Realms


Evolution Item

Skill Translations

Thunder Vernier
Basic Attack
Cost: None
Initial Cooldown: 0 Use Cooldown: 0
Deals 50% of attack damage to a single target.

Plasma Stake
Active skill
Energy Cost:
Initial Cooldown: 0 Use Cooldown: 0
Deals damage equal to 85% of Attack to all enemies. Deals an additional 30% Attack damage to targets afflicted with 【Electrified】.
Medals
Plasma Stake A Configuration:
Increases base damage by 8% of Attack.
Plasma Stake B Configuration:
Increases additional damage to 【Electrified】 targets by 12% of Attack.
Plasma Stake C Configuration:
For every enemy affected by 【Electrified】, skill damage is increased by 3%.
Plasma Stake D Configuration:
Each time this skill hits a target with 【Electrified】, base damage increases by 1% (up to +16% Attack base damage).

Lightning Strike
Active skill
Energy Cost:
Initial Cooldown: 0 Use Cooldown: 0
Deals damage equal to 260% of Attack to a single target.
While under 【Electro Acceleration】, deals an additional 120% Attack damage and immediately ends 【Electro Acceleration】 (cannot re-enter that state for 1 turn).
Domain Effect
While in Battle Domain, the additional damage ignores 30% Defense.
Medals
Lightning Strike A Configuration:
Increases base damage by 32% of Attack.
Lightning Strike B Configuration:
While under 【Electro Acceleration】, increases additional damage by 40% of Attack.
Lightning Strike C Configuration:
While inside Battle Domain, increases Defense ignore by 16%.
Lightning Strike D Configuration:
After this skill is used, the 1-turn lock-out on regaining 【Electro Acceleration】 is removed.

Elec Guard
Active skill
Energy Cost:
Initial Cooldown: 0 Use Cooldown: 0
Reduces damage taken from the next attack by 20% and enters 【Electro Guard】 state.
Medals
Elec Guard A Configuration:
Increases damage-reduction by 8%.
Elec Guard B Configuration:
Increases the 【Electrified】 base chance by 8%.
Elec Guard C Configuration:
Increases duration by 2 turns.
Elec Guard D Configuration:
While active, BlitzGreymon is immune to 【Electrified】.

Overload Bombardment
Active skill
Cost:
Initial Cooldown: 1 Use Cooldown: 0
Deals damage equal to 100% of Attack to all enemies, also makes an additional 15% Attack damage and loses 4% of current HP, per energy loss by Overload.
Domain Effect
While inside Steel Domain, HP loss is reduced by 50%.
Medals
Overload Bombardment A Configuration:
Increases base damage by 12% Attack.
Overload Bombardment B Configuration:
Increases bonus damage per per energy loss Overload by 3% Attack.
Overload Bombardment C Configuration:
While inside Steel Domain, further reduces HP loss by 25%.
Overload Bombardment D Configuration:
For each energy loss by Overload, bonus damage ignores 2% Defense.

Charged Electro Orb
Active skill
Cost:
Initial Cooldown: 0 Use Cooldown: 0
After casting, enter 【Electro Charge】 state. On the next turn BlitzGreymon acts first, skips player input, and deals 420% Attack damage to last-turn’s target.
If the second turn is also skipped, charging continues until the orb is released; if the target is dead a random enemy is chosen. Each extra charging turn adds 60% Attack damage.
Medals
Charged Electro Orb A Configuration:
Increases base damage by 40% Attack.
Charged Electro Orb B Configuration:
60% fixed chance to gain 1 stack of 【Attack Up】.
Charged Electro Orb C Configuration:
Gains +25% Attack damage for every extra charge turn.
Charged Electro Orb D Configuration:
Each time this skill is used, its damage permanently increases by 3% (stacks up to 10 times).

Plasma Flurry
Active skill
Cost:
Initial Cooldown: 0 Use Cooldown: 0
Deals damage equal to 140% of Attack to a single target and has a 90% base chance to inflict 1–2 stacks of 【Electrified】.
Skill-Chain Combo Effect
Replaces the skill with Thunder Yellow Beast Slash.
Fixed Combo
Cost:
Initial Cooldown: 0 Use Cooldown: 2
Deal 155% attack damage to a single target twice, and each have a 90% fixed probability to gain 1 stack of 【Attack Up】.
Medals
Plasma Flurry A Configuration:
Increases base damage by 24% Attack.
Plasma Flurry B Configuration:
Increases base chance by 28%.
Plasma Flurry C Configuration:
Adds an extra stack of 【Electrified】 with 40% base chance.
Plasma Flurry D Configuration:
Base stacks inflicted become 2.

Electromagnetic Absorption
Passive
Cost: None
At the start of the turn, absorbs all 【Electrified】 stacks on the field; for each stack absorbed, gains a shield equal to 2% of BlitzGreymon’s max HP.
Medals
Electromagnetic Absorption A Configuration:
+600 flat HP.
Electromagnetic Absorption B Configuration:
Shield per absorbed stack increased by 0.4 % max HP.
Electromagnetic Absorption C Configuration:
When absorbing a teammate’s 【Electrified】, 30% fixed chance to grant that teammate a shield equal to 5% of their max HP.
Electromagnetic Absorption D Configuration:
Trigger timing changed to end of each turn.

Electro Overclock
Passive
Cost: None
At battle start, energy regeneration +1. Energy cap is reduced by 1 at the end of each turn (minimum cap 1)."
Medals
Electro Overclock A Configuration:
+120 flat Attack.
Electro Overclock B Configuration:
For every 10 energy spent cumulatively, restores 4% max HP.
Electro Overclock C Configuration:
Energy cap can only drop to 3.
Electro Overclock D Configuration:
After action, if BlitzGreymon is Overloaded, 50% fixed chance to gain 1 stack 【Attack Up】 and 1 stack 【Defense Down】.

Electro Acceleration
Passive
Cost: None
At the start of the turn, if the energy is greater than 3 points, the player will enter the 【Electro Acceleration】 state, which gives a speed increase of 15%, and attacks will inflict an additional 300% of their own speed as damage.
Medals
Electro Acceleration A Configuration:
+20 flat Speed.
Electro Acceleration B Configuration:
Speed bonus increased by 4%.
Electro Acceleration C Configuration:
Increases bonus damage by 100% speed.
Electro Acceleration D Configuration:
When the energy is greater than 2 points, you can obtain the 【Electro Acceleration】 state.
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