# Amaterasumon

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FKmjjJ1znwFgRak6VQJxX%2FAmaIntro.gif?alt=media&#x26;token=eb824da0-c081-481d-8011-71d7cbbf8ee6" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Light** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvOnjyh2H9OwVUIBStFYo%2Felementlight.png?alt=media&#x26;token=af074f1b-bc7d-40b9-a415-237c1a6aa332" alt="" data-size="line"> **| Vaccine**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F2OeRO0Vs2scEK4J4srm0%2Fvaccine%5D.png?alt=media&#x26;token=8bd367e0-6db5-45a6-9d36-0be427ed8bb2" alt="vaccine].png" data-size="line">**| APT25**&#x20;

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FA9upu3Uy8pgtAxRPV0w3%2F10947%20%23340.png?alt=media\&token=6e78d188-224b-42ad-b9c5-d068c1cd1318)[<mark style="color:orange;">**【Yata no kagami】**</mark>](#user-content-fn-1)[^1] grants Amaterasumon immunity to <mark style="color:red;background-color:red;">**negative marks**</mark>.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3et7YCgy5qztcfXDo8JV%2F7100100.png?alt=media&#x26;token=bf6fd212-61f5-4cd3-9731-ca2b3ec45c4b" alt="hexin_dz24.png" data-size="line"> After the first attack of each action round, additional **+8%** of the initial damage will be dealt to the **Main Target** as *<mark style="color:purple;">**True Damage**</mark>*.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Fusion Explosive-Burning Power Singer</mark><mark style="color:blue;">**)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6zyKDGK0cZWlJWLoc3Gp%2Fx16601.png?alt=media&#x26;token=c89a8980-fc92-4df0-8a69-7f0ffaf9ba3a" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvOnjyh2H9OwVUIBStFYo%2Felementlight.png?alt=media&#x26;token=af074f1b-bc7d-40b9-a415-237c1a6aa332" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>&#x20;

* Attack a **single target 2 times**, each hit dealing **50% damage**, then deal **1 additional hit** of **100% damage** to the target, and with **100% fixed chance** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJAhDbyTEHBlTBoRoIvAZ%2FSacred%20Penalty%20Mark.png?alt=media&#x26;token=e691e4fa-a9a3-4929-abe3-a15bcd5b9fcb" alt="" data-size="line">[*<mark style="color:red;background-color:red;">**Sacred Penalty**</mark>*](#user-content-fn-2)[^2] on the target for **2 turns**.
* **After** this skill is cast, your team **gains 20 EXE**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJAhDbyTEHBlTBoRoIvAZ%2FSacred%20Penalty%20Mark.png?alt=media&#x26;token=e691e4fa-a9a3-4929-abe3-a15bcd5b9fcb" alt="" data-size="line">*<mark style="color:red;background-color:red;">**Sacred Penalty**</mark><mark style="color:red;background-color:red;">: A</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**negative mark**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">that would randomly dispel a buff from the target when being attacked by any</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**Light**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">element skill.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FlvWUL4t45O6pxJCNLsqb%2FAmaNS.gif?alt=media&#x26;token=707d6fa4-35ac-48e6-891a-bd39770fe8e9" alt=""><figcaption><p>Normal Skill Display</p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Rikugō Shōtetsusen**</mark><mark style="color:blue;">**)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdrkOvSJ9WORlpaZNF7KT%2Fx16603.png?alt=media&#x26;token=c575ee7f-51a9-4686-a6fe-04ef60883d80" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvOnjyh2H9OwVUIBStFYo%2Felementlight.png?alt=media&#x26;token=af074f1b-bc7d-40b9-a415-237c1a6aa332" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *after this skill is cast, the day count increases by 1.*

