
Crowd Control (CC) | Water
| Virus
| APT25 | SkullMammonX2
Exclusive Microchip Core Effect: The Main skill ignores enemy Status Resistance, it will always inflict
Silence and AP deduction.
Suitable General Microchip Core:
When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Spiral Bone) 


Single Target | EXE: +20 | True Damage
Attack all enemies, dealing 75% damage, and additionally deals true damage equal to 75% of your Defense, then grant all allied Water-element Digimon 2 stacks of
Rising Tide, and additionally grant yourself 2 stacks of
Rising Tide.When this skill is actively used, grant all allies 1 time of
Complete Damage Resistance for 2 turns.
Icons & Terms Explanation
Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Main Skill (Giant Crush Bone) 


Direct Damage + True Damage | EXE: +30 | Single Target
Override Effect: casting this skill does not require
Rising Tide, and after casting deduct 200 EXE from the enemy.
Can be activated when you have 6 or more stacks of
Rising Tide.Consume 6 stacks of
Rising Tide, then with a 100% base chance remove all buff states from the target before attacking it, deal 500% damage to the target, and additionally deals true damage equal to 500% of your Defense, and with a 100% base chance inflict two Prohibited Action statuses so the target, both
Frozen and
Stun for 1 turn; afterward, replenish 4 stacks of
Rising Tide to all allied Water-element except yourself, and grant all allied Earth-element the
Magnetized mark for 2 turns. When cast on a target already under a control-type abnormal status, before the attack hits, with a 100% base chance apply an Action Restriction status, inflict
Silence for 1 turn, and deduct 4 AP from the target.After casting this skill, you gain 1 additional action turn (this effect can trigger only once per round).
Icons & Terms Explanation
Frozen: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.
Stun: One of the Action Prohibition control statuses which makes the target unable to move and take any action.
Magnetization: The target with this mark, outside of their own action round, such as counterattack, and combo, the Damage Increase is increased by +15%, and the Damage Reduction is increased by +15%.
Silence: The target that is silenced, can only use normal skills, and cannot trigger other skill effects for 1 turn.


Sub Skill (Survival Instinct) 


Condition Based Passive Skill
At the start of your turn, gain a healing effect that restores HP equal to 50% of your missing HP.
At the end of your turn, if your AP is 4 or higher, deduct 4 AP from yourself and restore 1 AP to all allied Digimon except yourself.


Passive Skill (Primeval Guardian) 


Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 5,000 Defense, gains +1% Max HP, +1% ATK, and +2% DEF with a maximum of 400,000 Defense calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that SkullMammon X has at least 250,000 Defense.
SkullMammon X is always untargetable and takes 35% of the damage to allies. It cannot be defeated if the enemy's primary attack target is not SkullMammon X, and it retains at least 1% of its Health after taking damage during its current turn.
While SkullMammon X is on the field, all allies gain an Halo bonus, Damage Reduction +25%, Final Damage Reduction +25%, Defense +75%, and reduce true damage taken by 30%.
At the start of battle, gain 6 stacks of
Rising Tide, and grant our Water-element and Earth-element Digimon
【Primeval Shield】 so they cannot be given negative marks and cannot be Knocked Up or Banished, lasting 1 turn.After any allied Earth-element or Water-element Digmon acts, SkullMammon X gains
【Ancient Torrent】, increasing its speed +9999 for 1 turn (this effect can activate once per round).X-Antibody Trait: SkullMammon X is inmune to defense-ignoring effects.




Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star (Giant Crush Bone Level 2)
Required and consumed
Rising Tide stacks -2
Breakthrough Stats Boost: SPD +50
2 Stars (Primeval Guardian Level 2)
Damage Reduction +10%, Status Hit +10000, Status Resistance +10000
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Survival Instinct Level 2)
Healing ratio +25%; AP restored to allies +1
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Primeval Guardian Level 3)
Damage share ratio +15%; our side’s true damage reduction ratio +10%
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Giant Crush Bone Level 3)
Duration of the inflicted Prohibited Action statuses +1 turn
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Primeval Guardian Level 4)
Starting
Rising Tide stacks +4, duration of 【Primeval Shield】 and 【Ancient Torrent】 +1 turn
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Total Stats Boost (Control Role)
Breakthrough Stats Boost:
Status Hit +2500
Status Resistance +2500
SPD +150
Damage Reduction +20%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +20%
Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Status Resistance Build

Sub Stats
Status Resistance +3 or +4
Status Hit +1 Speed
Main Stat Slot-IV Plugin
Status Resistance
5th Substat
Status Resistance +1
Core
Adhere (More survivability)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)
Core Stats
Status Resistance + Status Hit
Target Value
Status Resistance +60,000 to 70,000
Status Hit +20,000 to 25,000
Only if Not Speed Water or Earth Ally


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
Defense %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
High Precision Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +45,000 to 60,000
Arts

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