# Rasenmon

#### **Output (DPS) | Thunder** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGaX7ElREIaFHH8hFvxnL%2Felementthunder.png?alt=media&#x26;token=1daa9266-2088-4519-a992-37fc53ea7934" alt="" data-size="line"> **|** **Data**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fej17LNlekPYmNBsaiMGh%2Fdata.png?alt=media&#x26;token=3c3785e4-d7a0-42f2-acc2-6e3ab3006e69" alt="" data-size="line"> **| APT22**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When attacked by an enemy with an ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWqHpFoqMWaejeWA1LGxM%2F10310%20%23721.png?alt=media\&token=34ad4184-4d48-4705-b97d-773e2ab9723c)<mark style="background-color:red;">**Overload Mark**</mark>, Rasenmon additionally gains <mark style="color:green;">**20% final damage reduction**</mark>.

**Suitable General Microchip Core:**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmzdqPyeGApMyGbE76Z9e%2F7100200.png?alt=media&#x26;token=7fa40468-0ab4-42b4-baa2-229f0d541371" alt="hexin_dz24.png" data-size="line"> Every time the user deals damage, increase own <mark style="background-color:blue;">**ATK**</mark> by <mark style="background-color:blue;">**2%**</mark>, stacked up to **8 times**, removed after attacking.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by _Mark Immunity_ or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by _Delete_ effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by _Mark Immunity_.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate _Status Hit vs Status Resistance_.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate _Status Hit vs Status Resistance_.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill Skill**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(**</mark><mark style="color:blue;">Gyro Smash</mark><mark style="color:blue;">**)**</mark>_ <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVuarqVPc3mmHT8b2xr6G%2Fu27801.png?alt=media&#x26;token=de57955f-f3b9-4821-9e9e-606be4231495" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGaX7ElREIaFHH8hFvxnL%2Felementthunder.png?alt=media&#x26;token=1daa9266-2088-4519-a992-37fc53ea7934" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single enemy** **3 times**, each time dealing **40% damage**.
* **Final damage dealt** to targets with an ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWqHpFoqMWaejeWA1LGxM%2F10310%20%23721.png?alt=media\&token=34ad4184-4d48-4705-b97d-773e2ab9723c)<mark style="background-color:red;">**Overload Mark**</mark> is **increased by 50%**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBl0lDMVxTDbiPumxjsZk%2FOverload%20mark.png?alt=media&#x26;token=c2b62b52-fcb2-4924-a77a-68e5c3b5c03b" alt="vaccine].png" data-size="line"> _<mark style="background-color:red;">**Overload:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When a target gets attacked by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Thunder**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**target's allies**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">who is inflicted with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">would take</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**10% damage**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">as well.</mark>_

</details>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(**</mark><mark style="color:blue;">Spiral Vanish</mark><mark style="color:blue;">**)**</mark>_ <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FKdXS0XhsieNu62v180XO%2Fu27803.png?alt=media&#x26;token=6a575886-7668-4c0d-9f0b-0570f2a8d463" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGaX7ElREIaFHH8hFvxnL%2Felementthunder.png?alt=media&#x26;token=1daa9266-2088-4519-a992-37fc53ea7934" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> Final damage +50%.

* Rasenmon has a **50% fixed chance** to **dispel** the target  <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, then attacks **all enemies** **6 times**, each time dealing **30% damage**, and **grants** **our entire team** a shield equal to **200% of Rasenmon's Attack**, lasting for **2 turns**
* There is also a **50% fixed chance** to apply an ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWqHpFoqMWaejeWA1LGxM%2F10310%20%23721.png?alt=media\&token=34ad4184-4d48-4705-b97d-773e2ab9723c)<mark style="background-color:red;">**Overload Mark**</mark> to **all enemies**, lasting for **2 turns**.

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(**</mark>_<mark style="color:blue;">Unyielding Will</mark>_<mark style="color:blue;">**)**</mark>_ <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuCegfOMQkvzsDH6JAaz2%2Fu27802.png?alt=media&#x26;token=9909f3fc-ed10-4db8-97f2-f396e331cf9f" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGaX7ElREIaFHH8hFvxnL%2Felementthunder.png?alt=media&#x26;token=1daa9266-2088-4519-a992-37fc53ea7934" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark>&#x20;

* When attacked by an enemy with an ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWqHpFoqMWaejeWA1LGxM%2F10310%20%23721.png?alt=media\&token=34ad4184-4d48-4705-b97d-773e2ab9723c)<mark style="background-color:red;">**Overload Mark**</mark>, Rasenmon gains **20% final damage reduction**.

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(**</mark>_<mark style="color:blue;">Hardened Fur</mark>_<mark style="color:blue;">**)**</mark>_ <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FL4H5iRDhg3reeFA4QbT8%2Fu27851.png?alt=media&#x26;token=4b9a8dd2-5a39-4b65-80f6-93bdbfce771d" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGaX7ElREIaFHH8hFvxnL%2Felementthunder.png?alt=media&#x26;token=1daa9266-2088-4519-a992-37fc53ea7934" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase**</mark> & <mark style="color:blue;">**Damage Reduction +30%**</mark>.
* **At the start of the battle**, our team members receive the protection of <mark style="color:blue;">**Hardened Fur**</mark>, gaining a **counterattack state** that reflects **20% of direct damage taken**, lasting **2 turns**. Each time an enemy target **gains** a  <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, this skill can be **activated again**.
* Before taking fatal damage, Rasenmon is protected by <mark style="color:blue;">**Hardened Fur**</mark>, retaining at least 1% HP after taking damage in the current turn, and dealing <mark style="color:purple;">**true damage to the attacker equal to 200% of the HP lost this time (capped at 100% of its max HP)**</mark>, then recovering HP equal to **50% of its max HP** (this skill can only be triggered **once per battle**).

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;
{% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(Spiral Vanish Level 2)**</mark>_

Damage **+10%**; AP cost **-1**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>



<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(Gyro Smash Level 2)**</mark>_

Final damage dealt to targets with an Overload Mark **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>&#x20;



<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(**</mark>_<mark style="color:blue;">**Hardened Fur**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**Level 2)**</mark>_

Hardened Fur reflect damage **+10%**

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;



<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(Spiral Vanish Level 3)**</mark>_

Chance to dispel shield **+50%**; chance to inflict Overload **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>



<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(**</mark>_<mark style="color:blue;">**Hardened Fur**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**Level 3)**</mark>_

HP recovered when taking lethal damage **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>



<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>_<mark style="color:blue;">**(Spiral Vanish Level 4)**</mark>_

Damage **+10%**; AP cost **-1**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>_<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>_<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

_**Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better._

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**SPD Focused Build (For 3 stars and below)**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F55n8imYTKHP2rF9kuXQq%2FBeelze%2003%20damage%20increase%20speed.png?alt=media&#x26;token=88e32194-2975-472c-b218-27aef167a930" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Subtat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4000 to 5000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid SPD High Output Build (For 4 stars and above)**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFWgfFYmP073mzrZ6DVRR%2Fu278%20%23161.png?alt=media&#x26;token=90302d87-1037-491b-b8da-15515090193e" alt=""><figcaption></figcaption></figure>
