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On this page
  • Realms
  • Evolution Item
  • Skill Translations
  • Javelin Thrust
  • Merciful Redemption
  • Medals
  • Divine Source Code Energy
  • Medals
  • Divine Sanctuary
  • Medals
  • Archangel's Blessing
  • Medals
  • Javelin Punishment
  • Medals
  • Embrace of the Angel
  • Medals
  • Tree of Life Tribute
  • Medals
  • Summon: Light Domain
  • Medals
  • Eden's Javelin
  • Medals

Last updated 5 days ago

Realms


Evolution Item


Skill Translations

Javelin Thrust

Basic Attack

Cost: None

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 50% of attack damage to a single target.


Merciful Redemption

Passive

Cost: None

  • Converts 40% of the damage dealt into HP to heal the ally with the lowest HP percentage.

Medals

  • Merciful Redemption A Configuration:

Increases the damage conversion by 4%.

  • Merciful Redemption B Configuration:

Increase attack +120.

  • Merciful Redemption C Configuration:

If the target being healed has a shield, the healing effect is increased by an additional 20%.

  • Merciful Redemption D Configuration:

When the target's current health is below 50%, the healing amount is increased by an additional 20%.

New: The damage dealt converted into HP, heals 2 allies with the lowest HP percentage evenly

  • Merciful Redemption E Configuration:

The damage dealt is converted into Healing to 2 of our ally units with the lowest health percentage.


Divine Source Code Energy

Passive

Cost: None

  • Each time you are attacked, there is an 80% fixed chance to gain 1 energy point, triggering up to once per turn.

  • For each ally Digimon carrying Divine Source Code Energy, Defense is increased by 5%.

Medals

  • Divine Source Code Energy A Configuration:

Increases attack by 120 points.

New: Increase Defense+40

  • Divine Source Code Energy B Configuration:

Increases the fixed chance to ignore defense by 40%.

New: +10% Fixed chance to gain energy

  • Divine Source Code Energy C Configuration:

For each ally Digimon carrying [Dragon Source Code Energy], attack increases by an additional +1.4%.

New: For each ally Digimon carrying [Dragon Source Code Energy], +2% additional Defense.

  • Divine Source Code Energy D Configuration:

When the number of ally Digimon carrying [Dragon Source Code Energy] is greater than 3, initial energy is increased by +1.

  • Divine Source Code Energy E Configuration:

[Dragon Source Code Energy] When a Digimon carrying [Dragon Source Code Energy] gains [Attack Boost], there is a 10% fixed chance to share it with a random ally carrying [Dragon Source Code Energy].


Divine Sanctuary

Passive

Cost: None

  • When an ally is attacked, there is a 50% fixed chance to grant a shield equal to 2% of their Max HP.

Medals

  • Divine Sanctuary A Configuration:

Increase the shield amount by 0.3% of the maximum health value.

  • Divine Sanctuary B Configuration:

Increases health +600.

  • Divine Sanctuary C Configuration:

Increases the fixed chance to grant a shield by 8%

  • Divine Sanctuary D Configuration:

At the end of each round, there is a 50% fixed chance to randomly grant a shield to one allied unit.

  • Divine Sanctuary E Configuration:

When applying a shield, there is an 8% fixed probability to also apply 1 layer of Defense Boost.


Archangel's Blessing

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Heals a single ally for 85% of attack and grant 1 layer of Blessing.

Medals

  • Archangel's Blessing Strike A Configuration:

Increases HP recovery by 14% of attack.

  • Archangel's Blessing B Configuration:

When using the skill, temporarily increase Crit Rate by 12%.

  • Archangel's Blessing C Configuration:

When the target's current HP is below 50%, the healing amount is increased by an additional 20%.

  • Archangel's Blessing D Configuration:

Add a 25% fixed probability of granting 2 layers of Speed Boost.

  • Archangel's Blessing E Configuration:

Add a 40% fixed probability to randomly remove one debuff.

