
Crowd Control (CC) | Dark
| Virus
| APT25 | Diablomon x2
Exclusive Microchip Core Effect: When Diablomon X returns to the battle from a defeated state, gain 1 hit
Null Damage which lasts for 1 round.
Suitable General Microchip Core:
When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Deadly Gaze) 



Single Target | EXE: +10 | Direct Damage
Attack a single target, dealing 130% damage, with 100% fixed probability to inflict 1 layer of
Eclipse mark, lasting for 2 turns, and 100% basic probability to inflict
ATK -20%, for 2 turns.
Icons & Terms Explanation
(
Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.)

Main Skill (Ghost Killer) 



6 AP | Direct Damage | EXE: +40 | AOE
Override Effect: Diablomon X can perform another action after this skill is released.
With 50% basic probability, convert 1 buff on all targets into a random debuff (This effect will prioritizes converting
Status Immunity).Afterwards, attack all targets, dealing 300% damage, with a 100% fixed probability to inflict 1 layer of
Eclipse mark lasting for 2 turns, then grant yourself 2 stacks of
Demon Eye. Additionally, there is a 50% basic probability to inflict
Petrified status to the main target, lasting for 2 turns and also a 100% basic probability to inflict
Crit Rate -20% and
Damage Increase -20% to other targets, lasting for 2 turns.
Icons & Terms Explanation
(
Demon Eye: Diablomon X's exclusive stack which would act as a negative halo to the enemies. Each stack will reduces enemy target's ATK by -2% and Status Resistance by -450)
(
Petrified: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)

Sub Skill (Omniscience and Omnipotence) 



5 AP | Direct Damage | EXE: +30 | Single Target | Condition Based Active Skill
After an enemy target makes a move, Diablomon X will gain 1 stack of
Demon Eye. Each stack of
Demon Eye reduces all enemy target's ATK -2% and Status Resistance -450. When Diablomon X is defeated,
Demon Eye stacks will not be reset.When
Demon Eye reaches 12 stacks, Diablomon X will activate
The 13th Eye, negating all Stealth status on both teams, and unlocks an active skill:Attack a single target, with 100% basic probability to inflict a
Degenerated status, degenerating the target into a Digitama, lasting until the end of the battle. In PVE mode, the control duration is limited to 1 turn.
The Digitama inherits the original target's stats. When the target in
Degenerated status is defeated, have 100% basic probability to inflict all targets with
Fear debuff, lasting for 2 turns.
Icons & Terms Explanation
(
The 13th Eye: Diablomon X's exclusive layer which would ignore all Stealth status on both sides of the battle.)
(
Fear: When the enemy is affected by this debuff, his SPD is reduced by -90%.)
(
Degenerated: A type of Action Prohibition control status that makes the target degenerate into a Digitama, losing the ability to take action and trigger self's skill effects. This status will not be removed when the target is defeated, and this effect is ineffective against Boss targets.)




Passive Skill (Return To The Abyss 13) 



At the start of battle, Diablomon X gains 3 layers of
Demon Eye.Entry Effect : After entering battle, grants
Stealth to allies except Diablomon X himself, lasting until the battle ends.Damage Limiter Ability: A single direct damage taken by Diablomon X will not exceed 40% of his Maximum HP.
When any target other than Diablomon X is defeated, if Diablomon X is in a defeated state, automatically revive himself and receive a Recovery Effect equivalent to 25% of his Maximum HP. If Diablomon X is alive, he will only receive Recovery Effect.
Beneficial Halo: When Diablomon X is on the field, grant all allies with Damage Reduction +25%.
Whenever an enemy cleanse any Control Status, have 100% basic probability to inflict the target with
Fear, lasting for 1 turn. X-Antibody Attribute: Diablomon X is immune to
Paralyzed status.
Icons & Terms Explanation
(Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.)
(
Stealth: A buff that prevents the possessor to be targetted by the enemy for as long as there is other available target on the field. When all remaining targets are under the Stealth status, the enemy would be allowed to target either one of them.)
(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)
(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)





Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also increase the basic probability to inflict Petrified status and buff conversion.
3 Stars: Gives +150 SPD stats, which is the maximum SPD boost that you can get from breakthrough. This is an advantage for Crowd Control role, because for Support role, they will only get full +150 SPD boost at 6 stars.
5 Stars: Reducing AP consumption so that he would be more functional during Round 3.
6 Stars: Give him more survivability from full Damage Reduction stats upgrade.
1 Star (Ghost Killer Level 2)
AP consumption -1, basic probability to inflict Petrified and converting buff +50%
Breakthrough Stats Boost: SPD +50
2 Stars (Omniscience and Omnipotence Level 2)
ATK debuff +1% per layer, Status Resistance reduced +150 per layer
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Ghost Killer Level 3)
Number converted buff +1
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Omniscience and Omnipotence Level 3)
AP consumption -1
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Ghost Killer Level 4)
AP consumption -1, EXE gained +10
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Return To The Abyss 13 Level 2)
+2 Demon Eye at the start of battle, Recovery Effect ratio +25%
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Total Stats Boost (Control Role)
Breakthrough Stats Boost:
Status Hit +2500
Status Resistance +2500
SPD +150
Damage Reduction +20%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +20%
Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Hybrid SPD & Status Build


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Respite (With his damage limiter ability, this core gives him more survivability)
Cleanse (If not enough Status Resistance)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
High Precision Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Respite (With his damage limiter ability, this core gives him more survivability)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +45,000 to 60,000
In PVP, Diablomon X needs to be as fast as possible. If Diablomon X meets an enemy who uses Lilithmon X, the faster unit will get the upper hand when deciding who's Entry Effect will be effective. If the enemy's Lilithmon X is faster, Diablomon X's team will not get the Stealth status.
Dark element units have their own unique advantage with the existence of Eclipse mark. For this reason, they don't need as much Status Hit compared to other elements.
If Diablomon X is paired with Beelstarmon X, and the enemy is using a faster Lilithmon X, Beelstarmon X's X-Antibody Attribute allows her to keep the Stealth, because she is unaffected by any Abnormal Status and Negative Marks for 1 round.
Diablomon X doesn't really needs his exclusive microchip core to function properly, but having it surely would help, especially when the enemy is using Takutoumon WM.
Arts


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