
Output (DPS) | Thunder
| Vaccine
| APT25 | Justimon x2
Exclusive Microchip Core Effect: The limit of gaining additional action turn when dealing fatal damage +1.
Suitable General Microchip Core:
After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Justice X Punch) 



? AP | Direct Damage | EXE: +30 | Single Target
Override Effect: Treated as casting this skill using 10 AP.
Attack a single target, dealing 100% damage.
Gain 1-hit
Null Damage lasting for 1 turn.When this skill is used during active turn, gain 1 AP (this effect cannot be prevented by natural AP recovery block effect).
If Justimon X has 6 or more AP when using this skill, consume all AP, attack a single target, dealing 150% + (Consumed AP x 50)% damage. Then gain
Invincibility buff, lasting for 1 turn.Before using the enhanced skill, gain
A Mode Enhancement which gives Crit Resist +50% and Toughness +100% for himself.
Icons & Terms Explanation
(
Null Damage: Nullify the damage from any direct damage attack.)
(
Invincibility: A unique buff in which the possessor won't take any damage while still inside this mode)
(
A Mode Enhancement: Justimon X's beneficial halo which provides Crit Resist +50% and Toughness +100% for himself.)


Main Skill (Justice X Kick) 



? AP | Direct Damage | EXE: +30 | Single Target
Override Effect: Treated as casting this skill using 10 AP.
After a 100% fixed probability to dispel all buffs, attack a single target 5 times, each time dealing 50% damage. Then, gain 1 AP (this effect cannot be prevented by natural AP recovery block effect).
If Justimon X has 6 or more AP when using this skill, consume all AP, have 100% basic probability to Delete all buffs. This effect ignores target's Status Resistance. Then, attack a single target 5 times, each time dealing 50% + (Consumed AP x 15)% damage.
Before using the enhanced skill, gain
B Mode Enhancement which gives Crit Rate +50%, Crit Damage +100% for himself.
Icons & Terms Explanation
(Delete: Cause the specified buff to be erased, which also effective against undispellable buffs. However, the success of the action is determined by Status Hit and Status Resistance.)
(
B Mode Enhancement: Justimon X's beneficial halo which provides Crit Rate +50% and Crit Damage +100% for himself.)


Sub Skill (Justice X Slash) 



? AP | Direct Damage | EXE: +30 | Single Target
Override Effect: Treated as casting this skill using 10 AP.
Attack a single target, dealing 250% damage. 100% of this skills damage is converted into Maximum HP Deduction for the target. Then, gain 1 AP (this effect cannot be prevented by AP recovery block effect).
If Justimon X has 6 or more AP when using this skill, consume all AP, attack a single target, dealing 500% damage. 100% of this skill's damage is converted into Maximum HP Deduction for the target, afterwards attack the target again, dealing 200% + (Consumed AP x 60)% damage.
Before using the enhanced skill, gain
C Mode Enhancement, which allows Justimon X to ignore 80% of target's DEF.
Icons & Terms Explanation
(
C Mode Enhancement: Justimon X's beneficial halo which allows himself to ignore 80% of the target's DEF.)


Passive Skill (ABC-sert) 



Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)
When a target is fatally damaged after receiving Justimon X's active attack, Justimon X gains an additional turn and recovers 6 AP (This effect can only be triggered once per round, and cannot be prevented by natural AP recovery block effect).
Entry Effect : After entering battle, gain 1-hit
Null Damage and 1-hit
Control Resistance, lasting for 2 turns.After any target's action round, if Justimon X obtains all 3 Mode Enhancements, Justimon X will enter
ABC-sert, gaining ATK +50%, Final Damage Increase +50%, and Final Damage Reduction +50%. During this form, before Justimon X receives a Fatal Hit, retain at least 1% of his HP after receiving all damage from the current round, then receives a Recovery Effect equivalent to 50% his Maximum HP. This effect have 3 turn cooldown.X-Antibody Attribute : Justimon X is immune to
Silent.
Icons & Terms Explanation
(Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.)
(
Control Resistance: A special undispellable buff that completely resist any type of Control Status from the opponent throughout the duration of this buff.)
(
ABC-sert: Justimon X's beneficial halo which provides ATK +50% and Final Damage Increase +50% and Final Damage Reduction +50% for himself.)
(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)
(
Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)




Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. would help to recover AP faster.
4 Stars: New Entry Effect would help you to enter ABC-sert faster.
6 Stars: Give him the maximum damage output and survivability with the Damage Increase and Damage Reduction stats boost from breakthrough and kernel.
1 Star (Justice X Kick Level 2)
+2 AP gained, skill damage +10%
Stats Boost : 5% Crit Rate
2 Stars (ABC-sert Level 2)
Built-in Damage Increase +10%, Damage Reduction +10%
Stats Boost : 5% Crit Damage
3 Stars (Justice X Punch Level 2)
+2 AP gained, skill damage +50%
Stats Boost : 8% Crit Rate
4 Stars (ABC-sert Level 3)
New Entry Effect, Randomly gain 1 Mode Enhancement among A Mode Enhancement, B Mode Enhancement and C Mode Enhancement
Stats Boost : 10% Crit Damage
5 Stars (Justice X Slash Level 2)
+2 AP gained, skill damage +50%
Stats Boost : 10% Damage Increase
6 Stars (ABC-sert Level 4)
Null Damage and Control Resistance would be able to take +1 hit, cooldown period for ABC-sert's fatal protection effect -1 turn.
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
High Speed Mid Output Build

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
SPD
5th Substat
Crit Damage +1
Core
Cleanse (To prevent Abnormal Status)
Assault (Suitable if the enemy has buffs)
Weakness (If you're using debuff team)
Core Stats
SPD + Crit Damage
SPD + Crit Rate
Target Value
SPD +5500 to 6500
Crit Rate +140%
Crit Damage +300% to 380%
Mid Speed High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
Attack %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Cleanse (To prevent Abnormal Status)
Assault (Suitable if the enemy has buffs)
Weakness (If you're using debuff team)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +4500 to 5000
Crit Rate +150%
Crit Damage +450 to 500%
Justimon X is one of the highest damaging Single Target unit available for now.
Justimon X can function properly even without his exclusive microchip core, but using it would definitely help, especially since your aim is to enter ABC-sert mode as soon as possible.
Not recommended to use before reaching breakthrough 6 stars.
When dealing with an opponent who has damage limiter, it's best to use multi-hit skill. In Justimon X's case, it should be his Justice X Kick.
Arts


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