* After **removing all** of its own <mark style="color:red;background-color:red;">**negative marks**</mark> and <mark style="color:red;">**abnormal statuses**</mark>, deal damage to **all enemies** **2 times**, each hit dealing **150% damage**, then deal **1 additional hit** to the **main target equal to day count x 300% damage**, up to a **maximum of 7 days**, and with **100% fixed chance** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJAhDbyTEHBlTBoRoIvAZ%2FSacred%20Penalty%20Mark.png?alt=media&#x26;token=e691e4fa-a9a3-4929-abe3-a15bcd5b9fcb" alt="" data-size="line">[*<mark style="color:red;background-color:red;">**Sacred Penalty**</mark>*](#user-content-fn-2)[^2] on **all enemies** for **2 turns**.
* When the **day count** is **not lower than 2**, casting this skill **grants** your team **50 EXE**. When the day count is **not lower** than **5**, this **skill evolves**, and **after attacking**, Amaterasumon **gains 1 advance action**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJAhDbyTEHBlTBoRoIvAZ%2FSacred%20Penalty%20Mark.png?alt=media&#x26;token=e691e4fa-a9a3-4929-abe3-a15bcd5b9fcb" alt="" data-size="line">*<mark style="color:red;background-color:red;">**Sacred Penalty**</mark><mark style="color:red;background-color:red;">: A</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**negative mark**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">that would randomly dispel a buff from the target when being attacked by any</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**Light**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">element skill.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FS4TXrkFiN8FPSMwA8b9N%2FAmaMS.gif?alt=media&#x26;token=ab86d0b5-5404-4a5c-8ad1-961eddbe321f" alt=""><figcaption><p>Main Skill Display</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiDwr2bxHnlWNTBjX13Ct%2FAmaMSE.gif?alt=media&#x26;token=2f4965a5-b14a-460f-ac98-cb0def18051d" alt=""><figcaption><p>When the day count is <strong>not lower</strong> than <strong>5</strong>, this <strong>skill evolves</strong>, and <strong>after attacking</strong>, Amaterasumon <strong>gains 1 advance action</strong>.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Idzu no Mitama**</mark><mark style="color:blue;">**)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfbJ2BrB507sUL4tCxkn2%2Fx16602.png?alt=media&#x26;token=9e791b77-9cb2-4708-b16c-558b05839910" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvOnjyh2H9OwVUIBStFYo%2Felementlight.png?alt=media&#x26;token=af074f1b-bc7d-40b9-a415-237c1a6aa332" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| True Damage**</mark>

* **After** Amaterasumon launches an **active attack**, it **additionally deals 1 hit** to the **main target** equal to **300% + day count x 100% damage**, up to a **maximum of 7 days**, and with **100% fixed chance** of **dispel the target's buffs**.
* When the day count is **not lower** than **3**, this **skill evolves**, the attack target expands to **all enemies**, and the attack <mark style="color:purple;">**ignores enemy Invincibility and Shields**</mark>.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F019xXb4SAIvrM9lmYqLs%2FAmaSS.gif?alt=media&#x26;token=11d6f5ec-9cf6-4c63-a48b-baf5df9bc7db" alt=""><figcaption><p>Sub Skill Display</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F26P83kjNdet6vPKTbV3w%2FAmaSSE.gif?alt=media&#x26;token=281c5966-042e-4b0b-99ff-1e8d7775e695" alt=""><figcaption><p>When the day count is <strong>not lower</strong> than <strong>3</strong>, this <strong>skill evolves</strong>, the attack target expands to <strong>all enemies</strong>, and the attack <mark style="color:purple;"><strong>ignores enemy Invincibility and Shields</strong></mark>.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Ama-no-Iwato**</mark><mark style="color:blue;">**)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI926hAb2qNvWtTCn3ts6%2Fx16651.png?alt=media&#x26;token=51711d4f-d0d8-4f45-a810-0c49460979f1" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvOnjyh2H9OwVUIBStFYo%2Felementlight.png?alt=media&#x26;token=af074f1b-bc7d-40b9-a415-237c1a6aa332" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase +40%**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark>.
* For every **10,000 Attack**, gain <mark style="color:blue;">**Max HP +1%**</mark> ,  <mark style="color:blue;">**Attack +1%**</mark>, and <mark style="color:blue;">**Defense +2%**</mark>, up to a maximum calculation of **800,000 Attack**. In PvE, when calculating <mark style="color:blue;">**Attack**</mark> and <mark style="color:blue;">**Defense**</mark> bonuses, considered to have at least **500,000 Attack**.
* While Amaterasumon is **on the field**, **time changes occur in a 24-hour cycle**. After any Digimon **completes 1 turn**, the battlefield's time count **increases by 1 hour**.
* At the **start of battle**, the day is **Day 1**, and the time **count is treated as 0**. After **24 hours pass**, the day **increases by 1**, and counting begins from **hour 0 of Day 2**. **Hours 7 to 18** are treated as <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBZbdM7g3je6IPh7QXoc1%2Ftianzhao_white.png?alt=media&#x26;token=7f68eace-5999-45dd-9701-102d224d1383" alt="" data-size="line"><mark style="color:blue;background-color:blue;">**【Daytime】**</mark>, and **all other hours** are treated as <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmEJEssEYR56kFWR4rrKX%2Ftianzhao_black.png?alt=media&#x26;token=c7a20ae4-b433-496b-9d6b-02fdc5b88622" alt="" data-size="line"><mark style="color:blue;background-color:blue;">**【Night】**</mark>.
* When the battlefield is in <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmEJEssEYR56kFWR4rrKX%2Ftianzhao_black.png?alt=media&#x26;token=c7a20ae4-b433-496b-9d6b-02fdc5b88622" alt="" data-size="line"><mark style="color:blue;background-color:blue;">**【Night】**</mark>, Amaterasumon hides within <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuKarHkSRLyrhOVHE0GJ3%2F10946%20%231008.png?alt=media&#x26;token=afde5b6d-bbf4-4c03-9f5d-5157c577965c" alt="" data-size="line"><mark style="color:blue;">**【Ama-no-Iwato】**</mark>, will **not take damage**, and will **not be affected by any effects** from **enemy skills**. When its own turn arrives, it **skips its turn**, but deals <mark style="color:purple;">**HP-Loss damage to all enemies equal to 40% of their current HP, this damage does not exceed 2000% of Amaterasumon's Attack**</mark>.
* When the battlefield is in <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBZbdM7g3je6IPh7QXoc1%2Ftianzhao_white.png?alt=media&#x26;token=7f68eace-5999-45dd-9701-102d224d1383" alt="" data-size="line"><mark style="color:blue;background-color:blue;">**【Daytime】**</mark>, Amaterasumon appears and gains  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FA9upu3Uy8pgtAxRPV0w3%2F10947%20%23340.png?alt=media\&token=6e78d188-224b-42ad-b9c5-d068c1cd1318)[<mark style="color:orange;">**【Yata no kagami】**</mark>](#user-content-fn-1)[^1] and  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhxgAsRB7ZD8xw0Lx0lAJ%2F10948%20%238.png?alt=media\&token=f6fa6c45-4349-4944-9e15-1359dff577a3)[<mark style="color:orange;">**【Ama-no-Murakumo-no-Tsurugi】**</mark>](#user-content-fn-3)[^3].  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FA9upu3Uy8pgtAxRPV0w3%2F10947%20%23340.png?alt=media\&token=6e78d188-224b-42ad-b9c5-d068c1cd1318)[<mark style="color:orange;">**【Yata no kagami】**</mark>](#user-content-fn-1)[^1] <mark style="color:purple;">**reflects damage equal to 50% of the direct damage it takes**</mark>.  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhxgAsRB7ZD8xw0Lx0lAJ%2F10948%20%238.png?alt=media\&token=f6fa6c45-4349-4944-9e15-1359dff577a3)[<mark style="color:orange;">**【Ama-no-Murakumo-no-Tsurugi】**</mark>](#user-content-fn-3)[^3]   allows Amaterasumon, when **attacking**, to <mark style="color:purple;">**ignore 35% of the target's final damage reduction**</mark>, <mark style="color:purple;">**35% of damage reduction**</mark>, and <mark style="color:purple;">**60% of Defense**</mark>.
* When the battlefield is in <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmEJEssEYR56kFWR4rrKX%2Ftianzhao_black.png?alt=media&#x26;token=c7a20ae4-b433-496b-9d6b-02fdc5b88622" alt="" data-size="line"><mark style="color:blue;background-color:blue;">**【Night】**</mark>, **allied targets other than Amaterasumon** become **untargetable**; when the battlefield is in <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBZbdM7g3je6IPh7QXoc1%2Ftianzhao_white.png?alt=media&#x26;token=7f68eace-5999-45dd-9701-102d224d1383" alt="" data-size="line"><mark style="color:blue;background-color:blue;">**【Daytime】**</mark>, **all allies** will **not** be affected by <mark style="color:red;">**Action Restriction**</mark> and <mark style="color:red;">**Action Prohibition**</mark> states.
* Amaterasumon is **inmune** to <mark style="color:purple;">**AP reduction effects**</mark>.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FrM67VcLqcQG2oVx6QyZQ%2FAmaPN.gif?alt=media&#x26;token=4949a5d8-1f6f-4ce8-a47e-4da903a0d868" alt=""><figcaption><p>When the battlefield is in <mark style="color:blue;background-color:blue;"><strong>【Night】</strong></mark>, Amaterasumon hides within <mark style="color:blue;"><strong>【Ama-no-Iwato】</strong></mark>, will <strong>not take damage</strong>, and will <strong>not be affected by any effects</strong> from <strong>enemy skills</strong>.</p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3Y4pR2EjW3t1YIf5sjnl%2FAmaPD.gif?alt=media&#x26;token=730737e8-934c-4186-8202-6aa674c7fb10" alt=""><figcaption><p>When the battlefield is in 【Daytime】, Amaterasumon appears and gains 【Yata no kagami】 and 【Ama-no-Murakumo-no-Tsurugi】.</p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