Icons & Terms Explanation

(Blessing: Heals 3% of Max HP each turn, increases healing received by 10%, lasts for 2 turns. Can be dispelled and does not stack.)


Javelin Punishment

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 70% of Attack +400 damage to all target.

Medals

  • Javelin Punishment A Configuration:

Increases the base damage of Javelin Punishment by 10%.

  • Javelin Punishment B Configuration:

Increases 24% damage to targets carrying Evil Source Code Energy.

New: Increases base damage by 60

  • Javelin Punishment C Configuration:

Add a 50% fixed probability to apply 1 layer of Attack Decrease to targets carrying Evil Source Code Energy.

New: Damage dealt is increased by 12% against targets with [FrostBite]

  • Javelin Punishment D Configuration:

Increases critical hit rate by 5% for each debuff the target has.

New: Increases damage by 15% of Attack, but damage is unable to Crit.

  • Javelin Punishment E Configuration:

Increases healing effects by 15%.


Embrace of the Angel

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Grants a single ally 1 energy point, and they will gain 1 additional energy point per turn for 3 turns.

  • If the target has a shield when energy is restored, there is a 40% fixed chance to recover 1 more energy point.

Medals

  • Embrace of the Angel A Configuration:

Increases the fixed chance by 16% when the target has a shield during energy recovery to additional give 1 point energy recovery.

  • Embrace of the Angel B Configuration:

When energy is recovered and the target has a shield, there is a 60% fixed chance to grant 1 layer of Defense Boost.

  • Embrace of the Angel C Configuration:

Add a 36% fixed probability to grant 1 layer of Blessing

  • Embrace of the Angel D Configuration:

50% fixed probability, remove one debuff.

New: Change duration for restoring energy to 4 turns

  • Embrace of the Angel E Configuration:

Increase the addional energy to 4 turns.


Tree of Life Tribute

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Heals all allies for 80% of attack.

  • If the target has Blessing, an additional 1 energy point is restored.

Domain Effect

  • While in the Wind Domain, healing is increased by 10%.

Medals

  • Tree of Life Tribute A Configuration:

Increases HP recovery by 10% of attack.

  • Tree of Life Tribute B Configuration:

If the target has the Blessing status, it will have a 100% Fixed Chance to grant 1 layer of Max HP Boost.

  • Tree of Life Tribute C Configuration:

While in the Wind Domain, add a 30% Fixed Chance to remove one Abnormal Status from an ally.

  • Tree of Life Tribute D Configuration:

If the target has the Blessing status and is currently in Overload status, there is an 80% Fixed Chance to gain additional 1 point of energy.

  • Tree of Life Tribute E Configuration:

For targets with HP below 50%, increase the final healing amount by 20%.

Icons & Terms Explanation

(Wind Domain: In battle, all Wind Domain Digimons gain 10% attack and 10% maximum HP, lasting for 4 turns.)


Summon: Light Domain

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Summons Light domain, in battle, all Light domain Digimons gain 10% Attack and 10% Max HP, lasting for 4 turns.

Medals

  • Domain: Light A Configuration:

Attack increase by 2%

  • Domain: Light B Configuration:

Max HP increase by 4%

  • Domain: Light C Configuration:

Duration is increase to 6 turns.

  • Domain: Light D Configuration:

Available in the first turn (Initial cooldown reduced to 0).


Eden's Javelin

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 170% of damage to a single target. When used consecutively on the same target, gain a 20% damage bonus, stacking up to 5 times.

Medals

  • Eden's Javelin A Configuration:

Increases base damage by 18%.

  • Eden's Javelin B Configuration:

Each stack bonus additionally increases by 4%.

  • Eden's Javelin C Configuration:

When the stack reaches 5 layers, using this skill again on the same target additionally increases the Crit Chance by 20%.

  • Eden's Javelin D Configuration:

Damage bonus becomes 16%, but with a maximum of 8 stacks.

  • Eden's Javelin E Configuration:

Damage bonus becomes 28%, with a maximum of 3 stacks.


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