# Imperialdramon FM (Black)

![Un dibujo de una persona

Descripción generada automáticamente con confianza baja](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3icOwHprLTQKfGDF9ehY%2F0.png?alt=media)

**Role:** **Damage dealer**

**Element:** **Dark**&#x20;

**Attribute:** Virus

**Awakening Group:**&#x20;

**Ability:** DPS, AOE, Shield

\
**Normal Skill**

**Digivolution Energy: +10**

\- **Treat 150% of DEF as ATK stat, attack a single target, dealing 125% damage, if self have Shield, DMG+30%. After using this skill, gain 1 \[Conquer] Mark, max 10.**

**Main Skill**

**Ap: 6**

**Digivolution Energy: +30**

\- **Treat 150% of DEF as ATK stat, attack all targets, dealing 150% damage, against targets with shield, damage dealt increased by 50%, afterwards gain a Shield equal to 300% DEF, for 3 turns. This skill have 50% fixed chance to ignore Shields and Invincible.**\


**Digivolution** **Effect:** **Delete all buffs, ignores EFF RES**

**Sub Skill**

**When Imperialdramon FM(Black) have a Shield, for each hit received, gain 1 \[Conquer] Mark, each stack granting 4% DEF and 6% DMG INC, max 10 stacks, if have \[Conquer] Marks, gain Dispel Resist, having \[Conquer] Marks x 5% fixed chance to resist Dispels. After using Skill2, start a Detonation countdown, after 2 turns, detonate all Shields on self, after dispelling 1 buff from all targets, deal True DMG equal 100% of remaining Shield value.(Max DMG does not exceed 50% of self's MAX HP)**

\
**Passive Skill**

\- **DMG INC+10%, DMG REDUC+10%. When Imperialdramon FM(Black) receives a Fatal Hit, retain 1% HP, afterwards gain a Shield equal to 500% of DEF, for 2 turns.(Once per battle).**

**Breakthrough Skill Upgrade**

**1 Star**

**Skill2 DMG+30%**

**2 Stars**

**Skill1 DMG+25%**

**3 Stars**

**Skill3 +30% Shield Detonate ratio**

**4 Stars**

**Passive DMG INC and DMG REDUC+5%**

**5 Stars**

**Skill2 +50% fixed chance ignore shield and invincible**

**6 Stars**

**Skill3 +2 \[Conquer] Mark per hit received**
