Last updated
Last updated
Basic Attack
Cost: None
Initial Cooldown: 0 Use Cooldown: 0
Deals 50% of attack to a single target.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Charge Roar A Configuration:
Charge Roar B Configuration:
If our side has fewer than 4 units, +80% fixed chance to refund 1 Energy
Charge Roar C Configuration:
Charge Roar D Configuration:
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Infinity Arrow A Configuration:
+12% base damage.
Infinity Arrow B Configuration:
+20% base chance.
Infinity Arrow C Configuration:
After use, +40% fixed chance to refund 1 Energy
Infinity Arrow D Configuration:
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Transfers all transferable buffs from SaberLeomon to the specified ally.
Guardian Lion Roar A Configuration:
Guardian Lion Roar B Configuration:
+100% fixed chance to transfer 1 Energy from SaberLeomon to the target
Guardian Lion Roar C Configuration:
Also grants the target bonus attack equal to 6% of SaberLeomon attack for 1 turn.
Guardian Lion Roar D Configuration:
Skill cost becomes 2.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Inflicts 【Support Skill Seal】 on all units on the field with a 100% base chance.
Lion's Intimidation A Configuration:
+12% base chance
Lion's Intimidation B Configuration:
Allies gain +8% chance to resist 【Support Skill Seal】
Lion's Intimidation C Configuration:
Lion's Intimidation D Configuration:
When casting, grants +10% Accuracy bonus to SaberLeomon.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Domain Effect
Saber Lion Roar A Configuration:
+3% base damage bonus
Saber Lion Roar B Configuration:
When in Battle Domain, +4% damage bonus
Saber Lion Roar C Configuration:
Adds an extra +8% Critical-Damage bonus
Saber Lion Roar D Configuration:
Duration becomes 3 turns.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Nail Crusher A Configuration:
+32% base damage
Nail Crusher B Configuration:
+14% base chance
Nail Crusher C Configuration:
Nail Crusher D Configuration:
Passive
Cost: None
Domain Effect
Indomitable A Configuration:
+80 Accuracy.
Indomitable B Configuration:
Indomitable C Configuration:
Indomitable D Configuration:
Passive
Cost: None
When an ally Digimon takes lethal damage, prevents that death and transfers 50% of current HP from SaberLeomon to that Digimon; triggers only once per battle.
Beast King's Guard A Configuration:
+600 HP.
Beast King's Guard B Configuration:
+36% fixed chance to grant the triggered Digimon a shield equal to 5% of its Max HP
Beast King's Guard C Configuration:
After the skill triggers, if SaberLeomon HP <30%, restore 5% of Max HP.
Beast King's Guard D Configuration:
After the skill triggers, remove 1 random debuff from the triggered Digimon.
Passive
Cost: None
Beast King's Spirit A Configuration:
+20 Speed
Beast King's Spirit B Configuration:
+4% fixed chance
Beast King's Spirit C Configuration:
Beast King's Spirit D Configuration:
+20% fixed chance but maximum triggers per turn -1.
Cost:
All allies gain 1 stack of 【Max HP Up】 and 1 stack of 【AttackUp】.
+10% fixed chance to gain 1 extra stack of 【AttackUp】
+30% fixed chance to gain 1 extra stack of 【Max HP Up】
Removes 1 stack of 【AttackUp】 from all allies
【AttackUp】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks
【Max HP Up】: Max HP +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks
Cost:
Deals damage equal to 80% of attack to all enemies and has an 80% base chance to inflict 1 stack of 【Data Loss】.
If there is fewer than 3 enemies, +50% base chance to inflict 1 extra stack of【Data Loss】
【Data Loss】: Loses 4% of current HP each turn, lasts 3 turns; dispellable; stacks up to 5.
Cost:
+50% fixed chance for the target to gain 1 extra stack of【Max HP Up】
Cost:
Against 【Poisoned】 enemies, +24% base chance to inflict 1 extra stack of 【Attack Down】
Cost:
All allies’ damage dealt outside their own turns +20% for 2 turns.
While inside【Battle Domain】, damage +10%.
Cost:
Deals damage equal to 140% of attack to a single target and has an 85% base chance to inflict 3–4 stacks of【Data Loss】.
When attacking a target with >2 stacks of【Data Loss】, damage +60% of attack.
Inflicts 4–5 stacks of 【Data Loss】 instead, but base chance -4%.
【Data Loss】: Loses 4% of current HP each turn, lasts 3 turns; dispellable; stacks up to 5.
When applying a debuff fails, gain 1 stack of【Accuracy Up】
While inside 【LightDomain】, this effect also applies to allies: when any ally’s debuff application fails, they have a 30% fixed chance to gain 1 stack of【Accuracy Up】.
When an ally’s debuff application fails, +8% fixed chance to gain 1 stack of【Accuracy Up】
When SaberLeomon's application fails, +10% fixed chance to gain 1 stack of 【Speed Up】
SaberLeomon no longer gains【Accuracy Up】, but grants allies a +30% fixed chance instead.
【Accuracy Up】: Accuracy +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks
After being attacked, has a 45% base chance to gain 1 stack of 【Attack Up】 and 1 stack of【Speed Up】. Can trigger up to 2 times per turn.
For every 50% of Max HP taken cumulatively, +50% fixed chance to gain 1 stack of【Attack Up】
【Attack Up】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.
【Speed Up】: Speed +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.