After entering battle, increase DEF by π₯% for all allies.
π₯%
12
14
16
18
20
When our ally deals a critical hit, gain a Recovery Effect for itself equivalent to π¦% of it's Maximum HP.
π¦%
5
6
7
8
10
Increase Evasion Rate by π§% for all allies.
π§%
2.5
3
3.5
4
After entering battle, increase our team's Healing Received by π₯%, lasting for 2 rounds.
When an ally is defeated, all other remaining allies will gain a Recovery Effect equivalent to π¦% of their 20% Maximum HP.
50
60
70
80
100
Increase our Support (Auxiliary) role ally's Healing Effectiveness by π§%.
After entering battle, increase our team's Healing Effectiveness by π₯%, lasting for 2 rounds.
When cleansing abnormal status from any ally, grant a Recovery Effect equivalent to π¦% of the target's Maximum HP.
Increase the Maximum HP of all allies by π§%.
Last updated 1 year ago
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