive Skill, the target will be inflicted with a
Paralyzed mark, lasting for 2 rounds. When applying this mark, Status Hit vs Status Resistance stats will be calculated. This effect is unavailable in PVE mode.
Suitable General Microchip Core:
When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Horn Buster Kai) 



Single Target | EXE: +10 | Direct Damage + True Damage
Attack a single target, dealing 100% damage. At the same time, deal additional True Damage equivalent to 80% of HerculesKabuterimon X's DEF stats.
Icons & Terms Explanation
(True Damage: When calculating the damage, Crit Rate, Crit Damage, Damage Increase, Damage Reduction, Crit Resist, Toughness and DEF stats will not be counted, and subtract the amount of damage directly from the target's HP.)

Main Skill (Giga Blaster) 



5 AP | Direct Damage + True Damage | EXE: +30 | Single Target
Override Effect: Before this skill is released, dispel all buffs from the target.
Accumulates energy to attack a single target, dispelling 2 buffs from the target.
Afterward, it deals 200% damage to the target. At the same time, it deals additional True Damage equivalent to 160% of HerculesKabuterimon X's DEF stats, with a 100% basic probability of inflicting
Paralyzed status, lasting for 1 turn.
Icons & Terms Explanation
Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.

Sub Skill (Enhanced Electrostatic Field) 



Passive Sub Skill | Cooldown: 3 rounds
After using Giga Blaster, automatically cast
Enhanced Electrostatic Field which lasts for 1 turn, affecting all enemies by having a 50% basic probability of inflicting
Paralyzed status before the start of the enemy's turn, lasting for 1 turn.When
Enhanced Electrostatic Field is released, there is a 100% basic probability to inflict all enemy targets with
Disarmed status, making them completely unable to take any action outside of their own active turn. When the
Enhanced Electrostatic Field disappears, remove all
Disarmed statuses. (This effect has a 3 turn cooldown)At the start of the battle, there is a 50% basic probability of releasing
Enhanced Electrostatic Field.
Icons & Terms Explanation
(
Enhanced Electrostatic Field: A type of battlefield spell that has a certain basic probability to inflict Paralyzed status to the enemy before the start of their turn.)
(
Disarmed: A type of Action Restriction control status which makes the inflicted target completely unable to take any action outside of their own active turn.)


Passive Skill (Ultra Electron Storm) 



Built-in DEF +40%. (Built-in stats also included when counting base stats)
After the enemy takes an action, HerculesKabuterimon X will obtain 1 stack of
Overcharge, and each stack will grant himself with halo SPD +350 which lasts for 1 turn (with a maximum of 4 stacks can be obtained). When actively attacking a target on an odd-numbered turn, HerculesKabuterimon X have a 100% fixed probability to inflict a
Positive Charge mark, while on an even-numbered turn, 100% fixed probability to inflict a target with a
Negative Charge mark.The skill effects of enemy targets that are given the same type of Charge mark cannot interact with each other.
Enemy targets inflicted with different type of Charge mark will be linked, and the linked targets will suffer 15% of the damage taken by the other linked target as True Damage.
When the target is inflicted with
Positive Charge mark and
Negative Charge mark simultaneously, a Charge Explosion effect will detonate, dealing True Damage equivalent to 200% of HerculesKabuterimon X's DEF stats and removing all its Charge marks.Beneficial Halo: While HerculesKabuterimon X is alive, grant Damage Reduction +20% and Toughness +30% for all allies.
Entry Effect: gain 1-hit
Null Damage lasting for 2 turns.X-Antibody Attribute: HerculesKabuterimon X is immune to
Petrified status.
Icons & Terms Explanation
(
Overcharge: A type of beneficial halo. Each stack will grant HerculesKabuterimon X with SPD +350, lasting for 1 turn.)
(
Positive Charge: HerculesKabuterimon X's exclusive mark, can be used with other skills to produce special effects to the possessor.)
(
Negative Charge: HerculesKabuterimon X's exclusive mark, can be used with other skills to produce special effects to the possessor.)
(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)
(Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.)
(
Null Damage: Nullify the damage from any direct damage attack.)
(
Petrified: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)



Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also increase the basic probability to activate Enhanced Electrostatic Field when entering the battle.
3 Stars: Gives +150 SPD stats, which is the maximum SPD boost that you can get from breakthrough. This is an advantage for Crowd Control role, because for Support role, they will only get full +150 SPD boost at 6 stars.
5 Stars: Reducing AP consumption so that he could launch Giga Blaster every 2 rounds.
6 Stars: Give him more survivability from full Damage Reduction stats upgrade alongside with his halo survivability buffs, which makes him as a valuable teammate. Also would increase the amount of SPD boost that he would get from each Overcharge stack.
1 Star (Enhanced Electrostatic Field Level 2)
+50% basic probability of releasing Enhanced Electrostatic Field at the start of battle.
Breakthrough Stats Boost: SPD +50
2 Stars (Giga Blaster Level 2)
Paralyzed status duration +1 round.
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Ultra Electron Storm Level 2)
Null Damage able to receive additional +1 hit. Buit-in DEF +20%.
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Enhanced Electrostatic Field Level 3)
Cooldown period -1 round
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Giga Blaster Level 3)
AP consumption -1
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Ultra Electron Storm Level 3)
Every stack of Overcharge gives additional SPD+150; Halo Damage Reduction +5%, Toughness +20%
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Total Stats Boost (Control Role)
Breakthrough Stats Boost:
Status Hit +2500
Status Resistance +2500
SPD +150
Damage Reduction +20%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +20%
Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Hybrid SPD & Status Build


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
High Precision Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +45,000 to 60,000
Can be countered by Cherubimon (Virtue) X's Status Immunity. SPD doesn't determine who's effect would triggers first.
Crystallized debuff will cause the Enhanced Electrostatic Field becomes unable to inflict Paralyzed status.
Disarmed is a Control Status, hence it can be blocked by Control Resistance buff and it can be cleansed by Sakuyamon X. It also could trigger Super Energy Catheter tech's second slot effect, which would immediately give an extra action turn to the inflictor, but in HerculesKabuterimon X's case, since he inflicts it immediately when the battle starts, if the tech is triggered, he would get his extra turn immediately, making it seems like he's getting UlforceVeedramon's ignore SPD ability and move first.
Furthermore, the probability to trigger that Super Energy Catheter tech's second slot effect is counted separately for each successful inflicted Control Status, hence, the more target inflicted with Disarmed status, the more likely it is to trigger the tech's effect.
Disarmed status interaction:
Dynasmon X: Dragon's Breath skill is unaffected by Control Status, hence, he is still able to counterattack using his Sub Skill.
Jesmon X:
Shoulder Sword (Atho) is unaffected by Control Status, hence, he is still able to counterattack.Goddramon X: Will be inflicted, he won't be able to trigger his Sub Skill on himself.
Mastemon: Will be inflicted, HerculesKabuterimon X's Sub Skill will trigger before her passive effect.
Huanglongmon: Still able to trigger his Sub Skill, but the Counterattack buff effect will be nullified.
Shakamon: Will trigger his control reversal, making random targets on HerculesKabuterimon X's team inflicted with the Disarmed status instead.
Takutoumon WM: Unable to activate Sub Skill's persuit effect during the enemy's turn.
Erlangmon: Unable to trigger out of turn Shōrai: Kōtenken even after the enemy used enough Main Skill or Sub Skill.
Takutoumon: Unable to trigger Sub Skill when the enemy gains extra action.
Nehzamon & Agumon BB: Unable to trigger their Sub Skills when the enemy is using non-attacking skill.
In PVP, when using HerculesKabuterimon X's exclusive microchip core, the Paralyzed mark is considered as a Negative Mark, hence it can't be prevented by Control Resistance buff. But, it can be prevented by Mark Immunity buff. When inflicting this mark to Gabumon BF, he will be inflicted with Paralyzed status.
Talent recommendation:

Arts


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