
Support (Auxiliary) | Fire
| Data
| APT25 | Beelzemon + Vulcanusmon
Exclusive Microchip Core Effect: Upon entering the battlefield, inflicts 2 stacks of
Burning on all enemies and grants himself 1 stack of
Hot Wheels
Suitable General Microchip Core:
Increase +1500 Effect Hit and +2500 Status Resistance outside of user's action round.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Circle of Heaven and Earth) 



Single Target | EXE: +10 | Direct Damage
Attacks a single target, dealing 150% damage, and has a 100% basic probability to inflict 2 stacks of
Burning on the target, lasting for 2 turns.
Icons & Terms Explanation
Burning: A type of damage-related abnormal status that will deal continuous damage over time equivalent to 20% of the attacker's ATK stat before each turn. This effect can be stacked up to 5 layers.

Main Skill (Explosive Flame Spear) 



5 AP | Direct Damage + True Damage | EXE: +50 | Single Target
Override Effect: Before releasing this skill, dispels all of the target's buffs.
Attacks a single enemy target, dealing 300% damage, and deals True Damage equivalent to 50% of the original damage to other targets, with 100% basic probability to inflict 2 stacks of
Burning on the main target and 1 stack of
Burning on the other targets, both lasting for 2 turns.At the same time, grants
Nine Dragon Fire Shield to all allies, lasting for 1 turn. Allies with
Nine Dragon Fire Shield layer will gain halo buffs effect, which are Crit Resist +25%, Toughness +50%, and Damage Reduction +30%, and receive a Recovery Effect equivalent to 10% of Natamon's Maximum HP each time they receive a direct damage.
Icons & Terms Explanation
(True Damage: When calculating the damage, Crit Rate, Crit Damage, Damage Increase, Damage Reduction, Crit Resist, Toughness and DEF stats will not be counted, and subtract the amount of damage directly from the target's HP.)
(
Nine Dragon Fire Shield: Natamon's exclusive layer which increase the possessor's Crit Resist, Toughness and Damage Reduction while also receiving a Recovery Effect when taking direct damage.)
(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)

Sub Skill (Chaos Ribbon) 



Condition-Based Skill | Single Target | Direct Damage
After Natamon actively attacks, he will deal an additional 200% damage to the main target, with 100% fixed probability to apply an
Imprisonment mark to the target, lasting for 1 turn.If the main target has any damage-related abnormal status, the
Imprisonment mark will last for 2 turns.After an enemy use a non-attacking skill or indirect damage skill, Natamon will attack them with a Circle of Heaven and Earth and gain +20 EXE.
Icons & Terms Explanation
(
Imprisonment: A type of negative mark that makes the inflicted target unable to leave the battlefield and also unable to gain extra action turns.))


Passive Skill (Hot Wheels) 



Built-in Maximum HP +30%, Damage Reduction +30%. (Built-in stats also included when counting base stats)
Entry Effect: Upon entering the battle, converts 15% of Natamon's DEF into his Status Hit, with a maximum of 35,000 points Status Hit.
Negative Halo: While Natamon is on the field, enemies with any damage-related abnormal status cannot gain any dispellable buff status.
After an enemy takes an action, if the enemy has any damage-related abnormal status, Natamon will gains 1 stack of
Hot Wheels. Each stack of
Hot Wheels will provide halo SPD +450 for himself lasting until the end of the battle and can be stacked up to 5 times.After an enemy takes an action, there is a 100% basic probability to inflict 1 stack of
Burning on a random enemy, lasting for 2 turns, and a 100% fixed probability to apply
Molten Armor mark, lasting for 2 turns.Natamon will share 30% of the damage taken by his teammates. When the main target of an enemy's active attack is not Natamon, Natamon will not be defeated and will retain at least 1% of his HP after taking damage in the current action turn.
When Natamon is defeated, he will revive himself and restore 50% of his maximum health. Additionally, gain
Invincibility buff which lasts for 1 turn. This skill can only be triggered once per battle.Natamon is immune to
Paralyzed status.
Icons & Terms Explanation
(Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.)
(Negative Halo: A special negative effect towards the enemy. This effect ignores the enemy's Status Resistance.)
(
Hot Wheels: Natamon's beneficial halo which will provide halo SPD +450, lasting until the end of the battle and can be stacked up to 5 times.)
(
Molten Armor: When a target acquires this negative mark, when attacked by Fire element skills, the damage will be increased by +20%, and their Status Resistance to Burning effects is reduced by -40%.)
(
Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)
(
Invincibility: A type of normal buff which would block any damage until it's duration ends.)




Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening, but still won't be effective enough for long battle.
5 Stars: The safe point where he could be used for longer battles.
6 Stars: Give him more survivability from full Damage Reduction stats upgrade, also reducing AP consumption, enabling him to use more Main Skill.
1 Star (Explosive Flame Spear Level 2)
AP consumption -1, inflicted Burning stack on the main target +2, inflicted Burning stacks on other targets +1
Stats Boost : 1000 Status Resistance
2 Stars (Hot Wheels Level 2)
Built-in Maximum HP +10%, Damage Reduction +10%
Stats Boost : 5% Damage Reduction
3 Stars (Chaos Ribbon Level 2)
Imprisonment mark duration +1 turn; EXE +30
Stats Boost : 1500 Status Resistance
4 Stars (Hot Wheels Level 3)
Recovery Effect ratio +50%. Additional +1 target to be inflicted with Burning and Molten Armor mark.
Stats Boost : 5% Damage Reduction
5 Stars (Explosive Flame Spear Level 3)
Duration of Nine Dragon Fire Shield +1 turn, with it's recovery effect ratio +5%,
Stats Boost : 10% Damage Reduction
6 Stars (Hot Wheels Level 4)
Each stack of Hot Wheels additionally increases speed by +150, and the ratio of shared damage +20%
Stats Boost : 150 SPD, 10% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High SPD, Balanced Status Hit & Resistance Build

Sub Stats
Status Resistance +3 or +4
SPD +2 or +3
Status Hit +1
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Status Hit +1 or Status Resistance +1
Core
Healing Bonus (More effective healing to allies)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)
Core Stats
SPD + Status Hit
Status Resistance + SPD
Target Value
SPD +6500 to 7500
Status Hit +25,000 to 30,000
Status Resistance +45,000 to 55,000
Toughness Damage Reduction Build

Sub Stats
Status Hit +3 or +4
SPD +1 or +2
HP %
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Toughness +1
Core
Healing Bonus (More effective healing to allies)
Adhere (More survivability)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)
Core Stats
SPD + DEF %
DEF % + HP %
Status Hit + SPD
SPD + Status Resistance
Target Value
SPD +5000 to 6000
Status Hit +35,000 to 40,000
Status Resistance +45,000 to 55,000
Toughness >150%
You can put more focus on his Status Resistance instead of SPD because he can get quite a huge SPD buff, especially if your opponent is using Erlangmon BM.
Between Status Hit and Status Resistance, you can prioritize Status Resistance because he would already get Status Hit boost converted from his DEF.
If you're using Status Resistance build on him, but you can't get enough Status Hit, you might want to use Insight core, which gives 50% chances to completely ignores the target's Status Resistance.
If you're using Status Hit build on him, but you can't get enough Status Resistance, you might want to use Cleanse core on him, to prevent him from being affected by Control Status which would prevent him from protecting your team with his Nine Dragon Fire Shield layer.
Nehzamon could function properly even without his exclusive microchip core, but using it could give a very huge difference, because your enemies wouldn't be able to gain dispellable buff even from the start of the battle.
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