Last updated
Last updated
Basic Attack
Cost: None
Initial Cooldown: 0 Use Cooldown: 0
Deals 50% of attack damage to a single target.
Passive
Cost: None
Converts 40% of the damage dealt into HP to heal the ally with the lowest HP percentage.
Merciful Redemption A Configuration:
Increases the damage conversion by 4%.
Merciful Redemption B Configuration:
Increase attack +120.
Merciful Redemption C Configuration:
If the target being healed has a shield, the healing effect is increased by an additional 20%.
Merciful Redemption D Configuration:
When the target's current health is below 50%, the healing amount is increased by an additional 20%.
New: The damage dealt converted into HP, heals 2 allies with the lowest HP percentage evenly
Merciful Redemption E Configuration:
The damage dealt is converted into Healing to 2 of our ally units with the lowest health percentage.
Passive
Cost: None
Each time you are attacked, there is an 80% fixed chance to gain 1 energy point, triggering up to once per turn.
For each ally Digimon carrying Divine Source Code Energy, Defense is increased by 5%.
Divine Source Code Energy A Configuration:
Increases attack by 120 points.
New: Increase Defense+40
Divine Source Code Energy B Configuration:
Increases the fixed chance to ignore defense by 40%.
New: +10% Fixed chance to gain energy
Divine Source Code Energy C Configuration:
For each ally Digimon carrying [Dragon Source Code Energy], attack increases by an additional +1.4%.
New: For each ally Digimon carrying [Dragon Source Code Energy], +2% additional Defense.
Divine Source Code Energy D Configuration:
When the number of ally Digimon carrying [Dragon Source Code Energy] is greater than 3, initial energy is increased by +1.
Divine Source Code Energy E Configuration:
[Dragon Source Code Energy] When a Digimon carrying [Dragon Source Code Energy] gains [Attack Boost], there is a 10% fixed chance to share it with a random ally carrying [Dragon Source Code Energy].
Passive
Cost: None
When an ally is attacked, there is a 50% fixed chance to grant a shield equal to 2% of their Max HP.
Divine Sanctuary A Configuration:
Increase the shield amount by 0.3% of the maximum health value.
Divine Sanctuary B Configuration:
Increases health +600.
Divine Sanctuary C Configuration:
Increases the fixed chance to grant a shield by 8%
Divine Sanctuary D Configuration:
At the end of each round, there is a 50% fixed chance to randomly grant a shield to one allied unit.
Divine Sanctuary E Configuration:
When applying a shield, there is an 8% fixed probability to also apply 1 layer of Defense Boost.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Heals a single ally for 85% of attack and grant 1 layer of Blessing.
Archangel's Blessing Strike A Configuration:
Increases HP recovery by 14% of attack.
Archangel's Blessing B Configuration:
When using the skill, temporarily increase Crit Rate by 12%.
Archangel's Blessing C Configuration:
When the target's current HP is below 50%, the healing amount is increased by an additional 20%.
Archangel's Blessing D Configuration:
Add a 25% fixed probability of granting 2 layers of Speed Boost.
Archangel's Blessing E Configuration:
Add a 40% fixed probability to randomly remove one debuff.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Deals 70% of Attack +400 damage to all target.
Javelin Punishment A Configuration:
Increases the base damage of Javelin Punishment by 10%.
Javelin Punishment B Configuration:
Increases 24% damage to targets carrying Evil Source Code Energy.
New: Increases base damage by 60
Javelin Punishment C Configuration:
Add a 50% fixed probability to apply 1 layer of Attack Decrease to targets carrying Evil Source Code Energy.
New: Damage dealt is increased by 12% against targets with [FrostBite]
Javelin Punishment D Configuration:
Increases critical hit rate by 5% for each debuff the target has.
New: Increases damage by 15% of Attack, but damage is unable to Crit.
Javelin Punishment E Configuration:
Increases healing effects by 15%.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Grants a single ally 1 energy point, and they will gain 1 additional energy point per turn for 3 turns.
If the target has a shield when energy is restored, there is a 40% fixed chance to recover 1 more energy point.
Embrace of the Angel A Configuration:
Increases the fixed chance by 16% when the target has a shield during energy recovery to additional give 1 point energy recovery.
Embrace of the Angel B Configuration:
When energy is recovered and the target has a shield, there is a 60% fixed chance to grant 1 layer of Defense Boost.
Embrace of the Angel C Configuration:
Add a 36% fixed probability to grant 1 layer of Blessing
Embrace of the Angel D Configuration:
50% fixed probability, remove one debuff.
New: Change duration for restoring energy to 4 turns
Embrace of the Angel E Configuration:
Increase the addional energy to 4 turns.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Heals all allies for 80% of attack.
If the target has Blessing, an additional 1 energy point is restored.
Domain Effect
While in the Wind Domain, healing is increased by 10%.
Tree of Life Tribute A Configuration:
Increases HP recovery by 10% of attack.
Tree of Life Tribute B Configuration:
If the target has the Blessing status, it will have a 100% Fixed Chance to grant 1 layer of Max HP Boost.
Tree of Life Tribute C Configuration:
While in the Wind Domain, add a 30% Fixed Chance to remove one Abnormal Status from an ally.
Tree of Life Tribute D Configuration:
If the target has the Blessing status and is currently in Overload status, there is an 80% Fixed Chance to gain additional 1 point of energy.
Tree of Life Tribute E Configuration:
For targets with HP below 50%, increase the final healing amount by 20%.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Summons Light domain, in battle, all Light domain Digimons gain 10% Attack and 10% Max HP, lasting for 4 turns.
Domain: Light A Configuration:
Attack increase by 2%
Domain: Light B Configuration:
Max HP increase by 4%
Domain: Light C Configuration:
Duration is increase to 6 turns.
Domain: Light D Configuration:
Available in the first turn (Initial cooldown reduced to 0).
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Deals 170% of damage to a single target. When used consecutively on the same target, gain a 20% damage bonus, stacking up to 5 times.
Eden's Javelin A Configuration:
Increases base damage by 18%.
Eden's Javelin B Configuration:
Each stack bonus additionally increases by 4%.
Eden's Javelin C Configuration:
When the stack reaches 5 layers, using this skill again on the same target additionally increases the Crit Chance by 20%.
Eden's Javelin D Configuration:
Damage bonus becomes 16%, but with a maximum of 8 stacks.
Eden's Javelin E Configuration:
Damage bonus becomes 28%, with a maximum of 3 stacks.
Cost:
Cost:
Cost:
Cost:
Cost:
Cost: