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On this page
  • Realms
  • Evolution Item
  • Skill Translations
  • Saber Lion Claw
  • Charge Roar
  • Medals
  • Infinity Arrow
  • Medals
  • Guardian Lion Roar
  • Medals
  • Lion's Intimidation
  • Medals
  • Saber Lion Roar
  • Medals
  • Nail Crusher
  • Medals
  • Indomitable
  • Medals
  • Beast King's Guard
  • Medals
  • Beast King's Spirit
  • Medals

Last updated 23 days ago

Realms



Skill Translations

Saber Lion Claw

Basic Attack

Cost: None

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 50% of attack to a single target.


Charge Roar

Active skill

Initial Cooldown: 0 Use Cooldown: 0

Medals

  • Charge Roar A Configuration:

  • Charge Roar B Configuration:

If our side has fewer than 4 units, +80% fixed chance to refund 1 Energy

  • Charge Roar C Configuration:

  • Charge Roar D Configuration:

Icons & Terms Explanation

Infinity Arrow

Active skill

Initial Cooldown: 1 Use Cooldown: 0

Medals

  • Infinity Arrow A Configuration:

+12% base damage.

  • Infinity Arrow B Configuration:

+20% base chance.

  • Infinity Arrow C Configuration:

After use, +40% fixed chance to refund 1 Energy

  • Infinity Arrow D Configuration:

Icons & Terms Explanation

Guardian Lion Roar

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Transfers all transferable buffs from SaberLeomon to the specified ally.

Medals

  • Guardian Lion Roar A Configuration:

  • Guardian Lion Roar B Configuration:

+100% fixed chance to transfer 1 Energy from SaberLeomon to the target

  • Guardian Lion Roar C Configuration:

Also grants the target bonus attack equal to 6% of SaberLeomon attack for 1 turn.

  • Guardian Lion Roar D Configuration:

Skill cost becomes 2.


Lion's Intimidation

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Inflicts 【Support Skill Seal】 on all units on the field with a 100% base chance.

Medals

  • Lion's Intimidation A Configuration:

+12% base chance

  • Lion's Intimidation B Configuration:

Allies gain +8% chance to resist 【Support Skill Seal】

  • Lion's Intimidation C Configuration:

  • Lion's Intimidation D Configuration:

When casting, grants +10% Accuracy bonus to SaberLeomon.

Icons & Terms Explanation

【Support Skill Seal】: Cannot use support-type skills for 1 turn; dispellable; cannot stack.


Saber Lion Roar

Active skill

Initial Cooldown: 0 Use Cooldown: 0

Domain Effect

Medals

  • Saber Lion Roar A Configuration:

+3% base damage bonus

  • Saber Lion Roar B Configuration:

When in Battle Domain, +4% damage bonus

  • Saber Lion Roar C Configuration:

Adds an extra +8% Critical-Damage bonus

  • Saber Lion Roar D Configuration:

Duration becomes 3 turns.


Nail Crusher

Active skill

Initial Cooldown: 1 Use Cooldown: 0

Medals

  • Nail Crusher A Configuration:

+32% base damage

  • Nail Crusher B Configuration:

+14% base chance

  • Nail Crusher C Configuration:

  • Nail Crusher D Configuration:

Icons & Terms Explanation

Indomitable

Passive

Cost: None

Domain Effect

Medals

  • Indomitable A Configuration:

+80 Accuracy.

  • Indomitable B Configuration:

  • Indomitable C Configuration:

  • Indomitable D Configuration:

Icons & Terms Explanation

Beast King's Guard

Passive

Cost: None

  • When an ally Digimon takes lethal damage, prevents that death and transfers 50% of current HP from SaberLeomon to that Digimon; triggers only once per battle.

Medals

  • Beast King's Guard A Configuration:

+600 HP.

  • Beast King's Guard B Configuration:

+36% fixed chance to grant the triggered Digimon a shield equal to 5% of its Max HP

  • Beast King's Guard C Configuration:

After the skill triggers, if SaberLeomon HP <30%, restore 5% of Max HP.

  • Beast King's Guard D Configuration:

After the skill triggers, remove 1 random debuff from the triggered Digimon.


Beast King's Spirit

Passive

Cost: None

Medals

  • Beast King's Spirit A Configuration:

+20 Speed

  • Beast King's Spirit B Configuration:

+4% fixed chance

  • Beast King's Spirit C Configuration:

  • Beast King's Spirit D Configuration:

+20% fixed chance but maximum triggers per turn -1.

Icons & Terms Explanation

Evolution Item

Cost:

All allies gain 1 stack of 【Max HP Up】 and 1 stack of 【AttackUp】.

+10% fixed chance to gain 1 extra stack of 【AttackUp】

+30% fixed chance to gain 1 extra stack of 【Max HP Up】

Removes 1 stack of 【AttackUp】 from all allies

【AttackUp】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks

【Max HP Up】: Max HP +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks

Cost:

Deals damage equal to 80% of attack to all enemies and has an 80% base chance to inflict 1 stack of 【Data Loss】.

If there is fewer than 3 enemies, +50% base chance to inflict 1 extra stack of【Data Loss】

【Data Loss】: Loses 4% of current HP each turn, lasts 3 turns; dispellable; stacks up to 5.

Cost:

+50% fixed chance for the target to gain 1 extra stack of【Max HP Up】

Cost:

Against 【Poisoned】 enemies, +24% base chance to inflict 1 extra stack of 【Attack Down】

Cost:

All allies’ damage dealt outside their own turns +20% for 2 turns.

While inside【Battle Domain】, damage +10%.

Cost:

Deals damage equal to 140% of attack to a single target and has an 85% base chance to inflict 3–4 stacks of【Data Loss】.

When attacking a target with >2 stacks of【Data Loss】, damage +60% of attack.

Inflicts 4–5 stacks of 【Data Loss】 instead, but base chance -4%.

【Data Loss】: Loses 4% of current HP each turn, lasts 3 turns; dispellable; stacks up to 5.

When applying a debuff fails, gain 1 stack of【Accuracy Up】

While inside 【LightDomain】, this effect also applies to allies: when any ally’s debuff application fails, they have a 30% fixed chance to gain 1 stack of【Accuracy Up】.

When an ally’s debuff application fails, +8% fixed chance to gain 1 stack of【Accuracy Up】

When SaberLeomon's application fails, +10% fixed chance to gain 1 stack of 【Speed Up】

SaberLeomon no longer gains【Accuracy Up】, but grants allies a +30% fixed chance instead.

【Accuracy Up】: Accuracy +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks

After being attacked, has a 45% base chance to gain 1 stack of 【Attack Up】 and 1 stack of【Speed Up】. Can trigger up to 2 times per turn.

For every 50% of Max HP taken cumulatively, +50% fixed chance to gain 1 stack of【Attack Up】

【Attack Up】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

【Speed Up】: Speed +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

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