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On this page
  • Realms
  • Evolution Items
  • Skill Translations
  • Magnum Punch
  • Plasma Shoot
  • Medals
  • Extreme Energy Wave
  • Medals
  • Light Aura Barrier
  • Medals
  • Together as One
  • Medals
  • Miracle Glitter
  • Medals
  • Shining Gold Solar Storm
  • Medals
  • Royal Knight
  • Medals
  • Super Metal Armor
  • Medals
  • Digimental of Miracles
  • Medals

Last updated 8 days ago

Realms


Evolution Items


Skill Translations

Magnum Punch

Basic Attack

Cost: None

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 50% of attack damage to a single target.


Plasma Shoot

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Deals damage equal to 120% of Attack to a single target with 90% base chance to inflict 2 stacks of 【Electrified】.

Medals

  • Plasma Shoot A Configuration:

Increases base damage by 20% Attack.

  • Plasma Shoot B Configuration:

Increases base chance by 20%.

  • Plasma Shoot C Configuration:

If the target is not 【Electrified】, 60% base chance to additionally inflict 1 stack of 【Electrified】.

  • Plasma Shoot D Configuration:

Deals 15% more damage to 【Soaked】 targets.

Icons & Terms Explanation

【Electrified】: +5% Crit-rate-received; lasts 3 turns; dispellable; stacks up to 5.


Extreme Energy Wave

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Deals damage equal to 950% of Defense to a single target.

  • After attacking, Magnamon gains 2 stacks of 【Defense Down】.

Medals

  • Extreme Energy Wave A Configuration:

Increases base damage by 80% Defense.

  • Extreme Energy Wave B Configuration:

When this skill is used, gains +60 temporary Defense for the attack.

  • Extreme Energy Wave C Configuration:

40% fixed chance to gain 1 stack of 【Attack Up】 after attacking.

  • Extreme Energy Wave D Configuration:

If Magnamon has more than 4 stacks of 【Defense Up】, this skill ignores 13% Defense.


Light Aura Barrier

Active skill

Initial Cooldown: 1 Use Cooldown: 0

  • Grants all allies 【Halo Barrier】 for 2 turns, making them immune to debuffs.

Medals

  • Light Aura Barrier A Configuration:

50% fixed chance to additionally grant 1 stack of 【Defense Up】 to all allies.

  • Light Aura Barrier B Configuration:

80% fixed chance to dispel 1 random debuff from Magnamon.

  • Light Aura Barrier C Configuration:

40% fixed chance to additionally grant 1 stack of 【Max HP Up】 to all allies.

  • Light Aura Barrier D Configuration:

【Halo Barrier】 becomes undispellable.

Icons & Terms Explanation

【Halo Barrier】: Immune to debuffs; disappears after it blocks an effect; lasts 2 turns; dispellable; non-stackable.


Together as One

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • For 1 turn, if any ally would suffer lethal damage, that damage is taken by Magnamon instead. Can trigger once per turn.

Medals

  • Together as One A Configuration:

During the duration, the damage received by Magnamon is reduced by 5%.

  • Together as One B Configuration:

After releasing the skill, Magnamon gains a shield equal to 2.4% of Magnamon's maximum health.

  • Together as One C Configuration:

Add a fixed chance by 60% to gain 1 stack of 【Max HP Up】.

  • Together as One D Configuration:

The maximum number of times the skill is triggered in one round is changed to 2.


Miracle Glitter

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Grants a single ally 1–2 stacks of 【Attack Up】 and restores 1 Energy.

Medals

  • Miracle Glitter A Configuration:

20% fixed chance to dispel 【Attack Down】 from the target.

  • Miracle Glitter B Configuration:

30% fixed chance to grant the target +1 extra stack of 【Attack Up】.

  • Miracle Glitter C Configuration:

When used on an Overloaded ally, 10% fixed chance to restore +1 extra Energy.

  • Miracle Glitter D Configuration:

Replaces the granted 【Attack Up】 with 【Speed up】.


Shining Gold Solar Storm

Active skill

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 115% of Attack damage to all enemies with a 90% base chance to inflict 【Dissolve】 on the main target.

Medals

  • Shining Gold Solar Storm A Configuration:

Increases base damage by 14% Attack.

  • Shining Gold Solar Storm B Configuration:

Increases base chance by 20%.

  • Shining Gold Solar Storm C Configuration:

Deals 20% more damage to shielded targets.

  • Shining Gold Solar Storm D Configuration:

Deals an extra 24% Attack damage to targets already under 【Dissolve】.

Icons & Terms Explanation

【Dissolve】 Shield effect value is halved; every 2 shield points offset 1 damage; lasts 2 turns; dispellable; non-stackable.


Royal Knight

Passive

Cost: None

Medals

  • Royal Knight A Configuration:

+120 flat Attack.

  • Royal Knight B Configuration:

Adds an 8% fixed chance to apply 【Royal Sigil】.

  • Royal Knight C Configuration:

Each stack of 【Royal Sigil】 now adds an additional +1% damage.

  • Royal Knight D Configuration:

If 3 or more allied Digimon have Royal Knight, start the battle with 1 stack of 【Speed up】.

Icons & Terms Explanation

【Royal Sigil】: Targets take extra damage from Digimon who possess the Royal Knight passive; lasts 4 turns; cannot be dispelled; stacks up to 5.


Super Metal Armor

Passive

Cost: None

  • When a single hit would exceed 30% of Magnamon’s Max HP, that hit’s damage is reduced by 25%. Can trigger up to 2 times per turn.

Medals

  • Super Metal Armor A Configuration:

+600 flat HP.

  • Super Metal Armor B Configuration:

Trigger threshold reduced by 2% Max HP.

  • Super Metal Armor C Configuration:

Damage reduction increased by 3%.

  • Super Metal Armor D Configuration:

Every time accumulated damage taken reaches 30% Max HP, 100% fixed chance to gain 1 stack of 【Defense up】.


Digimental of Miracles

Passive

Cost: None

  • For every stack of buff on Magnamon, Defense +2% (max +20%).

  • When the maximum bonus is reached, Energy recovery +1.

Medals

  • Digimental of Miracles A Configuration:

+40 flat Defense.

  • Digimental of Miracles B Configuration:

Each buff now adds +3% Defense (and the cap increases accordingly).

  • Digimental of Miracles C Configuration:

Each buff also grants +1% Max HP.

  • Digimental of Miracles D Configuration:

While at maximum effect, Magnamon is immune to Energy-drain effects.


Cost:

Cost:

Cost:

Cost:

Cost:

Cost:

At the start of each turn, 60% base chance to apply 1 stack of 【Royal Sigil】 to all enemies.

When attacking a target with 【Royal Sigil】, each stack increases Magnamon’s damage to that target by 8 %.

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