Last updated
Last updated
Basic Attack
Cost: None
Initial Cooldown: 0 Use Cooldown: 0
Deals 50% of attack damage to a single target.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Deals damage equal to 120% of Attack to a single target with 90% base chance to inflict 2 stacks of 【Electrified】.
Plasma Shoot A Configuration:
Increases base damage by 20% Attack.
Plasma Shoot B Configuration:
Increases base chance by 20%.
Plasma Shoot C Configuration:
If the target is not 【Electrified】, 60% base chance to additionally inflict 1 stack of 【Electrified】.
Plasma Shoot D Configuration:
Deals 15% more damage to 【Soaked】 targets.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Deals damage equal to 950% of Defense to a single target.
After attacking, Magnamon gains 2 stacks of 【Defense Down】.
Extreme Energy Wave A Configuration:
Increases base damage by 80% Defense.
Extreme Energy Wave B Configuration:
When this skill is used, gains +60 temporary Defense for the attack.
Extreme Energy Wave C Configuration:
40% fixed chance to gain 1 stack of 【Attack Up】 after attacking.
Extreme Energy Wave D Configuration:
If Magnamon has more than 4 stacks of 【Defense Up】, this skill ignores 13% Defense.
Active skill
Initial Cooldown: 1 Use Cooldown: 0
Grants all allies 【Halo Barrier】 for 2 turns, making them immune to debuffs.
Light Aura Barrier A Configuration:
50% fixed chance to additionally grant 1 stack of 【Defense Up】 to all allies.
Light Aura Barrier B Configuration:
80% fixed chance to dispel 1 random debuff from Magnamon.
Light Aura Barrier C Configuration:
40% fixed chance to additionally grant 1 stack of 【Max HP Up】 to all allies.
Light Aura Barrier D Configuration:
【Halo Barrier】 becomes undispellable.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
For 1 turn, if any ally would suffer lethal damage, that damage is taken by Magnamon instead. Can trigger once per turn.
Together as One A Configuration:
During the duration, the damage received by Magnamon is reduced by 5%.
Together as One B Configuration:
After releasing the skill, Magnamon gains a shield equal to 2.4% of Magnamon's maximum health.
Together as One C Configuration:
Add a fixed chance by 60% to gain 1 stack of 【Max HP Up】.
Together as One D Configuration:
The maximum number of times the skill is triggered in one round is changed to 2.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Grants a single ally 1–2 stacks of 【Attack Up】 and restores 1 Energy.
Miracle Glitter A Configuration:
20% fixed chance to dispel 【Attack Down】 from the target.
Miracle Glitter B Configuration:
30% fixed chance to grant the target +1 extra stack of 【Attack Up】.
Miracle Glitter C Configuration:
When used on an Overloaded ally, 10% fixed chance to restore +1 extra Energy.
Miracle Glitter D Configuration:
Replaces the granted 【Attack Up】 with 【Speed up】.
Active skill
Initial Cooldown: 0 Use Cooldown: 0
Deals 115% of Attack damage to all enemies with a 90% base chance to inflict 【Dissolve】 on the main target.
Shining Gold Solar Storm A Configuration:
Increases base damage by 14% Attack.
Shining Gold Solar Storm B Configuration:
Increases base chance by 20%.
Shining Gold Solar Storm C Configuration:
Deals 20% more damage to shielded targets.
Shining Gold Solar Storm D Configuration:
Deals an extra 24% Attack damage to targets already under 【Dissolve】.
Passive
Cost: None
Royal Knight A Configuration:
+120 flat Attack.
Royal Knight B Configuration:
Adds an 8% fixed chance to apply 【Royal Sigil】.
Royal Knight C Configuration:
Each stack of 【Royal Sigil】 now adds an additional +1% damage.
Royal Knight D Configuration:
If 3 or more allied Digimon have Royal Knight, start the battle with 1 stack of 【Speed up】.
Passive
Cost: None
When a single hit would exceed 30% of Magnamon’s Max HP, that hit’s damage is reduced by 25%. Can trigger up to 2 times per turn.
Super Metal Armor A Configuration:
+600 flat HP.
Super Metal Armor B Configuration:
Trigger threshold reduced by 2% Max HP.
Super Metal Armor C Configuration:
Damage reduction increased by 3%.
Super Metal Armor D Configuration:
Every time accumulated damage taken reaches 30% Max HP, 100% fixed chance to gain 1 stack of 【Defense up】.
Passive
Cost: None
For every stack of buff on Magnamon, Defense +2% (max +20%).
When the maximum bonus is reached, Energy recovery +1.
Digimental of Miracles A Configuration:
+40 flat Defense.
Digimental of Miracles B Configuration:
Each buff now adds +3% Defense (and the cap increases accordingly).
Digimental of Miracles C Configuration:
Each buff also grants +1% Max HP.
Digimental of Miracles D Configuration:
While at maximum effect, Magnamon is immune to Energy-drain effects.
Cost:
Cost:
Cost:
Cost:
Cost:
Cost:
At the start of each turn, 60% base chance to apply 1 stack of 【Royal Sigil】 to all enemies.
When attacking a target with 【Royal Sigil】, each stack increases Magnamon’s damage to that target by 8 %.