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On this page
  • Realms
  • Evolution Item
  • Skill Translations
  • Holy Lance Assault
  • Royal Saber
  • Medals
  • Final Elysion
  • Medals
  • Aegis
  • Medals
  • Holy Knight's Wrath
  • Medals
  • Gram
  • Medals
  • Holy Knight Barrier
  • Medals
  • Royal Knights
  • Medals
  • Retribution
  • Medals
  • Derivative Shield
  • Medals

Last updated 19 days ago

Realms



Skill Translations

Holy Lance Assault

Basic Attack

Cost: None

Initial Cooldown: 0 Use Cooldown: 0

  • Deals damage to a single target equal to 30% attack + 90% defense. (Hits twice – one Attack-scaling hit and one Defense-scaling hit.)


Royal Saber

Active skill

Initial Cooldown: 0 Use Cooldown: 0

Medals

  • Royal Lance Shot A Configuration:

Increases base damage by 20% attack

  • Royal Lance Shot B Configuration:

Increases base chance by 20%.

  • Royal Lance Shot C Configuration:

Increases base damage by 60% defense

  • Royal Lance Shot D Configuration:

Icons & Terms Explanation

Final Elysion

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Deals damage to a single target equal to 200% attack + 460% defense, and dispels all buffs from the target; for each buff dispelled, deals an additional 40% attack as damage.(Hits twice – one Attack-scaling hit and one Defense-scaling hit.)

Medals

  • Final Elysion A Configuration:

Increases base damage by 40% attack.

  • Final Elysion B Configuration:

For each buff dispelled, increases additional damage by 12% attack.

  • Final Elysion C Configuration:

Increases base damage by 120% Defense.

  • Final Elysion D Configuration:

Additional damage ignores 14% Defense.

Icons & Terms Explanation

Aegis

Active skill

Initial Cooldown: 0 Use Cooldown: 2

  • Automatically activates at the start of battle (does not enter cooldown).

Domain Effect

Medals

  • Aegis A Configuration:

  • Aegis B Configuration:

  • Aegis C Configuration:

When used, 50% fixed chance to restore 5% health.

  • Aegis D Configuration:

While active, increases Resistance by 50

Icons & Terms Explanation

Holy Knight's Wrath

Active skill

Initial Cooldown: 0 Use Cooldown: 2

Medals

  • Holy Knight's Wrath A Configuration:

Increases additional damage by 2% Attack.

  • Holy Knight's Wrath B Configuration:

  • Holy Knight's Wrath C Configuration:

While in effect, reduces damage taken by 2%.

  • Holy Knight's Wrath D Configuration:

Duration becomes 4 turns.

Icons & Terms Explanation

Gram

Active skill

Initial Cooldown: 0 Use Cooldown: 3

Domain Effect

Medals

  • Gram A Configuration:

Increases Defense by 4%.

  • Gram B Configuration:

Increases Attack by 1.2%.

  • Gram C Configuration:

  • Gram D Configuration:

30% fixed chance to additionally gain 1 stack of 【Crit Rate Up】

Icons & Terms Explanation

Holy Knight Barrier

Active skill

Initial Cooldown: 0 Use Cooldown: 2

Medals

  • Holy Knight Barrier A Configuration:

Increases counter damage by 4% Defense

  • Holy Knight Barrier B Configuration:

When used, 40% fixed chance to grant 200 shield to all allies.

  • Holy Knight Barrier C Configuration:

Counter damage ignores 20% Defense.

  • Holy Knight Barrier D Configuration:

Duration becomes 4 turns.


Royal Knights

Passive

Cost: None

Medals

  • Royal Knights A Configuration:

+120 Attack.

  • Royal Knights B Configuration:

Increases fixed chance by 8%.

  • Royal Knights C Configuration:

  • Royal Knights D Configuration:

Icons & Terms Explanation

Retribution

Passive

Cost: None

  • When an ally is attacked by an enemy, Dukemon counterattacks the attacker once, dealing 45% Attack + 120% Defense damage; can trigger at most once per turn.

Medals

  • Retribution A Configuration:

+40 Defense.

  • Retribution B Configuration:

+120 Attack.

  • Retribution C Configuration:

Counterattack damage increases by 7% Attack.

  • Retribution D Configuration:

Counterattack damage increases by 20% Defense.


Derivative Shield

Passive

Cost: None

  • When an ally gains a 【Generic Buff】, they receive a shield equal to 25% Defense of Dukemon; each Digimon can trigger this at most once per action, each Digimon can at most trigger this 3 times every round.

Medals

  • Derivative Shield A Configuration:

+40 Defense.

  • Derivative Shield B Configuration:

Increases shield by an additional 2% Defense.

  • Derivative Shield C Configuration:

+80 Resistence.

  • Derivative Shield D Configuration:

Each unit can trigger up to 4 times per turn.

Icons & Terms Explanation

【Generic Buff】: Defense, Max HP, Attack, Speed


Evolution Item

Cost:

Deals damage to a single target equal to 95% attack + 260% defense, and has a 90% base chance to inflict 1 stack of【Wound】.(Hits twice – one Attack-scaling hit and one Defense-scaling hit.)

When attacking a target with less than 50% health, increases base chance by 40% to additionally inflict 1 stack of【Wound】.

【Wound】: Healing effect reduced by 30%, lasts for 2 rounds; can be dispelled, up to 3 stacks.

Cost:

【Data Loss】: Loses 4% of current HP each turn, lasts 3 turns; dispellable; stacks up to 5.

Cost:

Gains 2 stacks of 【Defense Up】 and becomes immune to the next incoming damage.

While inside 【LightDomain】, additionally gains 1 stack of 【Defense Up】

Add a 80% fixed chance to additionally gain 1 stack of 【Defense Up】

Add a 60% fixed chance to additionally gain 1 stack of 【Max HP Up】

【Defense Up】: Defense +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

【Max HP Up】: Max HP +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

Cost:

Each time Dukemon attacks, it deals an additional 20% of Attack for 3 turns; cannot be dispelled and cannot stack.

40% fixed chance to additionally gain 1 stack of 【Attack Up】.

【Attack Up】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

Cost:

Increases Dukemon's Defense by 10% and Attack by 5%, and reduces the cost of all skills by 1 for 4 turns; cannot be dispelled and cannot stack.

While inside【Battle Domain】, Attack is additionally increased by 2%.

30% fixed chance to additionally gain 1 stack of 【Attack Up】.

【Attack Up】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

Cost:

When an ally with a shield is attacked, deals counter damage equal to 45% Defense from Dukemon, lasting 3 turns; cannot be dispelled or stacked.

At the start of each turn, has a 60% fixed chance to apply 1 stack of【Royal Sigil】 to all enemies.

When attacking a target with 【Royal Sigil】, each stack of [Royal Sigil] increases self's damage by 8%.

Each stack of 【Royal Sigil】 increases damage dealt by 1%

if your team has more than 3 Digimon carrying Royal Knight, initially gains 1 stack of 【Speed Up】

【Speed Up】: Speed +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.

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