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Realms


Evolution Item


Skill Translations

Thunder Vernier

Basic Attack

Cost: None

Initial Cooldown: 0 Use Cooldown: 0

  • Deals 50% of attack damage to a single target.


Plasma Stake

Active skill

Energy Cost:

Initial Cooldown: 0 Use Cooldown: 0

  • Deals damage equal to 85% of Attack to all enemies. Deals an additional 30% Attack damage to targets afflicted with 【Electrified】.

Medals

  • Plasma Stake A Configuration:

Increases base damage by 8% of Attack.

  • Plasma Stake B Configuration:

Increases additional damage to 【Electrified】 targets by 12% of Attack.

  • Plasma Stake C Configuration:

For every enemy affected by 【Electrified】, skill damage is increased by 3%.

  • Plasma Stake D Configuration:

Each time this skill hits a target with 【Electrified】, base damage increases by 1% (up to +16% Attack base damage).

Icons & Terms Explanation

【Electrified】: +5% Crit-rate-received; lasts 3 turns; dispellable; stacks up to 5.


Lightning Strike

Active skill

Energy Cost:

Initial Cooldown: 0 Use Cooldown: 0

  • Deals damage equal to 260% of Attack to a single target.

  • While under 【Electro Acceleration】, deals an additional 120% Attack damage and immediately ends 【Electro Acceleration】 (cannot re-enter that state for 1 turn).

Domain Effect

  • While in Battle Domain, the additional damage ignores 30% Defense.

Medals

  • Lightning Strike A Configuration:

Increases base damage by 32% of Attack.

  • Lightning Strike B Configuration:

While under 【Electro Acceleration】, increases additional damage by 40% of Attack.

  • Lightning Strike C Configuration:

While inside Battle Domain, increases Defense ignore by 16%.

  • Lightning Strike D Configuration:

After this skill is used, the 1-turn lock-out on regaining 【Electro Acceleration】 is removed.

Icons & Terms Explanation

【Electro Acceleration】: Increases your own speed by 15%, and attacks carry an additional damage of 300% of your speed.


Elec Guard

Active skill

Energy Cost:

Initial Cooldown: 0 Use Cooldown: 0

  • Reduces damage taken from the next attack by 20% and enters 【Electro Guard】 state.

Medals

  • Elec Guard A Configuration:

Increases damage-reduction by 8%.

  • Elec Guard B Configuration:

Increases the 【Electrified】 base chance by 8%.

  • Elec Guard C Configuration:

Increases duration by 2 turns.

  • Elec Guard D Configuration:

While active, BlitzGreymon is immune to 【Electrified】.

Icons & Terms Explanation

【Electro Guard】: When performing or receiving a melee attack, 50% base chance to apply 1 stack of 【Electrified】 to the target. This effect last for 3 turns; cannot be dispelled or stacked. At the end of each turn, if BlitzGreymon has a shield, refresh the duration of 【Electro Guard】.


Overload Bombardment

Active skill

Cost:

Initial Cooldown: 1 Use Cooldown: 0

  • Deals damage equal to 100% of Attack to all enemies, also makes an additional 15% Attack damage and loses 4% of current HP, per energy loss by Overload.

Domain Effect

  • While inside Steel Domain, HP loss is reduced by 50%.

Medals

  • Overload Bombardment A Configuration:

Increases base damage by 12% Attack.

  • Overload Bombardment B Configuration:

Increases bonus damage per per energy loss Overload by 3% Attack.

  • Overload Bombardment C Configuration:

While inside Steel Domain, further reduces HP loss by 25%.

  • Overload Bombardment D Configuration:

For each energy loss by Overload, bonus damage ignores 2% Defense.


Charged Electro Orb

Active skill

Cost:

Initial Cooldown: 0 Use Cooldown: 0

  • After casting, enter 【Electro Charge】 state. On the next turn BlitzGreymon acts first, skips player input, and deals 420% Attack damage to last-turn’s target.

  • If the second turn is also skipped, charging continues until the orb is released; if the target is dead a random enemy is chosen. Each extra charging turn adds 60% Attack damage.

Medals

  • Charged Electro Orb A Configuration:

Increases base damage by 40% Attack.

  • Charged Electro Orb B Configuration:

60% fixed chance to gain 1 stack of 【Attack Up】.

  • Charged Electro Orb C Configuration:

Gains +25% Attack damage for every extra charge turn.

  • Charged Electro Orb D Configuration:

Each time this skill is used, its damage permanently increases by 3% (stacks up to 10 times).


Plasma Flurry

Active skill

Cost:

Initial Cooldown: 0 Use Cooldown: 0

  • Deals damage equal to 140% of Attack to a single target and has a 90% base chance to inflict 1–2 stacks of 【Electrified】.

Skill-Chain Combo Effect

Replaces the skill with Thunder Yellow Beast Slash.

Fixed Combo

Cost:

Initial Cooldown: 0 Use Cooldown: 2

  • Deal 155% attack damage to a single target twice, and each have a 90% fixed probability to gain 1 stack of 【Attack Up】.

Medals

  • Plasma Flurry A Configuration:

Increases base damage by 24% Attack.

  • Plasma Flurry B Configuration:

Increases base chance by 28%.

  • Plasma Flurry C Configuration:

Adds an extra stack of 【Electrified】 with 40% base chance.

  • Plasma Flurry D Configuration:

Base stacks inflicted become 2.

Icons & Terms Explanation

【Electrified】: +5% Crit-rate-received ; lasts 3 turns; dispellable; stacks up to 5.


Electromagnetic Absorption

Passive

Cost: None

  • At the start of the turn, absorbs all 【Electrified】 stacks on the field; for each stack absorbed, gains a shield equal to 2% of BlitzGreymon’s max HP.

Medals

  • Electromagnetic Absorption A Configuration:

+600 flat HP.

  • Electromagnetic Absorption B Configuration:

Shield per absorbed stack increased by 0.4 % max HP.

  • Electromagnetic Absorption C Configuration:

When absorbing a teammate’s 【Electrified】, 30% fixed chance to grant that teammate a shield equal to 5% of their max HP.

  • Electromagnetic Absorption D Configuration:

Trigger timing changed to end of each turn.


Electro Overclock

Passive

Cost: None

  • At battle start, energy regeneration +1. Energy cap is reduced by 1 at the end of each turn (minimum cap 1)."

Medals

  • Electro Overclock A Configuration:

+120 flat Attack.

  • Electro Overclock B Configuration:

For every 10 energy spent cumulatively, restores 4% max HP.

  • Electro Overclock C Configuration:

Energy cap can only drop to 3.

  • Electro Overclock D Configuration:

After action, if BlitzGreymon is Overloaded, 50% fixed chance to gain 1 stack 【Attack Up】 and 1 stack 【Defense Down】.


Electro Acceleration

Passive

Cost: None

  • At the start of the turn, if the energy is greater than 3 points, the player will enter the 【Electro Acceleration】 state, which gives a speed increase of 15%, and attacks will inflict an additional 300% of their own speed as damage.

Medals

  • Electro Acceleration A Configuration:

+20 flat Speed.

  • Electro Acceleration B Configuration:

Speed bonus increased by 4%.

  • Electro Acceleration C Configuration:

Increases bonus damage by 100% speed.

  • Electro Acceleration D Configuration:

When the energy is greater than 2 points, you can obtain the 【Electro Acceleration】 state.


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