Output (DPS) | Thunder
| Data
| APT22
| Data
| APT22
Exclusive Microchip Core Effect: When attacked by an enemy with an
Overload Mark, Rasenmon additionally gains 20% final damage reduction.
Suitable General Microchip Core:
Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill Skill (Gyro Smash) 



Single Target | EXE: +10 | Direct Damage
Attack a single enemy 3 times, each time dealing 40% damage.
Final damage dealt to targets with an
Overload Mark is increased by 50%.
Icons & Terms Explanation
Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well.
Main Skill (Spiral Vanish) 



6 AP | Direct Damage | EXE: +30 | AOE
Override Effect: Final damage +50%.
Rasenmon has a 50% fixed chance to dispel the target
Shield, then attacks all enemies 6 times, each time dealing 30% damage, and grants our entire team a shield equal to 200% of Rasenmon's Attack, lasting for 2 turnsThere is also a 50% fixed chance to apply an
Overload Mark to all enemies, lasting for 2 turns.
Sub Skill (Unyielding Will) 



Passive Sub Skill
When attacked by an enemy with an
Overload Mark, Rasenmon gains 20% final damage reduction.
Passive Skill (Hardened Fur) 



Built-in Damage Increase & Damage Reduction +30%.
At the start of the battle, our team members receive the protection of Hardened Fur, gaining a counterattack state that reflects 20% of direct damage taken, lasting 2 turns. Each time an enemy target gains a
Shield, this skill can be activated again.Before taking fatal damage, Rasenmon is protected by Hardened Fur, retaining at least 1% HP after taking damage in the current turn, and dealing true damage to the attacker equal to 200% of the HP lost this time (capped at 100% of its max HP), then recovering HP equal to 50% of its max HP (this skill can only be triggered once per battle).
Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star (Spiral Vanish Level 2)
Damage +10%; AP cost -1
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Gyro Smash Level 2)
Final damage dealt to targets with an Overload Mark +50%
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Hardened Fur Level 2)
Hardened Fur reflect damage +10%
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Spiral Vanish Level 3)
Chance to dispel shield +50%; chance to inflict Overload +50%
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Hardened Fur Level 3)
HP recovered when taking lethal damage +50%
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Spiral Vanish Level 4)
Damage +10%; AP cost -1
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Total Stats Boost (Output Role)
Breakthrough Stats Boost:
Crit Rate +13%
Crit Damage +15%
Damage Increase +15%
Damage Reduction +15%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +15%
Damage Reduction +15%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
SPD Focused Build (For 3 stars and below)

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
Attack %
Main Stat Slot-IV Plugin
SPD
5th Subtat
Crit Damage +1
Core
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)
Core Stats
SPD + Crit Damage
SPD + Crit Rate
Target Value
SPD +4000 to 5000
Crit Rate +140%
Crit Damage +300% to 380%
Mid SPD High Output Build (For 4 stars and above)

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +4500 to 5000
Crit Rate +150%
Crit Damage +450 to 500%
Arts

Last updated