*

{% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Rikugō Shōtetsusen**</mark>**&#x20;**<mark style="color:blue;">**Level 2)**</mark>*

AP Cost **-1**, each hit damage **+50%**

<mark style="color:green;">Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Idzu no Mitama**</mark>**&#x20;**<mark style="color:blue;">**Level 2)**</mark>*

Base damage **+100%**

<mark style="color:green;">Stats Boost: 5% Crit Damage</mark>

<mark style="color:blue;">**3 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Ama-no-Iwato**</mark>**&#x20;**<mark style="color:blue;">**Level 2)**</mark>*

&#x20;Damage increase **+10%**; damage reduction **+10%**; during 【Night】, the percentage of HP-loss damage Amaterasumon deals to all enemies **+20%**

<mark style="color:green;">Stats Boost: 8% Crit Rate</mark>

<mark style="color:blue;">**4 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Rikugō Shōtetsusen**</mark>* *<mark style="color:blue;">**Level 3**</mark>*<mark style="color:blue;">**)**</mark>

Damage increased by each day **+100%**

<mark style="color:green;">Stats Boost: 10% Crit Damage</mark>

<mark style="color:blue;">**5 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Idzu no Mitama**</mark>**&#x20;**<mark style="color:blue;">**Level 3)**</mark>*

Day count required for this skill to evolve **-1**

<mark style="color:green;">Stats Boost: 10% Damage Increase</mark>

<mark style="color:blue;">**6 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Ama-no-Iwato**</mark>**&#x20;**<mark style="color:blue;">**Level 3)**</mark>*

【Yata no kagami】reflected damage ratio **+25%**; 【Ama-no-Murakumo-no-Tsurugi】ignore ratios for final damage reduction, damage reduction, and Defense **+15%**

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendations</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(Degenerated will trigger this core's effect)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}
1\.
{% endtab %}
{% endtabs %}

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F30nluNpInGaKnFgdkgKz%2FSacred_view_7.png?alt=media&#x26;token=7b660f4a-e4fc-4fb8-ae0e-f5d78eb38e70" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fv6AH5kpDwyW4igD3vi6u%2Fx166%20%23311.png?alt=media&#x26;token=398c770c-ee9a-4105-a62e-83b9f67e859b" alt=""><figcaption></figcaption></figure>

[^1]: ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FA9upu3Uy8pgtAxRPV0w3%2F10947%20%23340.png?alt=media\&token=6e78d188-224b-42ad-b9c5-d068c1cd1318)<mark style="color:orange;">**【Yata no kagami】:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">When Amaterasumon takes direct damage, reflects a portion of that damage back to the attacker.</mark>

[^2]: <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJAhDbyTEHBlTBoRoIvAZ%2FSacred%20Penalty%20Mark.png?alt=media&#x26;token=e691e4fa-a9a3-4929-abe3-a15bcd5b9fcb" alt="" data-size="line">*<mark style="color:red;background-color:red;">**Sacred Penalty**</mark><mark style="color:red;background-color:red;">: A</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**negative mark**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">that would randomly dispel a buff from the target when being attacked by any</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**Light**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">element skill.</mark>*

[^3]: &#x20;![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhxgAsRB7ZD8xw0Lx0lAJ%2F10948%20%238.png?alt=media\&token=f6fa6c45-4349-4944-9e15-1359dff577a3)<mark style="color:orange;">**【Ama-no-Murakumo-no-Tsurugi】:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">When attacking, ignores a certain percentage of the target's final damage reduction, damage reduction, and Defense.</mark>
