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Output (DPS) | Light | Vaccinevaccine].png| APT25

hexin_dz24.png Exclusive Microchip Core Effect: 【Yata no kagami】 grants Amaterasumon immunity to negative marks.

Suitable General Microchip Core: hexin_dz24.png After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.

chevron-rightColor Coding System Explanationhashtag

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Fusion Explosive-Burning Power Singer)

Single Target | EXE: +10 | Direct Damage

  • Attack a single target 2 times, each hit dealing 50% damage, then deal 1 additional hit of 100% damage to the target, and with 100% fixed chance to inflict Sacred Penalty on the target for 2 turns.

  • After this skill is cast, your team gains 20 EXE.

chevron-rightIcons & Terms Explanationhashtag

Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.


Main Skill (Rikugō Shōtetsusen)

6 AP | Direct Damage | EXE: +30 | Single Target

Override Effect: after this skill is cast, the day count increases by 1.

  • After removing all of its own negative marks and abnormal statuses, deal damage to all enemies 2 times, each hit dealing 150% damage, then deal 1 additional hit to the main target equal to day count x 300% damage, up to a maximum of 7 days, and with 100% fixed chance to inflict Sacred Penalty on all enemies for 2 turns.

  • When the day count is not lower than 2, casting this skill grants your team 50 EXE. When the day count is not lower than 5, this skill evolves, and after attacking, Amaterasumon gains 1 advance action.

chevron-rightIcons & Terms Explanationhashtag

Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.


Sub Skill (Idzu no Mitama)

Condition-Based Skill | Single Target | True Damage

  • After Amaterasumon launches an active attack, it additionally deals 1 hit to the main target equal to 300% + day count x 100% damage, up to a maximum of 7 days, and with 100% fixed chance of dispel the target's buffs.

  • When the day count is not lower than 3, this skill evolves, the attack target expands to all enemies, and the attack ignores enemy Invincibility and Shields.


Passive Skill (Ama-no-Iwato)

  • Built-in Damage Increase +40%, Damage Reduction +40%.

  • For every 10,000 Attack, gain Max HP +1% , Attack +1%, and Defense +2%, up to a maximum calculation of 800,000 Attack. In PvE, when calculating Attack and Defense bonuses, considered to have at least 500,000 Attack.

  • While Amaterasumon is on the field, time changes occur in a 24-hour cycle. After any Digimon completes 1 turn, the battlefield's time count increases by 1 hour.

  • At the start of battle, the day is Day 1, and the time count is treated as 0. After 24 hours pass, the day increases by 1, and counting begins from hour 0 of Day 2. Hours 7 to 18 are treated as 【Daytime】, and all other hours are treated as 【Night】.

  • When the battlefield is in 【Night】, Amaterasumon hides within 【Ama-no-Iwato】, will not take damage, and will not be affected by any effects from enemy skills. When its own turn arrives, it skips its turn, but deals HP-Loss damage to all enemies equal to 40% of their current HP, this damage does not exceed 2000% of Amaterasumon's Attack.

  • When the battlefield is in 【Daytime】, Amaterasumon appears and gains 【Yata no kagami】 and 【Ama-no-Murakumo-no-Tsurugi】. 【Yata no kagami】 reflects damage equal to 50% of the direct damage it takes. 【Ama-no-Murakumo-no-Tsurugi】allows Amaterasumon, when attacking, to ignore 35% of the target's final damage reduction, 35% of damage reduction, and 60% of Defense.

  • When the battlefield is in 【Night】, allied targets other than Amaterasumon become untargetable; when the battlefield is in 【Daytime】, all allies will not be affected by Action Restriction and Action Prohibition states.

  • Amaterasumon is inmune to AP reduction effects.

chevron-rightIcons & Terms Explanationhashtag

( Crystallized: Targets with this debuff can only use active skills, their Sub Skill and Passive skill's passive effects will be disabled.)


Breakthrough Skill Upgrade

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Breakthrough recommendations:

1 Star (Rikugō Shōtetsusen Level 2)

AP Cost -1, each hit damage +50%

Stats Boost: 5% Crit Rate

2 Star (Idzu no Mitama Level 2)

Base damage +100%

Stats Boost: 5% Crit Damage

3 Star (Ama-no-Iwato Level 2)

Damage increase +10%; damage reduction +10%; during 【Night】, the percentage of HP-loss damage Amaterasumon deals to all enemies +20%

Stats Boost: 8% Crit Rate

4 Star (Rikugō Shōtetsusen Level 3)

Damage increased by each day +100%

Stats Boost: 10% Crit Damage

5 Star (Idzu no Mitama Level 3)

Day count required for this skill to evolve -1

Stats Boost: 10% Damage Increase

6 Star (Ama-no-Iwato Level 3)

【Yata no kagami】reflected damage ratio +25%; 【Ama-no-Murakumo-no-Tsurugi】ignore ratios for final damage reduction, damage reduction, and Defense +15%

Stats Boost : 5% Damage Increase, 15% Damage Reduction


Build Recommendations

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness (Degenerated will trigger this core's effect)

Assault (Suitable if the enemy has buffs)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Rate +140%

Crit Damage +450 to 500%

Arts

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