
Crowd Control (CC) | Water
| Data
| APT25
Exclusive Microchip Core Effect: At the start of battle, Ryugumon gains 6 stacks of
【Life Force】.
Suitable General Microchip Core:
Increase +1500 Effect Hit and +2500 Status Resistance outside of user's action round.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Wadatsumi Purification) 


Single Target | EXE: +10 | Direct Damage
Attacks a single target, dealing 150% damage. Then adds 2 stacks of
Rising Tide to all allied Water-element Digimon.
Icons & Terms Explanation
Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Main Skill (Nirai Shikaishō)


HP-Loss Damage | EXE: +30 | AoE
Override Effect: after casting this skill, Ryugumon gains 10 stacks of
Rising Tide.
Can be activated when Ryugumon's own
Rising Tide stacks are 10.Consumes 10 stacks of
Rising Tide, deals HP-loss damage to all enemies equal to 10% of its own maximum health, this damage cannot exceed 400% of its own Defense, and reduces the remaining duration of abnormal statuses and negative marks on all allies by 1 turn. Then grants buffs to all allies, Attack +40%, Defense +75%, Damage Increase +25%, Damage Reduction +25%, for 2 turns.
Icons & Terms Explanation
Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Sub Skill (Ocean Wave Strike)


Direct Damage | EXE: +30 | Single Target
Can be activated when Ryugumon's own
Rising Tide stacks are 4 or more.Consumes 4 stacks of
Rising Tide, attacks a single target, dealing 200% damage, and has a 100% base chance to inflict Banish on the target for 1 turn.When the enemy returns from Banish, it is inflicted with
【Weakened】 with a 100% fixed chance, causing Attack -50%, Damage Increase -50%, and Final Damage Increase -50% for 2 turns. If the target is not Banished after this skill is cast, it is directly inflicted with the
【Weakened】 effect instead, and 10 AP is deducted from the target with a 100% base chance.
Icons & Terms Explanation
Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Passive Skill (Lord of the Deep Sea)


Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 5,000 Defense, gains +1% Max HP, +1% ATK, and +2% DEF with a maximum of 400,000 Defense calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that Ryugumon has at least 250,000 Defense.
For each additional Water-element Digimon in the team, all allies gain +50% Max HP and +30% Toughness; each Water-element Digimon in the team additionally grants Ryugumon 10% Damage Reduction and Status Resistance +5000.
Before an ally other than Ryugumon takes fatal damage, that damage is nullified, and that ally is Banish for 1 turn. This skill has a cooldown of 2 turns. While an allied teammate is off the field, for every turn that passes, Ryugumon gains 1 stack of
【Life Force】.For each single digimon,
【Life Force】 can accumulate up to 9 stacks. When that ally returns to the battlefield, Ryugumon transfers all of its
【Life Force】 stacks to them. Each stack of
【Life Force】 increases the target's Damage Increase and Damage Reduction by 9%.While Ryugumon is alive, all allies gain a health recovery effect equal to 50% of the true damage they take.
Ryugumon is inmune to Banish effects.
Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star (Nirai Shikaishō Level 2)
Rising Tide consumed -2; duration reduction for abnormal statuses and negative marks +1 turn
Breakthrough Stats Boost: SPD +50
2 Stars (Ocean Wave Strike Level 2)
Banish duration +1 turn.
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Nirai Shikaishō Level 3)
Rising Tide consumed -2; health loss damage ratio +5%
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Lord of the Deep Sea Level 2)
Status Hit +10000, Status Resistance +10000, Damage Reduction +10%; health recovery ratio when taking true damage +25%
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Ocean Wave Strike Level 3)
【Weakened】 duration +1 turn.
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Lord of the Deep Sea Level 3)
For each Water-element Digimon, the percentage increase to all allies' maximum health +25%, the percentage increase to Toughness +20%; the cooldown of the skill that nullifies fatal damage for allies and Banishes them -1 turn.
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Total Stats Boost (Control Role)
Breakthrough Stats Boost:
Status Hit +2500
Status Resistance +2500
SPD +150
Damage Reduction +20%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +20%
Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Status Resistance Build

Sub Stats
Status Resistance +3 or +4
Status Hit +1 Speed
Main Stat Slot-IV Plugin
Status Resistance
5th Substat
Status Resistance +1
Core
Adhere (More survivability)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)
Core Stats
Status Resistance + Status Hit
Target Value
Status Resistance +60,000 to 70,000
Status Hit +20,000 to 25,000
High Speed - High Status Hit Build


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
Defense %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
High Precision Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +45,000 to 60,000
Arts

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