Last updated
Last updated
Basic Attack
Cost: None
Initial Cooldown: 0 Use Cooldown: 0
Deals damage to a single target equal to 30% attack + 90% defense. (Hits twice – one Attack-scaling hit and one Defense-scaling hit.)
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Royal Lance Shot A Configuration:
Increases base damage by 20% attack
Royal Lance Shot B Configuration:
Increases base chance by 20%.
Royal Lance Shot C Configuration:
Increases base damage by 60% defense
Royal Lance Shot D Configuration:
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Deals damage to a single target equal to 200% attack + 460% defense, and dispels all buffs from the target; for each buff dispelled, deals an additional 40% attack as damage.(Hits twice – one Attack-scaling hit and one Defense-scaling hit.)
Final Elysion A Configuration:
Increases base damage by 40% attack.
Final Elysion B Configuration:
For each buff dispelled, increases additional damage by 12% attack.
Final Elysion C Configuration:
Increases base damage by 120% Defense.
Final Elysion D Configuration:
Additional damage ignores 14% Defense.
Active skill
Initial Cooldown: 0 Use Cooldown: 2
Automatically activates at the start of battle (does not enter cooldown).
Domain Effect
Aegis A Configuration:
Aegis B Configuration:
Aegis C Configuration:
When used, 50% fixed chance to restore 5% health.
Aegis D Configuration:
While active, increases Resistance by 50
Active skill
Initial Cooldown: 0 Use Cooldown: 2
Holy Knight's Wrath A Configuration:
Increases additional damage by 2% Attack.
Holy Knight's Wrath B Configuration:
Holy Knight's Wrath C Configuration:
While in effect, reduces damage taken by 2%.
Holy Knight's Wrath D Configuration:
Duration becomes 4 turns.
Active skill
Initial Cooldown: 0 Use Cooldown: 3
Domain Effect
Gram A Configuration:
Increases Defense by 4%.
Gram B Configuration:
Increases Attack by 1.2%.
Gram C Configuration:
Gram D Configuration:
30% fixed chance to additionally gain 1 stack of 【Crit Rate Up】
Active skill
Initial Cooldown: 0 Use Cooldown: 2
Holy Knight Barrier A Configuration:
Increases counter damage by 4% Defense
Holy Knight Barrier B Configuration:
When used, 40% fixed chance to grant 200 shield to all allies.
Holy Knight Barrier C Configuration:
Counter damage ignores 20% Defense.
Holy Knight Barrier D Configuration:
Duration becomes 4 turns.
Passive
Cost: None
Royal Knights A Configuration:
+120 Attack.
Royal Knights B Configuration:
Increases fixed chance by 8%.
Royal Knights C Configuration:
Royal Knights D Configuration:
Passive
Cost: None
When an ally is attacked by an enemy, Dukemon counterattacks the attacker once, dealing 45% Attack + 120% Defense damage; can trigger at most once per turn.
Retribution A Configuration:
+40 Defense.
Retribution B Configuration:
+120 Attack.
Retribution C Configuration:
Counterattack damage increases by 7% Attack.
Retribution D Configuration:
Counterattack damage increases by 20% Defense.
Passive
Cost: None
When an ally gains a 【Generic Buff】, they receive a shield equal to 25% Defense of Dukemon; each Digimon can trigger this at most once per action, each Digimon can at most trigger this 3 times every round.
Derivative Shield A Configuration:
+40 Defense.
Derivative Shield B Configuration:
Increases shield by an additional 2% Defense.
Derivative Shield C Configuration:
+80 Resistence.
Derivative Shield D Configuration:
Each unit can trigger up to 4 times per turn.
Cost:
Deals damage to a single target equal to 95% attack + 260% defense, and has a 90% base chance to inflict 1 stack of【Wound】.(Hits twice – one Attack-scaling hit and one Defense-scaling hit.)
When attacking a target with less than 50% health, increases base chance by 40% to additionally inflict 1 stack of【Wound】.
【Wound】: Healing effect reduced by 30%, lasts for 2 rounds; can be dispelled, up to 3 stacks.
Cost:
【Data Loss】: Loses 4% of current HP each turn, lasts 3 turns; dispellable; stacks up to 5.
Cost:
Gains 2 stacks of 【Defense Up】 and becomes immune to the next incoming damage.
While inside 【LightDomain】, additionally gains 1 stack of 【Defense Up】
Add a 80% fixed chance to additionally gain 1 stack of 【Defense Up】
Add a 60% fixed chance to additionally gain 1 stack of 【Max HP Up】
【Defense Up】: Defense +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.
【Max HP Up】: Max HP +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.
Cost:
Each time Dukemon attacks, it deals an additional 20% of Attack for 3 turns; cannot be dispelled and cannot stack.
40% fixed chance to additionally gain 1 stack of 【Attack Up】.
【Attack Up】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.
Cost:
Increases Dukemon's Defense by 10% and Attack by 5%, and reduces the cost of all skills by 1 for 4 turns; cannot be dispelled and cannot stack.
While inside【Battle Domain】, Attack is additionally increased by 2%.
30% fixed chance to additionally gain 1 stack of 【Attack Up】.
【Attack Up】: Attack +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.
Cost:
When an ally with a shield is attacked, deals counter damage equal to 45% Defense from Dukemon, lasting 3 turns; cannot be dispelled or stacked.
At the start of each turn, has a 60% fixed chance to apply 1 stack of【Royal Sigil】 to all enemies.
When attacking a target with 【Royal Sigil】, each stack of [Royal Sigil] increases self's damage by 8%.
Each stack of 【Royal Sigil】 increases damage dealt by 1%
if your team has more than 3 Digimon carrying Royal Knight, initially gains 1 stack of 【Speed Up】
【Speed Up】: Speed +5%, lasts for 3 rounds; can be dispelled, up to 10 stacks.